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		| vong Jedi
 
  
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				|  Posted: Thu Feb 24, 2011 12:49 pm    Post subject: Force Powers book re-edit |   |  
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				| In the spirit of Gry's re-edit of all the PDFs, As some of you may know, I am currently going through the various books and merging the Force Powers into a single book.  Please let me know if you know of any mistakes that were written (I have fixed the Combat Sense from +2 to +2D), or if you notice any errors in the list below.  As well, please let me know if you know of any missing powers. 
 Finally is the Fan Made Section.  I would like to expand that out a bit.  So if you remember your favourite fan made powers, please link to the place where it was discussed, and post the power itself here.
 
 I have listed the powers sorted by category below, and alphebetical list can be found here
 
 Thank you in advance for your help!
 
 JEDI POWERS
 CONTROL POWERS
 Absorb/Dissipate Energy
 Accelerate Healing
 Concentration
 Contort/Escape
 Control Disease
 Control Pain
 Detoxify Poison
 Emptiness
 Enhance Attribute
 Force of Will
 Hibernation Trance
 Instinctive Astrogation Control
 Rage
 Reduce Injury
 Remain Conscious
 Remove Fatigue
 Resist Stun
 Short-Term Memory Enhancement
 
 SENSE POWERS
 Beast Languages
 Combat Sense
 Danger Sense
 Instinctive Astrogation
 Life Detection
 Life Sense
 Life Web
 Magnify Senses
 Merge Senses
 Postcognition
 Predict Natural Disaster
 Receptive Telepathy
 Sense Force
 Sense Force Potential
 Sense Path
 Shift Sense
 Translation
 Weather Sense
 
 ALTER POWERS
 Injure/Kill
 Telekinesis
 
 CONTROL AND SENSE POWERS
 Farseeing
 Life Bond
 Lightsaber Combat
 Projective Telepathy
 
 CONTROL AND ALTER POWERS
 Accelerate Another's Healing
 Control Another's Disease
 Control Another's Pain
 Control Breathing
 Detoxify Another's Poison
 Feed on the Dark Side
 Force Lightning
 Inflict Pain
 Place Another in Hibernation Trance
 Remove Another’s Fatigue
 Return Another to Consciousness
 Transfer Force
 
 SENSE AND ALTER POWERS
 Dim Another's Senses
 Lesser Force Shield
 
 CONTROL, SENSE AND ALTER POWERS
 Affect Mind
 Battle Meditation
 Control Mind
 Create Force Storms
 Doppleganger
 Drain Life Essence
 Enhanced Coordination
 Force Harmony
 Projected Fighting
 Telekinetic Kill
 Transfer Life
 
 SPECIAL POWERS
 Force Scream
 
 SITH POWERS
 ALTER POWERS
 Bolt of Hatred
 Dark Side Web
 
 CONTROL AND ALTER
 Aura of Uneasiness
 Electronic Manipulation
 Waves of Darkness
 
 SENSE AND ALTER POWERS
 Force Wind
 
 CONTROL, SENSE AND ALTER POWERS
 Drain Life Energy
 Memory Wipe
 
 CONVERTED POWERS
 CONTROL POWERS
 Burst of Speed
 Channel Rage
 Pall of the Dark Side
 Resist Force
 Up the Walls
 
 SENSE POWERS
 Force Shot
 Guided Attack
 Illusion Bond
 Nature Affinity
 Sense Surroundings
 Shatterpoint Sense
 Shatterpoint Strike
 
 ALTER POWERS
 Ballistakinesis
 Bolt of Corruption
 Combustion
 Cryokinesis
 Empower Force
 Enlarge Force
 Extend Force
 Force Blast
 Force Flight
 Force Light
 Force Whirlwind
 Force Strike
 Grenade Defense
 Inspire
 Kinetic Combat
 Maximize Force
 Repulse
 Shadow Bomb
 Split Force
 
