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Introducing new people...should I...?
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garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14359
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed May 09, 2012 3:36 pm    Post subject: Reply with quote

Bren wrote:
Raven Redstar wrote:
Minis are usually too distracting.
I actually like using miniatures. Plus I have 10-20 kilograms of them including specific ones for the PCs.

Minis help me to visualize the scene and think about things like cover and movement. We tend to use integrated movement rather than shoot then move as in the RAW. Unfortunately the minis don't work so well when we aren't physically around the same table now that we play via Skype video.


I love using mini's too.. gives better imagry of what is going on for combatl.
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Wisconsin Wookie
Line Captain
Line Captain


Joined: 25 May 2011
Posts: 936
Location: WI

PostPosted: Wed May 09, 2012 3:54 pm    Post subject: Reply with quote

garhkal wrote:
Bren wrote:
Raven Redstar wrote:
Minis are usually too distracting.
I actually like using miniatures. Plus I have 10-20 kilograms of them including specific ones for the PCs.

Minis help me to visualize the scene and think about things like cover and movement. We tend to use integrated movement rather than shoot then move as in the RAW. Unfortunately the minis don't work so well when we aren't physically around the same table now that we play via Skype video.


I love using mini's too.. gives better imagry of what is going on for combatl.


I'd have to agree as well. Mini's have especially helped our group in space combat when you have more than two ships involved. It helps the players visualize where they are in relation to other ships and even can help them explain to the GM just exactly what crazy maneuver they are going to try.
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Zarm R'keeg
Commander
Commander


Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Wed May 09, 2012 8:30 pm    Post subject: Reply with quote

I dislike minis, maps, and any form of prop... but I find that they help my players, some of whom are visual learners, immensly- to the degree that I've put together a 3D flight-sim miniature rigs to allow us to do starship battles in rough 3 dimensions.
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Crimson_red
Lieutenant Commander
Lieutenant Commander


Joined: 14 Dec 2011
Posts: 113
Location: British Columbia, Canada

PostPosted: Thu May 10, 2012 5:41 pm    Post subject: Reply with quote

For rules sets, I've thrown inexperienced players right into the Starfell module, using 2R&E and they seemed to adapt just fine. I think D6 in general is a simple and easy system to use.

I'll play SAGA or even the older d20 versions, I've never had a problem with character creation or rules, but I doubt I'll ever run those systems again; D6's ability to facilitate improvisation and freedom of play is unparalleled as a GM (at least in my mind).

I do use minis at times, but only if I think they'll enhance a scenario. Most of the time I'm fine with a rough sketch or even just a description. It really depends on the tone and complexity of the encounter and what I'm attempting to accomplish as a GM.
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