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Power veriability in tech
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Lostboy
Commander
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Joined: 22 Aug 2008
Posts: 384

PostPosted: Fri Aug 06, 2021 4:49 am    Post subject: Power veriability in tech Reply with quote

I remember seeing rules for transferring power from one system to the next in a ship or device. This would lessen the power in one system and increase the power in another i.e. transfer power from the engines to the blasters to increase the blaster power.

"Target, maximum firepower."

I can't find the rules and i am hoping the board can help me.
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Darklighter79
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Joined: 27 May 2018
Posts: 529

PostPosted: Fri Aug 06, 2021 7:47 am    Post subject: Reply with quote

There rules are in SW WEG REUP sourcebook on page 137 - "Power Control"
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Aug 06, 2021 1:59 pm    Post subject: Re: Power veriability in tech Reply with quote

Lostboy wrote:
I remember seeing rules for transferring power from one system to the next in a ship or device. This would lessen the power in one system and increase the power in another i.e. transfer power from the engines to the blasters to increase the blaster power.

"Target, maximum firepower."

I can't find the rules and i am hoping the board can help me.

Power Routing for Space Transports

As another option, here are the power routing rules I developed.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16163
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Aug 06, 2021 2:24 pm    Post subject: Re: Power veriability in tech Reply with quote

Lostboy wrote:
I remember seeing rules for transferring power from one system to the next in a ship or device. This would lessen the power in one system and increase the power in another i.e. transfer power from the engines to the blasters to increase the blaster power.

"Target, maximum firepower."

I can't find the rules and i am hoping the board can help me.

The original source for this is The Far Orbit Project (pg. 25, specifically). However, IMO, the rules...aren't the best. Whill's version is much improved. However, if you're looking for something simpler, I use a basic Auxiliary Power rule where all ships have 1D of discretionary power that can be applied to any one system. Switching power itself is a Free Action, but must be declared at the beginning of the round.
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10286
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Fri Aug 06, 2021 2:42 pm    Post subject: Re: Power veriability in tech Reply with quote

CRMcNeill wrote:
The original source for this is The Far Orbit Project (pg. 25, specifically). However, IMO, the rules...aren't the best. Whill's version is much improved. However, if you're looking for something simpler, I use a basic Auxiliary Power rule where all ships have 1D of discretionary power that can be applied to any one system. Switching power itself is a Free Action, but must be declared at the beginning of the round.

To be complete, I adopted Auxiliary Power into my system, but also go further by also allowing power to be rerouted from one system to another (slightly inspired by the Far Orbit method). What I linked above is the whole thing. GMs certainly have the option to only do Aux Power and not the rest, if they want.
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