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Running 'em over!?
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Boomer
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PostPosted: Mon Nov 28, 2005 4:02 pm    Post subject: Reply with quote

Or, more fun, chase him just a little bit, but just enough so that he thinks he is getting away as he bolts towards the gates faster... why would I do that? Because I am an @$$h0le*. Laughing
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Vartax
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PostPosted: Tue Nov 29, 2005 3:22 am    Post subject: Reply with quote

garhkal wrote:
Side question. Would you all consider, 3 planned combats for a 4 hr session, and possibily 2-3 more unplanned ones to much for a base raid?


In my last session we had a battle that was only 15 rounds at most last 2.5 hours due to the fact that we were leading squads against a mining facility. My part took of all 15 minutes. It depends on the people you play with. Sometimes my friends want plan everything, and that can take time. Other times they say, bantha foodu, and through grenades and run like hell.
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Jedi Skyler
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PostPosted: Thu Dec 01, 2005 1:59 pm    Post subject: Reply with quote

It's nice to have things planned out, with all the contingencies (you can think of) covered; but sometimes it really does boil down to a good "Fire in the hole!!!!" yell and a mad dash for safety while the fuse burns down...
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garhkal
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PostPosted: Fri Dec 02, 2005 2:38 am    Post subject: Reply with quote

Jedi Skyler wrote:
It's nice to have things planned out, with all the contingencies (you can think of) covered; but sometimes it really does boil down to a good "Fire in the hole!!!!" yell and a mad dash for safety while the fuse burns down...


Heck, i have taken the 'planning out' of combat to a level, where i even write out the NPC's first 3 (or so) rounds worth of actions AND their die rolls... usually, 1 dodge/soak and 1 to hit/damage. And if they have a LT or SGT, who has command, he makes it, and then i group them together and make the combined fire rolls. Same with squadrons...
I also have a slot for them to show their Init score...

As they are whittled down, i line that trooper off.
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Vartax
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PostPosted: Fri Dec 02, 2005 2:54 am    Post subject: Reply with quote

It can be really fun for those gamers that can think three steps ahead, but not so if the others take hours thinking out there strategy. Shocked
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Jedi Skyler
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PostPosted: Fri Dec 02, 2005 11:00 am    Post subject: Reply with quote

Yeah, that kind of time just puts a big squash on an otherwise good battle scene...
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garhkal
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PostPosted: Sat Dec 03, 2005 1:16 am    Post subject: Reply with quote

That's why i use a 1 hand time standard. If it takes you more than my count of 5 fingers (well 4 fingers and a thumb) to come up with your action, you are spending the round just standing there from indecision..
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Chabit Rane
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PostPosted: Sat Dec 03, 2005 1:57 am    Post subject: Reply with quote

I used to use a chess timer. that works good too. (better than fingers)
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Vartax
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PostPosted: Sat Dec 03, 2005 4:49 am    Post subject: Reply with quote

I like that! chess timer! At least something is needed to keep the story going.
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Jedi Skyler
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PostPosted: Sat Dec 03, 2005 8:57 am    Post subject: Reply with quote

Plus, the chess timer is the same time, every time. No chance for randomness in the count. No arguments, either.
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garhkal
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PostPosted: Sun Dec 04, 2005 1:19 am    Post subject: Reply with quote

True... I have only had arguments about the speed of my finger count.....
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Vartax
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PostPosted: Sun Dec 04, 2005 2:00 am    Post subject: Reply with quote

If you can trust you gamers then if there pre-planned action has not changed due to the combat, then they can also pre-roll their numbers to go even faster.
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garhkal
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PostPosted: Sun Dec 04, 2005 2:44 am    Post subject: Reply with quote

Good point.

Heck, one of the things i love doing, is for those taking 3 or more actions (especially if they are FPing), is to have them roll them all out, while i deal with other people. So hopefully by the time i am there, they can just read off the numbers....
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Vartax
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PostPosted: Sun Dec 04, 2005 3:00 am    Post subject: Reply with quote

That would be just heaven!
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