The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Wardens of the Sky
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species -> Wardens of the Sky
View previous topic :: View next topic  
Author Message
shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2685
Location: Online

PostPosted: Tue May 18, 2021 12:10 pm    Post subject: Wardens of the Sky Reply with quote

Someone on the Discord server asked about making characters for the Force tradition, Wardens of the Sky. I had never heard of them. so of course I had research it. Below is the information presented in the Saga Edition Jedi Academy Training Manual. Towards the end is a template I crafted.

I was curious what others thought about this and what types of modifications they would make. Especially as to the talent tree., which to me seems like it could be covered by martial art skill specific to the group.

Help appreciated.

Quote:
WARDENS OF THE SKY
Attached to no planet, system, or sector, the Wardens of the Sky are a small group of Force-users who have made it their goal to keep the space lanes safe for travelers. They are found in spaceports and cantinas from the Deep Core to the Unknown Regions, walking silently among the travelers and acting as subtle guardians to protect those who cannot protect themselves. Scattered and with little in the way of organization, the Wardens of the Sky are almost a myth, the subject of stories told by spacers in seedy shadowports over a drink. They speak of chance encounters with guardians that slip away into the masses when their work is done.

HISTORY
Little is known about the Wardens of the Sky. Unlike the Jedi, the Wardens have no central organization, iconic uniform, or famous members. The story of the Wardens of the Sky begins thousands of years ago around the time of the outbreak of the Great Hyperspace War. In these ancient days, hyperspace explorers are still scouting the space lanes in search of new routes, and it is two such explorers (the Daragon siblings) who accidentally connect the Sith Empire to the Republic once more. War breaks out, drawing the entire galaxy into conflict.

As the Republic fends off the Sith invasion, many people blame the Hyperspace Navigators Guild for the conflict. In this time, the Jedi are scattered, and many Force-sensitive children slip through the cracks, growing to adulthood with only a rudimentary knowledge of the Force. One such overlooked child grows into a masterful pilot and hyperspace explorer who uses his knowledge of the Force to sense new routes, rather than rely on computers and astronavigation charts. When the Guild comes under fire, this Force-sensitive explorer uses his self-taught Force powers to patrol the space lanes, seeking out those who would make space travel unsafe for the average citizens of the galaxy.

In time, this navigator, who becomes the first Warden of the Sky, discovers other Force-sensitives. He trains them and creates the first generation of Wardens of the Sky, sending them out into the galaxy to protect those who cannot help themselves.

At least, that's the commonly held story. In truth, most spacers believe that the Wardens are a nice bit of fiction told in cantinas where pilots gather. The Wardens are few in number and hide among the denizens of spaceports and sta rship crews, rarely revealing their true nature.

LOCATION
The Wardens of the Sky can be found almost anywhere in the galaxy. Most tend to move from place to place frequently, like vagabond watchmen. The Wardens do their best to appear as ordinary folk and prefer to act in subtle ways to protect others from harm. Wardens of the Sky make it their goal to protect space travelers of all kinds, even those that operate outside of the law. Additionally, each Warden interprets this core philosophy in their own way; one Warden might work as the pilot of a smuggling vessel, believing that the smugglers are defying tyrants of the space lanes, while another might choose to wage a silent war against pirates throughout an entire sector of space.

PHILOSOPHY
The basic goal of the Wardens is simple: use their knowledge of space and of the Force to make the space lanes safe. The Wardens of the Sky believe that it is their responsibility to oppose those who would prey upon space travelers, which might include everything from fighting against pirates to helping smugglers get past the sentries of an oppressive government. The Wardens believe that everyone has a right to travel safely between the stars, and that with their knowledge of the Force they have a responsibility to see that safe space travel becomes a reality.

The Wardens live a solitary lifestyle. Each Warden of the Sky operates individually, relying on his or her training and knowledge of Warden philosophy for guidance. There is no overarching council to rebuke the Wardens for their decisions, only their own deeply held beliefs. Wardens tend to have certain space lanes that they patrol, moving from one spaceport to another along a particular route, keeping vigilant for space travelers in need of help. Sometimes a Warden will come across another Force-sensitive being who might make an excellent addition to the Force tradition; in this case, the Warden is likely to approach the individual and offer to take them on as an apprentice. Once the apprentice's training is complete, the student becomes a Warden and seeks out his or her own corner of space to patrol. This 1s the only way in which the Wardens of the Sky increase their number.

Wardens of the Sky live subtle, secluded lives. They walk among the masses in spaceports and shadowports across the galaxy, never revealing their allegiance. When they act, they rarely do so in an overt way unless it is truly necessary. One of the reasons that the Wardens are able to avoid notice by the Empire and the Sith is that they make themselves specters that drift among the populace, appearing to be nothing more than ordinary denizens of the space lanes. Many Wardens take jobs as pilots and navigators on starships, allowing them to better patrol their section of the stars, while appearing as nothing more than typical crew members.

The Wardens of the Sky are also masters of unarmed combat. Given the dangers of firing blasters on starships, the Wardens have developed their own combat style that relies on a combination of Force prowess and martial arts. Additionally, this makes it much easier for the Wardens to do their job; they never have to worry about being disarmed, and they do not carry identifying weaponry that their opponents can search for. As drifters and silent sentinels, being able to fight with nothing more than one's own body is a major advantage.