 CONTROL AND SENSE POWERS
 Battle Meld
 Enlighten
 Perfect Telepathy
 Shield Gauntlet Defense
 Sith Sorcery
 Sith Sword Combat
 
 CONTROL AND ALTER POWERS
 Create Force Talisman
 Dark Transfer
 Drain Energy
 Enhance Another’s Attribute
 Fear
 Force Repair
 Force Weapon
 Hatred
 Lightning burst
 Link
 Memory Walk
 Morichro
 Phase
 Plant Surge
 Slow
 Thought Bomb
 
 SENSE AND ALTER POWERS
 Fold Space
 Friendship
 Detonate
 Obscure
 Cloak
 Malacia
 
 CONTROL, SENSE AND ALTER POWERS
 Alchemy
 Illusion
 Masquerade
 Rend
 Sever Force
 Technometry
 
 FAN MADE POWERS
 SENSE POWERS
 Direction Sense
 
 CONTROL AND SENSE POWERS
 Lifemerge
 
 CONTROL AND ALTER POWERS
 Force Jump
 Redirect Energy
 
 CONTROL, SENSE AND ALTER POWERS
 Drain Life
 
 SENSE AND ALTER POWERS
 Force Blinding
 
 PS, once I am done here, I will be adding the Force Powers to the Databank in a search-able fashion, similar to that of the alien species
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		| vong Jedi
 
  
 Joined: 30 Aug 2006
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				|  Posted: Thu Feb 24, 2011 12:50 pm    Post subject: |   |  
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				| Here are two Force powers that I am using.  I cannot find where they were discussed, but I am using them in Hellcat's and Jamfke's game respectively here on the board. 
 
  	  | Quote: |  	  | Instinctive Piloting Required Powers: Combat Sense
 Sense Difficulty: Easy for non-combat situation, Moderate for combat situation
 This power may be kept up
 Effect:
 A Jedi immerses himself in the Force, getting a read on his surroundings and other pilots actions.  A Jedi gets a sense of what is happening around him. In battle a Jedi gets a sense of what his opponents are doing, sometimes even before they know.  A Jedi can add his Sense roll to his piloting roll.
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  	  | vong wrote: |  	  | Life Mask 
 Control/Sense/Alter
 Control Difficulty: Difficult if Jedi is relaxed and at peace, Very Difficult if Jedi is exerting himself, Heroic if Jedi is under duress.
 Sense Difficulty: Easy if Jedi is relaxed and at peace, Moderate if Jedi is exerting himself, Very Difficult if Jedi is under duress.
 Alter Difficulty: Very Difficult if at Peace, Heroic if the Jedi is exerting himself, or Heroic+ if under duress
 This Power may be kept up.
 
 Required Powers: Hibernation Trance, Emptiness, Sense Force
 
 Effect:
 The Jedi using this power attempts to mask his presence in the force. To bring this power up, a Jedi must roll a successful Sense and Control roll. When the Jedi uses the force while this power is up he must make a successful alter roll to keep the power up.
 
 A Jedi who has successfully brought the power up, does not make any ripples in the force. Another Jedi passively searching the area for life forms will not register the user of this power as alive, but he would exists in the force like a droid would. Another Jedi actively sensing the user of this power must make a sense roll opposed to the users control roll to know that he is in fact alive, and not an inanimate object. A Jedi using this power is similar to a Jedi in an emptiness trance, but he may take actions he wishes.
 
 A Jedi may use other Force Powers while using Life Mask, but must make another Control roll to maintain the effects of Hide Force when doing so. Any Force user who would normally sense the Jedi's use of the Force may make a Sense roll versus the Jedi's Control roll to detect the Jedi's use of the Force.
 
 Examples:
 A Jedi using Life Detection to find a character with Life Mask active will not detect the character. A Jedi using Life Sense or Sense Force (if the user is using the force actively) can make an opposed sense check against the user's Control check.
 
