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={Mercenaries Campaign}= Sith Communications Cruiser
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Inquisitor1138
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Joined: 28 Nov 2021
Posts: 590
Location: Hoth. Or Ilum...

PostPosted: Sat Feb 11, 2023 6:49 pm    Post subject: ={Mercenaries Campaign}= Sith Communications Cruiser Reply with quote



Sith Communications Cruiser
Craft: {???} Sith Communications Cruiser
Type: Star Destroyer analog/Communications Ship
Affiliation: Sith Empire
Era: SWTOR; Rebellion & New Republic
Source: Joshua Lee's SWD6 Mercenaries Campaign
Scale: Capital
Length: 1,100 meters
Skill: Capital ship piloting: Sith Communications Cruiser
Crew: 40,000, gunners: 200; skeleton: 5,000/+15
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, communications 5D+2, computer programming/repair
4D+1 sensors 4D
Passengers: 10,500 (troops), 150-550 (Sith, droids & slaves)
Cargo Capacity: 35,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Backup Hyperdrive: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Atmosphere Speed: 330; 950 kmh
Hull: 6D
Shields: 4D
Sensors:
--Passive: 750/2D
--Scan: 150/4D
--Search: 300/5D
--Focus: 10/5D+2*
Weapons
__15 Heavy Turbolaser Batteries
___Fire Arc: 5 front, 5 left, 5 right
___Crew: 1
___Skill: Capital ship gunnery
___Scale: 2D
___Fire Control:
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/72/150 km
___Damage: 8D
__40 Turbolaser Batteries
___Fire Arc: 20 front, 10 left, 10 right
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/72/150 km
___Damage: 5D
__40 Ion Cannons
___Fire Arc: 15 front, 10 left, 10 right, 5 back
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 3D+2
__15 Tractor Beam Projectors
___Fire Arc: 4 front, 4 left, 4 right, 3 aft (back)
___Crew: 7
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 5D
Hangar Bays:
__Starship Complement: 6 squadrons of 6 Sith Interceptors (Fury) each (36 total), 10 shuttles,
__Support Complement:
__Ground Assault Complement: None

Game Notes: Generally escorted by both a Battle Line and a Skirmish Line at minimum; a full Squadron of 3-5 Lines is typical.
*In the TOR Era, only Communications Ships have Focus.

Capsule: This is the 1st of 2 versions of the ship, from a word doc i made back in 2012 (as far as i can tell; i don't trust microsoft or ms windows) & manually transcribed today. I have no notes to explain the 2 versions, let alone why the superior version precedes the inferior version.
An idea i had today as i was copying this to text file, was that this was a rare ship in the fleet even at the Sith Navy's peak. After the Sith Empire & Galactic Republic get their asses handed to them by the Zakuul Empire, the 2nd/latter, inferior version is the best they can build, in secret, at off-the-grid shipyards in remote star systems.
Era Clarification; these are SWTOR Era ships that are used by the Sith Empire & latter era successor states, which is how a few survive to the Rebellion & New Republic eras. I intend to revise these for SWTOR rp, & to create a modern version for other campaigns, derived from the Venator.
_________________
Facing all that you fear will free you from yourself.
Artoo Gonk Artoo
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor.
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Inquisitor1138
Captain
Captain


Joined: 28 Nov 2021
Posts: 590
Location: Hoth. Or Ilum...

PostPosted: Sat Feb 11, 2023 7:02 pm    Post subject: ={Mercenaries Campaign}= Sith Communications Cruiser #2 Reply with quote




Sith Communications Cruiser
Craft: {???} Sith Communications Cruiser
Type: Star Destroyer analog/Communications Ship
Affiliation: Sith Empire
Era: SWTOR; Rebellion & New Republic
Source: Joshua Lee's SWD6 Mercenaries Campaign
Scale: Capital
Length: 1,100 meters
Skill: Capital ship piloting: Sith Communications Cruiser
Crew: 45,500, gunners: 310; skeleton: 5,000/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, communications 5D+2, computer programming/repair
4D sensors 4D
Passengers: 10,500 (troops), 150-550 (Sith, droids & slaves)
Cargo Capacity: 35,000 metric tons
Consumables: 5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Backup Hyperdrive: x15
Nav Computer: Yes
Maneuverability: 0D+1
Space: 5
Atmosphere Speed: 295; 850 kmh
Hull: 5D+2
Shields: 3D+2
Sensors:
--Passive: 65/1D
--Scan: 130/3D
--Search: 260/4D
--Focus: 6/4D+2*
Weapons
__15 Heavy Turbolaser Batteries
___Fire Arc: 5 front, 5 left, 5 right
___Crew: 1
___Skill: Capital ship gunnery
___Scale: 2D
___Fire Control:
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/72/150 km
___Damage: 7D
__40 Turbolaser Batteries
___Fire Arc: 20 front, 10 left, 10 right
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/72/150 km
___Damage: 4D
__40 Ion Cannons
___Fire Arc: 15 front, 10 left, 10 right, 5 back
___Crew: 1
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 2D+2
__15 Tractor Beam Projectors
___Fire Arc: 4 front, 4 left, 4 right, 3 aft (back)
___Crew: 8
___Skill: Capital ship gunnery
___Scale:
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 4D
Hangar Bays:
__Starship Complement: 6 squadrons of 6 Sith Interceptors (Fury) each (36 total), 10 shuttles, various support craft
__Support Complement:
__Ground Assault Complement: None

Game Notes: Generally escorted by both a Battle Line and a Skirmish Line at minimum; a full Squadron of 3-5 Lines is typical.
*In the TOR Era, only Communications Ships have Focus.

Capsule: This is the 2nd of 2 versions of the ship, from a word doc i made back in 2012 (as far as i can tell; i don't trust microsoft or ms windows) & manually transcribed today. I have no notes to explain the 2 versions, let alone why the superior version precedes the inferior version.
An idea i had today as i was copying this to text file, was that this was a rare ship in the fleet even at the Sith Navy's peak. After the Sith Empire & Galactic Republic get their asses handed to them by the Zakuul Empire, the 2nd/latter, inferior version is the best they can build, in secret, at off-the-grid shipyards in remote star systems.
Era Clarification; these are SWTOR Era ships that are used by the Sith Empire & latter era successor states, which is how a few survive to the Rebellion & New Republic eras. I intend to revise these for SWTOR rp, & to create a modern version for other campaigns, derived from the Venator.
_________________
Facing all that you fear will free you from yourself.
Artoo Gonk Artoo
The Rancor Pit Library
Bounty Hunting is a Complicated Profession... Wouldn't you agree?
Game Mastering is a Complicated Profession... Wouldn't you agree?
Count Dooku: Your swords, please. We don't want to make a mess of things in front of the Chancellor.
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View user's profile Send private message Visit poster's website
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