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atgxtg Rear Admiral
Joined: 22 Mar 2009 Posts: 2460
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Posted: Sun Mar 18, 2012 9:25 pm Post subject: |
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Bren wrote: |
But seriously, this is a player problem. It's not a rules problem. That's why Admiral Tolval didn't need a rule to prevent the problem. |
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It could be (and probably is) a player problem. But it might just be that the character is shiftless and unreliable. Sadly there are lots of parents, guardians, mmentors and role models who do not live up to their responsibilities.[/quote]
I thiink the fallout for this behavior, should be handled mostly in game. I believe that most of the rebels, being @good guys@ would frown on such behavior. And it certainly would be the sort of thing we&d expect from a hero in a Star Wars film. |
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Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
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Posted: Mon Mar 19, 2012 11:47 am Post subject: |
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atgxtg wrote: | It could be (and probably is) a player problem. But it might just be that the character is shiftless and unreliable. Sadly there are lots of parents, guardians, mmentors and role models who do not live up to their responsibilities. | In which case the player took a disadvantage that he is unwilling to live with. Since this is occuring in a (house rules) system where disadvantages 'pay for' advantages this is a player problem not just an in-universe problem. If one can resolve the player problem (my big concern) then I would include the in-universe results of the PC's actions. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16217 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Mar 25, 2012 1:45 pm Post subject: |
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I've always envisioned an Advantage / Disadvantage chart being a good way to counter a Force Sensitive attribute. Sure, your character can have a starting 5D in Force Sensitive, so long as he pays the price in other aspects of his life. Of course, that would require some extra work on the GM's behalf to make sure that it stays challenging for the player... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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