 If the user of this power uses Lightsaber Combat, they must make a Very Difficult control roll to keep the power up; if the user fails this roll Life Mask immediately drops and other force users will sense their presence in the force. If the check succeeds, other Force users may make their opposed Sense roll as described above.
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		| Bren Vice Admiral
 
  
  
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				|  Posted: Thu Feb 24, 2011 2:36 pm    Post subject: |   |  
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				| Here are some home brew powers. Some are ones we designed. Some are ones I found that others designed. An NPC Force user had the fourth power. The fifth power was never used in play. 
 Alter Temperature
 Alter Difficulty: (see below) modified by proximity.
 Required Power: Telekinesis.
 Effect: By speeding up or slowing the molecular motions of a substance, the Jedi can change the temperature of an object. Difficulty is based on the desired temperature change, size and composition of the object, and its motion relative to the Jedi.
 
 Telekinetic Shield
 Alter Difficulty: Rain -- Very Easy; hail -- Easy; violent dust storm -- Moderate; hurricane of debris -- Difficult. Characters may use this power for kinetic attacks, such as arrows or bullets and telekinetically hurled objects -- the difficulty is Moderate plus the damage roll from the attack.
 The  power may be kept "up" as long as the source of kinetic energy is constant -- it may not be kept "up" for bullets, arrows, or telekinetically hurled objects.
 Required Power: Telekinesis
 Effect: Actually a variation on telekinesis, this power allows the Jedi to absorb or dissipate kinetic energy, including various thrown or projected objects. A successful alter roll means that the energy is dissipated. If the user fails the roll, he takes full damage from the missile.
 The character must activate the power in the same round to absorb the fired or hurled missile -- the character must be able to roll the power before the attack lands. He can't use this power after the attack has hit.
 
 Eyes of the Beast*
 Control Difficulty: Moderate. Modified by relationship and proximity.
 Sense Difficulty: Moderate. Modified by relationship and proximity.
 This power may be kept up.
 Required Power: Call animal, magnify senses,( life sense)
 Time To Use: At least one minute.
 Effect: Allows a jedi to "piggy-back" inside an animal's mind. The jedi experiences all of the creature's senses but may not control the animal in any way.
 *Versions of this power are often specific to a type of animal, e.g. Eyes of the Eagle gives power over birds.
 
 Control Animal
 Control Difficulty: Moderate. Modifed by proximity.
 Sense Difficulty: The target's Perception. Modified by relationship.
 Alter Difficulty: Based on the animal’s intelligence
 
 Intelligence of animal............Difficulty
This power may be kept up.Very low [insects]....................Easy
 Low [reptiles]..........................Moderate
 Average [mammals & birds].....Difficult
 High [dogs & mimicing birds]....Very Difficult
 Very high [dolphins & apes].....Heroic
 Required Power: Eyes of the Eagle
 Effect: You take total control of an animal's mind and body.
 
 Mental Translocation
 Control Difficulty: Difficult. Modifed by proximity.
 Sense Difficulty: Moderate.
 Required Powers: Emptiness or rage, farseeing, hibernation trance, instinctive astrogation, life detection, life sense, magnify senses, projective telepathy, remain conscious, shift sense
 Time to use: 3 rounds to prepare + duration of power
 Effect: When using this power, the Jedi's mind can leave his/her/its body and travel away from it in any direction and through any physical obstacle. The physical universe cannot harm the Jedi's mind (unless hypnotic/brainwashing or mind-affecting stimuli are perceived).
 The Jedi uses the Force to perceive the surroundings, essentially duplicating the function of normal sensory organs. However, due to the complexity of this power, the Jedi can only use two “non-interactive” senses to perceive the environment (Jedi's choice; e.g. vision and audition). The sense of touch, or any sense that would require “interaction” with the environment cannot be used. Attempts to use interactive senses results in only one sense being available. If this too is an interactive sense, the Jedi is totally blind and cannot return to the body (the Jedi has no senses).
 The non-corporeal Jedi may move at a maximum rate of 10m/round, unless a Heroic + proximity Control roll then made, then the maximum movement is 1km/round (i.e. 200m/s).
 Proximity modifier is based on the furthest extent of the intended distance (declared before the skill rolls are made). Should the Jedi wish to go beyond this limit, a new Control roll must be made, modified by the increase in intended distance. Failing this roll results in the mind-body connection being broken, and the Jedi being unable to inhabit his former body (It is believed that the Emperor used a modification of this power to break his mind free from his body at the moment of his death on the 2nd Death Star. This suggests it may be possible to use Force Powers while using Mental Translocation--such as Transfer Life!).
 The only method of detecting the presence of the incorporeal Jedi is by using Life Detection. Obviously, detection of the Jed in this manner is nearly always accidental.
 The user's body dehydrates and hungers at twice the normal rate. In order for the Jedi to find the way back and reinhabit his body, the Jedi must make a Moderate Control roll.
 This skill cannot be used to inhabit bodies other than the original host. Also, while using Mental Translocation, the body is very susceptible to the Force power Transfer Life (treat as recently dead body).
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		| Raven Redstar Rear Admiral
 
