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[Force Power] Reactive Training
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Naaman
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PostPosted: Sun Jun 17, 2012 2:52 am    Post subject: Reply with quote

Is it just me, have we gone way off the chain, here?
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KageRyu
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PostPosted: Sun Jun 17, 2012 3:01 am    Post subject: Reply with quote

Naaman wrote:
Is it just me, have we gone way off the chain, here?

It which way?
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Jachra
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PostPosted: Sun Jun 17, 2012 3:07 pm    Post subject: Reply with quote

I don't think so, Naaman, because this is about improving Telekinesis which is directly related to Reactive Training.
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Naaman
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PostPosted: Sun Jun 17, 2012 8:10 pm    Post subject: Reply with quote

I meant with the muzzle velocity... But, it's not like it really matters. It's an open forum, after all.
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KageRyu
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PostPosted: Mon Jun 18, 2012 1:32 am    Post subject: Reply with quote

Naaman wrote:
I meant with the muzzle velocity... But, it's not like it really matters. It's an open forum, after all.

Was just using it as a point of reference to try to get a more workable system from.
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Bren
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PostPosted: Tue Jun 19, 2012 12:35 pm    Post subject: Reply with quote

Jachra wrote:
...perhaps a method correlating the muzzle velocity of th bullet backwards against the speed chart conversion to get a die code difficulty modifier.
I treat "reactive TK" like absorb/dissipate energy and use the damage of the projectile as the difficulty, since, presumably, the damage incorporates both the mass and the velocity of the projectile to be deflected. And this method has the advantage of being simple and not requiring either physics or a new chart.
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garhkal
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PostPosted: Tue Jun 19, 2012 5:47 pm    Post subject: Reply with quote

That would make it easy...
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Naaman
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PostPosted: Thu Jun 21, 2012 11:30 am    Post subject: Reply with quote

Bren wrote:
Jachra wrote:
...perhaps a method correlating the muzzle velocity of th bullet backwards against the speed chart conversion to get a die code difficulty modifier.
I treat "reactive TK" like absorb/dissipate energy and use the damage of the projectile as the difficulty, since, presumably, the damage incorporates both the mass and the velocity of the projectile to be deflected. And this method has the advantage of being simple and not requiring either physics or a new chart.


Brilliant! But I don't it would work for grenades...(?)
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Bren
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PostPosted: Thu Jun 21, 2012 1:18 pm    Post subject: Reply with quote

Naaman wrote:
Brilliant! But I don't it would work for grenades...(?)
Only after the explosion and then with an added difficulty for the area affect. Wink

Pre-explosion it's probably no more difficult than a thrown rock again with an added difficulty since you have to not only deflect it, but actually move it out far enough to be outside of the area of effect.
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