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Clone Commando
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shootingwomprats
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PostPosted: Thu May 20, 2021 9:29 am    Post subject: Clone Commando Reply with quote

Clone Commando
Also known as Republic commandos, were elite clone troopers that served in the Grand Army of the Republic's Special Operations Brigade during the Clone Wars. A result of the Kaminoans' genetic experimentation with the Jango Fett template, they were special forces soldiers noted for their training and elite status in the clone army. In 22 BBY, Clone Commander CT-411 "Ponds" gave command over five commando units to Jedi Master Mace Windu, who directed them to engage in a frontal assault against the Separatist Droid Army during the First Battle of Geonosis.

As the conflict between the Galactic Republic and Confederacy of Independent Systems swept across the galaxy, the commandos were organized into squads that supported the Republic war effort as an elite group within the Grand Army. One such team was Delta Squad; following the battle on Devaron, they reported directly to the High Council of the Jedi Order, informing them that no survivors were found at the massacre site. Foxtrot Group consisted of commandos led by Clone Captain CC-5576-39 "Gregor." They served with the 212th Attack Battalion until the Battle of Sarrish, where they were declared "missing in action."

In the latter days of the war, Clone Force 99 "Bad Batch" participated in the Battle of Anaxes, fighting alongside Jedi General Anakin Skywalker and the 501st Legion. Unlike the other clones, who were genetically identical with each other as well as their template, the Bad Batch commandos possessed various characteristics that set them apart from the rest of the clone army and even each other.
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Clone commandos were equipped with Katarn-class Commando Armor, which came with a backpack where members kept grenades and sabotage gear. They were allowed to choose the colors on their armor. In combat, commandos utilized the DC-17m Interchangeable Weapon System and the DC-17 hand blaster. They had a small vibroblade in their right hand armor piece. Commandos could also use a grenade launcher.

Clone Commando
DEXTERITY 3D

Blaster 9D+2, blaster: carbine 10D+1, blaster: rifle 10D+1, brawling parry 9D+2, dodge 7D+1, grenade 6D+1, melee combat 6D+1, melee combat: vibroknife 7D+1, melee parry 6D+1, missile weapons 6D+1, running 7D+1, vehicle blasters 6D+1
KNOWLEDGE 2D+1
Intimidation 5D+1, survival 6D+1, tactics 6D+1, tactics: squad 7D+1, willpower 6D+1
MECHANICAL 2D
Beast riding 4D+1, repulsorlift operation 4D+1, starship gunnery 5D+1, walker operation 4D+2
PERCEPTION 3D
Command 5D+2, hide 6D+1, search 8D, sneak 6D+1
STRENGTH 3D+1
Brawling 5D+1, brawling: martial arts 6D+1, climbing/jumping 6D+2, stamina 6D
TECHNICAL 2D
Armor repair 3D+2, blaster repair 3D+2, demolitions 5D+1, equipment repair 3D+2, first aid 3D+2, security 5D
[b]Move: 10
Character Points:[/b] 6-10
Equipment: DC-17m IWS (5D), DC-17 pistol (4D+2), Katarn-class Commando Armor (+2D to resist damage, -1D to Dexterity and related skill checks), vibroknife (STR+2D), backpack (grenades, sabotage gear), utility belt.
Source: Stats by Emperor Ollie
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