  
  
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				|  Posted: Thu Feb 24, 2011 3:09 pm    Post subject: |   |  
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				|  	  | Quote: |  	  | difficulty is Moderate plus the damage roll from the attack. | 
 
 
  	  | Quote: |  	  | The character must activate the power in the same round to absorb the fired or hurled missile -- the character must be able to roll the power before the attack lands. He can't use this power after the attack has hit. | 
 
 How would one know the damage from the attack roll, unless the attack has "hit"?
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		| Bren Vice Admiral
 
  
  
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				|  Posted: Thu Feb 24, 2011 3:24 pm    Post subject: |   |  
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				|  	  | Raven Redstar wrote: |  	  |  	  | Quote: |  	  | difficulty is Moderate plus the damage roll from the attack. | 
 
 
  	  | Quote: |  	  | The character must activate the power in the same round to absorb the fired or hurled missile -- the character must be able to roll the power before the attack lands. He can't use this power after the attack has hit. | 
 
 How would one know the damage from the attack roll, unless the attack has "hit"?
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 One wouldn't.
 
 To activate the power is moderate. The difficulty to successfully resists the damage may be higher (as indicated).
 
 The power is designed to be an Alter-based imitation of Absorb/Dissipate Energy, but for kinetic attacks like bullets, rocks, and arrows. It could also keep you dry in the rain.
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		| vong Jedi
 
  
 Joined: 30 Aug 2006
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				|  Posted: Thu Feb 24, 2011 3:50 pm    Post subject: |   |  
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				| Thanks for posting those!  I will provide my review of the powers below. 
 
  	  | Bren wrote: |  	  | Alter Temperature | 
 this power is the same as Combustion and Cryokinesis  combined
 
 
  	  | Bren wrote: |  	  | Telekinetic Shield | 
 This power is like lesser and greater force shield
 
 
  	  | Bren wrote: |  	  | Eyes of the Beast | 
 This power is like Merge Senses
 
 
  	  | Bren wrote: |  	  | Control Animal | 
 This power is a more powerful version of Friendship.  Could be interesting, but I think needs some tweaking.  Probably a new name would be Control Creatures (for the creature book).  Defiantly increasing the prerequisites (merge senses, friendship, probably a few others)
 
 
  	  | Bren wrote: |  	  | Mental Translocation | 
 Very interesting power.. Basically astral projection for the Force.  I think the power needs some tweaking though (like adding Sense Surroundings as a pre-req is my first thing)
 
 Thanks again for posting these
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		| Bren Vice Admiral
 
  
  
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				|  Posted: Thu Feb 24, 2011 4:21 pm    Post subject: |   |  
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				|  	  | vong wrote: |  	  |  	  | Bren wrote: |  	  | Alter Temperature | 
 this power is the same as Combustion and Cryokinesis  combined
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 I'm unfamiliar with those powers. Where are they from?
 
