shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2775 Location: Online
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Posted: Tue Jul 29, 2025 4:37 pm Post subject: Captain Octavin Grant (grand admiral, etc, etc) |
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Captain Octavin Grant
Type: Imperial Navy Captain (Tapani Noble)
Age: 36 Height: 1.83 m. Weight: 82 kg.
Appearance: Standing at a poised 1.83 meters, his posture ramrod‑straight even at rest. His skin is fair, with a subtle warm undertone hinting at his Tapani heritage, and his sharply angled cheekbones and monolid‑style eyes give him a vaguely Eastern visage—eyes of steely gray that seem always to appraise the world with cold calculation. His jet‑black hair is cropped close at the sides, slightly longer on top so that each morning he can sweep it back with a measured flick. A narrow, aristocratic nose and a thin mouth—often set in a firm line—lend him an air of unapproachable authority. When he smiles, it’s a fleeting curve, more a courtesy than genuine warmth. In the matte black and silver of his Imperial captain’s uniform, every crease immaculate with Tapani signet ring, Grant’s appearance is as precise and disciplined as the fleet maneuvers he commands.
DEXTERITY 2D+1
Blaster pistol (SE‑14) 3D+2, dodge 4D, melee parry 3D+2
KNOWLEDGE 4D
Bureaucracy 5D, cultures 5D, planetary systems 4D+1, tactics 6D,
tactics (boarding actions) 6D+1, tactics (blockade operations) 6D+2, tactics (fleet maneuvers) 7D+1
MECHANICAL 3D+1
Astrogation 4D+2, capital ship gunnery 5D+1, capital ship shields 4D, sensors 4D+1
PERCEPTION 3D+2
Command 7D+1, intimidation 4D, persuasion 4D+1, search 4D+2
STRENGTH 2D
Brawling parry 3D, climbing/jumping 2D+1, lifting 3D
TECHNICAL 2D+2
Communications 4D+1, repulsorlift operation 3D+2, security 3D+1
Special Abilities:
Tapani Noble: +1D to Knowledge rolls when dealing with Tapani culture or officials.
Humanocentrism: +1D to command or intimidate Humans; –1D to interact with non‑Humans.
Story Factors:
Driven by noble bloodlines; contemptuous of “commoners” and aliens; rising star in early Imperial Navy.
Move: 10
Force Points: 3
Character Points: 12
Equipment: Imperial officer’s uniform; officer’s hold‑out blaster (3D+2); comlink; Imperial code cylinder; Tapani signet ring.
Background: Born the eldest son of Lord Mecetti on Tapani, Octavian Grant was raised amid the rigid codes of nobility—tutored in courtly etiquette, martial tactics, and the belief in human superiority. He entered the Republic Navy at eighteen, distinguishing himself as a squadron leader in the final years of the Clone Wars. Disillusioned by the Republic’s politics yet energized by military command, he transitioned seamlessly into Imperial service. In 19 BBY, as Captain of the Oriflamme, Grant led the Hook Nebula operation: while hunting Customs Vizier Marath Vooro, he diverted shields to protect fleeing civilian transports under Separatist fire, an unorthodox act of compassion that earned him a Force Point. His meteoric rise was fueled by that blend of ruthless efficiency and rare self‑sacrifice.
Personality: Grant projects icy confidence and noble hauteur. He demands unwavering discipline from his officers and brooks no dissent, yet quietly rewards competence—viewing loyalty as the highest virtue. His contempt for droids and aliens is matched only by his impatience for political intrigue, though he masters bureaucracy when it serves his ends. Beneath the regal posture lies a man driven by duty to his lineage and a personal code of honor: win decisive victories, protect his command, and leave no civilian in needless peril.
Objectives:
Annihilate remaining Separatist holdouts and secure his promotion to flag rank before rivals can maneuver against him.
Forge a reputation as the Empire’s most capable strategist, ensuring his name is spoken with both fear and respect across the Core Worlds.
