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Hawk Carrow
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shootingwomprats
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PostPosted: Sun Jul 06, 2025 8:53 am    Post subject: Hawk Carrow Reply with quote

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Hawk Carrow
Type: Smuggler/Spacer/Co-Pilot
Species: Human
Age: 30
Height: 1.85m
Weight: 85kg
Physical Description: Rugged and weathered with a scarred jawline, short dark hair, and sharp gray eyes. Typically seen in a flight jacket and durable boots, with a medical sheath on his injured leg.

DEXTERITY 3D
Blaster 4D+1, dodge 5D
KNOWLEDGE 2D+1
Farming 4D+1, planetary systems 4D+1, streetwise 4D+1, survival 3D+1, value 3D+1
MECHANICAL 3D+1
Astrogation 5D+2, communications 4D+1, space transports 5D+1, starship gunnery 5D+1, starship shields 5D
PERCEPTION 3D+1
Search 4D+1, sneak 3D+2
STRENGTH 3D
Brawling 4D+2
TECHNICAL 3D+2
Droid programming/repair 4D, equipment repair 4D, repulsorlift repair 4D, starship repair 4D+2

Special Abilities
-- Leg Wound: Recently wounded; slight penalty (-1 pip) on extended running or jumping checks until fully healed.

Move: 10
Force Sensitive? No
Force Points: 1
Dark Side Points: 0
Character Points: 10

Equipment: Blaster pistol (4D damage), flight jacket with minor armor padding (+1 physical protection), medical healing sheath on leg, vibroknife (STR+1D damage), standard comlink, utility belt with survival kit

Background
Hawk Carrow grew up on a farming colony on the Mid Rim, but the lure of the stars pulled him into smuggling work. He met Roark Garnet during a risky freight run and quickly became his trusted co-pilot. Their partnership was tested during a forced Imperial landing at New Bakstre, where Hawk was wounded and captured. After a daring rescue, he continued working with Roark, risking capture again when they attempted to break their friends out of the Kessel spice mines. Hawk is known for his calm under fire and his fierce loyalty.

Personality
Pragmatic, level-headed, and loyal. He speaks little but thinks fast. Despite his serious demeanor, he’s quick with a dry joke when the situation allows.

Objectives
-- Fully recover from his leg injury and regain peak physical condition.
-- Help Roark establish safer, more reliable smuggling routes for the Rebellion.
-- Free his fellow prisoners from the Spice Mines of Kessel.

Quote
“A ship’s only as good as the crew you trust with her — and I trust Roark with my life.”

_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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