 
 Probably true. Though you might note that greater force shield isn't actually in your list. 	  | Quote: |  	  |  	  | Bren wrote: |  	  | Telekinetic Shield | 
 This power is like lesser and greater force shield
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  	  | Quote: |  	  |  	  | Bren wrote: |  	  | Control Animal | 
 This power is a more powerful version of Friendship.  Could be interesting, but I think needs some tweaking.  Probably a new name would be Control Creatures (for the creature book).  Defiantly increasing the prerequisites (merge senses, friendship, probably a few others)
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 Now that you mention it, I like control creature or control beast (to match beast languages) better than Control Animal.
 I'm unfamiliar with Friendship. Is it a D6 power or a conversion from D20?
 
 
 You are welcome. Feel free to tweak away. 	  | Quote: |  	  | Thanks again for posting these  | 
 
 One thing that would be really nice would be an appendix listing the source for the powers e.g. 2nd Edition RAE, Jedi Academy D6, Conversion from xxxx D20 sourcebook, Homebrew designed by John Doe or anonymous, etc.
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		| cheshire Arbiter-General (Moderator)
 
  
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				|  Posted: Thu Feb 24, 2011 4:55 pm    Post subject: |   |  
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				|  	  | Bren wrote: |  	  |  	  | vong wrote: |  	  |  	  | Bren wrote: |  	  | Alter Temperature | 
 this power is the same as Combustion and Cryokinesis  combined
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 I'm unfamiliar with those powers. Where are they from?
 
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 They were in the d20 conversion guides somewhere.  I know that Combustion was from the Legacy Guide, though I don't remember off the bat where Cryokinesis is from, though it may also be from Legacy.
 
  	  | Quote: |  	  | 
 
  	  | Quote: |  	  |  	  | Bren wrote: |  	  | Control Animal | 
 This power is a more powerful version of Friendship.  Could be interesting, but I think needs some tweaking.  Probably a new name would be Control Creatures (for the creature book).  Defiantly increasing the prerequisites (merge senses, friendship, probably a few others)
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 Now that you mention it, I like control creature or control beast (to match beast languages) better than Control Animal.
 I'm unfamiliar with Friendship. Is it a D6 power or a conversion from D20?
 
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 It's a conversion from one of the RCR books.  Gry has it posted in the Force Powers PDF.
 
  	  | Quote: |  	  | Thanks again for posting these  | 
 
 
  	  | Quote: |  	  | One thing that would be really nice would be an appendix listing the source for the powers e.g. 2nd Edition RAE, Jedi Academy D6, Conversion from xxxx D20 sourcebook, Homebrew designed by John Doe or anonymous, etc.
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 Yeah, the sources are listed directly under the powers in the PDFs, though you would have to open individual PDFs to see the sources.
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		| vong Jedi
 
  
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				|  Posted: Thu Feb 24, 2011 5:12 pm    Post subject: |   |  
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				|  	  | cheshire wrote: |  	  | though I don't remember off the bat where Cryokinesis is from, though it may also be from Legacy. 
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 its from the Jedi Academy Training Manual
 
 
 
  	  | Bren wrote: |  	  | One thing that would be really nice would be an appendix listing the source for the powers e.g. 2nd Edition RAE, Jedi Academy D6, Conversion from xxxx D20 sourcebook, Homebrew designed by John Doe or anonymous, etc.
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 Yes, in the published version each power will list its source.  Currently I have 3 sections.
 Jedi/Sith powers: These are from the Core book, and various other D6 sources
 Converted Powers: These are converted from various sources, mainly d20 if I am correct
 Homemade Powers: these will be sourced as best they can, but these are all powers the community at large made up from something they saw in the movies/books/comics or just wanted to make a power up.  Im going to try to go through these with a fine tooth comb, and only include those that I (and other reputable people) feel like they should belong.  This section can easily get waayyyy out of hand, so going to try to ensure it stays in balance with the other sections.
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		| cheshire Arbiter-General (Moderator)
 