Attain the rank of Grand Admiral and reshape Imperial policy to favor Tapani nobility—cementing his legacy as both conqueror and protector.
A Quote: “Victory favors those born to lead.”
(as of 16 BBY – Senior Captain, Sector Campaigns)
Type: Imperial Navy Captain (Tapani Noble)
Tactics (boarding actions) 4D+1, tactics (fleet maneuvers) 8D
Astrogation 5D
Force Points: 3
Character Points: 12
Equipment: Imperial officer’s uniform; officer’s hold‑out blaster (3D+2); comlink; Imperial code cylinder; Tapani signet ring.
Personality: Still in the throes of ambition, Grant combines single‑minded ruthlessness with flashes of genuine concern for his crews. He’s confident but not yet hardened—quick to praise competence, equally swift to punish mistakes. His contempt for politics is offset by a restless drive to prove that battlefield success alone can earn him promotion.
Goals: Crush the last Separatist holdouts in the Outer Rim and secure another decisive victory, leverage that victory to win a flag‑rank appointment and greater autonomy over his fleet, demonstrate that an officer of merit (not birth or patronage) can reshape Imperial strategy.
(as of 2 BBY – Newly Appointed Grand Admiral)
Type: Grand Admiral (Tapani Noble)
Bureaucracy 6D, streetwise 4D
Command 8D+1
Force Points: 3
Character Points: 14
Equipment: Grand Admiral uniform (gold epaulets); officer’s hold‑out blaster (3D+2); Imperial code cylinder; Tapani signet ring.
Personality: Elevated to the “Circle of Twelve,” Grant’s pride has curdled into aristocratic hauteur. He treats subordinates as tools and rivals as inferiors—yet he secretly envies those Grand Admirals with strong political alliances. He still shuns court intrigue, preferring to let his battle plans speak for him.
Goals: Outperform his peers in fleet engagements to claim credit as the Empire’s foremost strategist, use battlefield success to carve out a personal power bloc within the Imperial High Command, reshape Imperial doctrine in favor of merit‑based promotion, sidelining political moffs.
(as of 4 ABY – Pentastar Alignment Warlord)
Type: Imperial Warlord (Tapani Noble)
Bargain 3D+2, persuasion 5D+1
Tactics (blockade operations) 7D
Force Points: 3
Character Points: 18
Equipment: Battle‑worn Imperial uniform, SE‑14r blaster pistol (4D), encrypted datapad, Tapani signet ring.
Personality: Survival amid post‑Endor chaos has made Grant cautious and calculating. His swagger is tempered by wariness—he trusts only those who have earned his loyalty in combat. Though still proud, he now appreciates the value of alliances, even uneasy ones, and will broker them when it serves his men.
Goals: Secure reliable safe havens within the Alignment for his fleet and troops, forge alliances with key Pentastar houses to protect his command from both Republic hunters and rival warlords, build a power base robust enough to negotiate favorable terms with the New Republic—or seize control of a restored Imperial rump state.
(as of 10 ABY – New Republic Asset)
Type: Popular Tapani Nobleman/Former Grand Admiral)
Bargain 5D+2, con 4D, investigation (intelligence analysis) 4D, persuasion 5D+1
Bureaucracy 6D, security 4D
Security 4D
Force Points: 3
Character Points: 20
Equipment: Fine Tapani noble attire, encrypted datapad with Imperial files, SE‑14r blaster pistol (4D), Tapani signet ring
Personality: Exile under Republic supervision has softened Grant’s edges into pragmatic cooperation. He maintains an air of polite detachment, masking the strategic mind beneath. He still values strength and discipline but now tempers ruthlessness with a measure of self‑preservation and courtesy.
Goals: Demonstrate his value by guiding Republic forces to key victories against surviving Imperial factions, secure full immunity and unrestricted freedom of movement for himself and any retainers, position himself as an indispensable military consultant—ready to influence the next galactic order, whether Republic‑led or Imperial revival.
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_________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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