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Updated Force Power List
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Alastor04
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PostPosted: Sun Aug 08, 2021 10:32 am    Post subject: Updated Force Power List Reply with quote

This may be blasphemy but I think the Force Powers list is a little long and some powers are too situational. Linked below is a document I am working on which converts the Force Powers from FFG's Star Wars and mixes in some minor changes to reflect what I see in "canon." Please let me know what you think but be gentle this is a work in progress.

COPY URL:
    https://1drv.ms/w/s!AmigDOR2_IPqgZMrbROyAEzbRnW2og
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shootingwomprats
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PostPosted: Sun Aug 08, 2021 11:01 am    Post subject: Reply with quote

Thank you for sharing this. I think its a simple compilation and a decent conversion of FFG to SWd6.
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Forceally
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PostPosted: Sun Aug 08, 2021 11:25 pm    Post subject: Reply with quote

Agreed. I also think these powers have already been listed - either from the original d6, or conversions of previous d20 works.

While the concept of those "progress charts" for these powers seems appealing, and to a small extent practical - allocating points to allow greater range or duration of the power, it makes things more complicated than they need to be.

As for whether or not I can add anything from this to my own work...

Waves hand...

Move along. Move along.
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CRMcNeill
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PostPosted: Mon Aug 09, 2021 4:41 pm    Post subject: Reply with quote

I'm totally in favor of power consolidation, but the write-ups on some of these seem pretty vague and/or arbitrary insofar as what the powers can/can't do. Like saying Shatterpoint can't be used with Lightsaber. Why? Mace Windu is described as using Shatterpoint during his lightsaber fight with Sidious in the novelization of RotS. Or Illusion. I'd prefer a lot more guidance as to the concrete effects of what Illusions can/can't do.
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Alastor04
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PostPosted: Mon Aug 09, 2021 5:19 pm    Post subject: Reply with quote

I will work on it. Shatterpoint was a late addition I probably need to rewrite it. I didn't have it work with lightsabers because then a player could add twice their control die to damage.
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Raven Redstar
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PostPosted: Tue Aug 10, 2021 11:35 am    Post subject: Reply with quote

When something gets bonus damage from multiple abilities, how about using the Fire-Linking rules and giving Lightsabers an extra +1D damage instead of double control?

So, Lightsaber Damage + Control + 1D (For 2nd Control addition).
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Alastor04
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PostPosted: Tue Aug 10, 2021 12:51 pm    Post subject: Reply with quote

I ended up removing shatter point and replacing it with instinctive astrogation.
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CRMcNeill
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PostPosted: Tue Aug 10, 2021 1:15 pm    Post subject: Reply with quote

Alastor04 wrote:
I ended up removing shatter point and replacing it with instinctive astrogation.

I'm not opposed to Shatterpoint as a concept; it has a clear basis for existing in the SWU, and the ability to use Sense to find an enemy's weak point is a valuable thing.
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Raven Redstar
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PostPosted: Thu Aug 12, 2021 10:48 am    Post subject: Reply with quote

CRMcNeill wrote:
Alastor04 wrote:
I ended up removing shatter point and replacing it with instinctive astrogation.

I'm not opposed to Shatterpoint as a concept; it has a clear basis for existing in the SWU, and the ability to use Sense to find an enemy's weak point is a valuable thing.


Agreed. I don't see a problem with it, as long as you're not having a Jedi roll 2x his control as bonus damage. That starts to get a little ridiculous very quickly, since LSC damage is already pretty out there.
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pakman
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PostPosted: Mon Sep 20, 2021 3:37 pm    Post subject: Reply with quote

Alastor04 - any updates on this effort?

I too am looking into merging/cleaning/updating force powers for my campaign that is starting soon - and your list was in a direction I had been pondering.

Would love to see how much furthur work had been done.

(I want to do trees...where as they learn more, they can go down branches - but keep it simple.... sigh).
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