  
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				|  Posted: Thu Feb 24, 2011 6:03 pm    Post subject: |   |  
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				|  	  | vong wrote: |  	  | 
 Homemade Powers: these will be sourced as best they can, but these are all powers the community at large made up from something they saw in the movies/books/comics or just wanted to make a power up.
 | 
 
 Yeah, that was an issue when we first started compiling the homebrew powers.  It was kind of a mess because a few people felt like they should get credit.  However, there were literally six different people contributing to the mechanics of one power alone.  To try to credit everyone for all of their input makes the project get out of control really fast.  Also, sometimes the power might have been adapted from something we found in another forum where an anonymous user helped out.  At that point, we just kind of said we all helped, we can all take credit, and left out individual names.
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		| vong Jedi
 
  
 Joined: 30 Aug 2006
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				|  Posted: Thu Feb 24, 2011 6:20 pm    Post subject: |   |  
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				|  	  | cheshire wrote: |  	  |  	  | vong wrote: |  	  | 
 Homemade Powers: these will be sourced as best they can, but these are all powers the community at large made up from something they saw in the movies/books/comics or just wanted to make a power up.
 | 
 
 Yeah, that was an issue when we first started compiling the homebrew powers.  It was kind of a mess because a few people felt like they should get credit.  However, there were literally six different people contributing to the mechanics of one power alone.  To try to credit everyone for all of their input makes the project get out of control really fast.  Also, sometimes the power might have been adapted from something we found in another forum where an anonymous user helped out.  At that point, we just kind of said we all helped, we can all take credit, and left out individual names.
 | 
 
 I see how it can get out of control.  Good to have the voice of experience on the project!
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		| Bren Vice Admiral
 
  
  
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				|  Posted: Thu Feb 24, 2011 6:26 pm    Post subject: |   |  
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				| Thanks Vong and Cheshire for the responses. I hadn't heard of those powers so I kind of suspected they were D20 conversions. Plus some of the names were kind of a giveaway.   
 We had the home brew powers well before D20 appeared. I think the only things we ported over were from D20 were Force Push and Force Jump, which I believe we got from the playtest version of WotC D20.
 
 I understand the desire to limit the number of similar powers in the list. I am pleased that you will be able to provide attribution for the D6 and converted powers.
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		| CRMcNeill Director of Engineering
 
  
  
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				|  Posted: Thu Feb 24, 2011 6:32 pm    Post subject: |   |  
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				| It's not my intention to toot my own horn, but I've been working on some "upgraded" versions of the existing WEG powers, offering a broader scope to better reflect what we see in the canon.  Perhaps an additional section for Optional Rules Force Powers? _________________
 "No set of rules can cover every situation.  It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
 
 The CRMcNeill Stat/Rule Index
 
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		| vong Jedi
 
  
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				|  Posted: Thu Feb 24, 2011 6:53 pm    Post subject: |   |  
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				|  	  | crmcneill wrote: |  	  | It's not my intention to toot my own horn, but I've been working on some "upgraded" versions of the existing WEG powers, offering a broader scope to better reflect what we see in the canon.  Perhaps an additional section for Optional Rules Force Powers? | 
 
 I have seen what you have been writing, but I understood that you were not finished yet.  I am more then willing to compile all your stuff into a PDF for you when you are complete
   
 I havent had the time to read it in detail, but it looks like you have been putting a lot more details in it
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		| Forceally Commodore
 
  
  
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				|  Posted: Thu Feb 24, 2011 7:15 pm    Post subject: |   |  
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				| I've been working on a compendium of sorts for a number of powers that have appeared in the novels and comics, but haven't been documented or converted yet to my knowledge.  I've listed a number of them in the Legacy of the Force fan sourcebook thread, so you can go there and see what I've come up with.  I will also say that I believe Leia used mental translocation in Children of the Jedi. |  | 
	
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