MEMBERSHIP
Anyone from any species can become a Warden of the Sky. A candidate must have the Force Sensitivity feat, and he or she must be trained by another Warden of the Sky. Once the training is complete, the new Warden must rely on his or her own wits to survive; there is no organization, per se, that exists to support the Wardens in times of need.


Quote:
BUILDING A WARDEN OF THE SKY
As a tradition without ties to any particular location, the Wardens of the Sky make a good choice for any Force-using hero. Since they focus on protecting the space lanes, Wardens of the Sky tend to hail from worlds with spaceports. Very few Wardens of the Sky belong to species with the Primitive quality, as primitive worlds tend to be far removed from the space lanes. Otherwise, there are few limitations on the species and background choices for your Warden.

Since Wardens of the Sky focus their efforts on protecting the space lanes, many choose to take the Force Pilot talent from the Sense talent tree. Beyond that, Wardens try to blend into the background, so any Force abilities that enhance stealth are excellent choices. You certainly want to take at least a few combat-focused Force powers, and battle strike is an especially good power that works well in conjunction with your unarmed attacks. Talents that enhance the Warden's defenses can allow your hero to get into the thick of combat without having to worry about wearing heavy armor; after all, an armored hero is much more likely to attract attention than a drifter in a non-descript poncho.

The scoundrel and scout classes both offer Stealth as a class skill, making them ideal for slinking unnoticed around the spaceports of the galaxy. They also offer Pilot as a class skill if you choose not to take the Force Pilot talent, and both offer talents that make it easier to hide. Since the Warden of the Sky is a master of unarmed combat, the Martial Arts feats are appropriate, as are talents from the soldier class that focus on melee combat. Weapon Specialization, Devastating Attack, and many of the talents from the Brawler tree are exceptionally good for the unarmed combatant.


Quote:
WARDEN OF THE SKY TALENT TREE
Wardens of the Sky use a combination of martial arts and Force powers to help keep the space lanes safe. As a Warden of the Sky, you rely on nothing more than your own body to serve as a weapon against predators.


Quote:
Brutal Unarmed Strike: Whenever you roll the damage for an unarmed attack, you reroll any dice that come up with a result of 1.
Prerequisite: Telekinetic Strike.


Instant Wound (REUP p.99)?

Quote:
Martial Resurgence: You recover all spent Force powers, adding them to your Force suite again, whenever you roll a natural 20 on an unarmed attack.


As the D6 does not require the use of Force Points to power Force powers this skill is not needed. Though I wonder if something can be made of it.

Quote:
Rebound Leap : Whenever you reduce an opponent to 0 hit points with an unarmed attack, you can make a Jump check as a free action, moving a distance as determined by the results of your Jump check. You can use the surge power as normal to enhance this Jump check, increasing the distance you move.


Not up on all the Saga Force powers, so I assume Surge is akin to Enhance Attribute or Force Leap in this case.

Quote:
Simultaneous Strike: As a standard action, you can make two unarmed attacks, each against different targets.
Prerequisite: Base attack bonus +5.


Variation of Multiple Strikes (REUP p.99)?

Quote:
Telekinetic Strike: Whenever you make a successful unarmed attack, you can add the result of a Force Point roll to the damage instead of the attack roll (see "Using Force Points" on page 93 of the Saga Edition core rulebook).


A variation of Lightsaber Combat? Or perhaps a martial arts skill with a telekinesis requirement that adds Control dice to damage roll?

Quote:
Telekinetic Throw: Whenever you successfully use the Throw feat, your opponent falls prone in any space you desire up to 3 squares beyond your reach.
Prerequisite: Throw feat.


Shoulder Throw (REUP p.99) with a telekinesis requirement and the target is tossed 1D+2 meters?

Quote:
Type: Warden of the Sky
DEXTERITY 3D
Acrobatics
Brawling Parry
Dodge
Melee Combat
Running
Thrown Weapons

KNOWLEDGE 2D+2
Alien Species
Cultures
Languages
Planetary Systems
Streetwise

MECHANICAL 3D
Astrogation
Communications
Repulsorlift Operation
Sensors
Space Transports
Starship Gunnery
Starship Shields

PERCEPTION 3D+2
Con
Hide
Investigation
Persuasion
Search
Sneak

STRENGTH 3D+2
Brawling
(s) Brawling: martial arts
Climbing/Jumping

TECHNICAL 2D
Computer Programming/Repair
Droid Programming
Droid Repair
First Aid
Repulsorlift Repair
Security
Space Transport Repair

Special Abilities:
Force Skills: Control 1D, sense 1D, alter 1D
Force Powers:
Control: Concentration or enhance attribute
Sense: Life sense or magnify senses
Alter: Telekinsis

This Character is Force-Sensitive.
Character Points: 5
Dark Side Points: 0
Force Points: 2
Move: 10
Equipment: Spacer's clothes, spacer's bag, datapad, comlink, multi-tool, hydrospanner, 1,000 credits.

_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Back to top
View user's profile Send private message Visit poster's website
Forceally
Commodore
Commodore


Joined: 20 Feb 2007
Posts: 1049

PostPosted: Tue May 18, 2021 12:34 pm    Post subject: Reply with quote

IIRC, I think there was a similar thread that discussed the Wardens of the Sky somewhere in these forums. I used what I read in that thread as a resource while I did my own conversion of the Wardens of the Sky, which I incorporated into my own work The Force Compendium. You can look at that for information or reference.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Characters, Droids, and Species All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0