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Force attuned character with Jedi Training that hates Wookie
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Bren
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PostPosted: Thu Jul 12, 2012 10:42 am    Post subject: Reply with quote

garhkal wrote:
I thnk there should be some sort of established rules for it.. like min force powers, prerequisites, time taken, etc... Not just something ruled on the fly.
I can see how that would be helpful if you wanted to have consistency between different GMs and play groups - especially if they don't all play together. For a typical group of friends that get together to play it seems like rules for creating unusual powers (which I would expect to occur infrequently) is at most a nice to have, not a need to have. YMMV.
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garhkal
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PostPosted: Thu Jul 12, 2012 2:39 pm    Post subject: Reply with quote

Guess we will have to agree to disagree there...
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MattMartin23
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PostPosted: Fri Jul 13, 2012 10:41 pm    Post subject: Reply with quote

I will have to see how it pans out. Right now the PC is a little bothered by the fact that he will have to recover his lightsaber. He was hoping he could just go to his satchel, create another lightsaber and game on! I am encouraging him to purchase a vibro sword and use this in his plain clothes or to don his body armor and rifle up.

I am hoping he will opt to later on search out the thieves that took his lightsaber and make an adventure out of that. We game Sunday afternoon through evening. Stay tuned...
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vanir
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PostPosted: Sat Jul 14, 2012 12:56 am    Post subject: Reply with quote

It's up to you how you want to run lightsabre construction, but if you use the optional Force Point cost rule you can explain to the PC that it costs a FP to construct a lightsabre and it isn't an easy or a quick thing to do (if successful you get it back or can get two back, but if you fail you can lose the FP in the attempt).

You can rule it requires some knowledge in Scholar: Jedi Lore to have the prerequisite knowledge to quest for and construct a lightsabre. You can mention it is the mark of a fully ranked Jedi Knight to construct his own lightsabre. That Jedi Padawan are usually given a lightsabre by their Master and don't come across these lightly or frequently, so nobody likes it when a Jedi Padawan loses his lightsabre because it cost some Master a Force Point to create that. They don't just mass produce them at the Temple.

You can explain that when you construct your own lightsabre it can be attuned to you specifically so can use the item modification rules for extra damage or other gaming system benefits, although generic lightsabres given to Padawans are always a basic 5D damage weapon with no special benefits. A specially constructed, personalised weapon may have up to two additional focus crystals in addition to the primary crystal for gaming bonuses such as increase Lightsabre skill when parrying blaster shots, or other benefits, even Force skill bonuses or damage resistance bonuses. That modified power cells and emitter matrixes can provide additional damage bonuses up to more than 7D base lightsabre damage (dependent upon primary crystal used).

Building your own lightsabre can be and should be a very special experience and the marque of a Jedi Knight. I wouldn't go rushing through it in game administration for simple expedience.

When GMing always assume your Players are conspiring against the rules for profit. If you make lightsabre construction too easy, how can I as a Player profit from that? Well I can start mass producing lightsabres as we adventure and just use them for currency. Want a buy a new starship? Sure just let me go run around some markets and I'll make a couple of lightsabres to sell. Trade off is now there are lightsabres all over the galaxy probably more readily available to random people than a repeating blaster, it's just a bit silly. Unless you put some game mechanics stops on it from the start.

Let's just take finding a primary focus crystal. These must be Adegan or Ilum crystals. You must meditate and travel about the galaxy to find one. Given appropriate time, say some weeks and mobility to get around, you meditate for a medium difficulty Jedi Lore roll and succeed:

eg.
You find, roll 2d6:
2-3, Kathracite Adegan, 3D+2 damage base (typically yellow)
4-6, Relacite Ilum, 4D damage base (typically blue)
7-9, Danite Ilum, 4D+2 damage base (typically green)
10, Mephite Adegan, 5D damage base (typically orange)
11, Pontite Adegan, 5D+2 damage base (typically purple)
12, synthesised artificial primary crystal, 5D damage base (always red blade, Sith make these but so do non-Force users such as for Lightfoil construction...although actually for lightfoil construction in recent centuries Relacite crystals are specifically synthesised for a 3D base damage and blue blade, but ancient ones are red and 5D)

In the Rebellion era Ilum crystals are more common than Adegan crystals.
Typically Jedi who find Relacite (blue bladed weapons) are Guardian archetypes who are combat orientated and construct modified lightsabres with +1D damage under item modification rules (with increased difficulty) so that net lightsabre damage is still 5D base with a blue blade.
Typically Jedi who find Danite are Consular archetypes who are scholastically orientated and construct mildly modified lightsabres (with slightly increased difficulty) for net lightsabre damage of 5D with a green blade.
In the Old Republic era Adegan crystals are more widely used by Jedi, so that lightsabre damage would conceivably vary between 3D+2 base to 7D+1 base for a Weaponmasters Pontite custom weapon of mastercraft quality.
Other additional benefits are possible through the use of secondary focus crystals, up to two maybe included in addition to the primary crystal. These may give various skills and protective benefits.
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garhkal
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PostPosted: Sat Jul 14, 2012 2:43 am    Post subject: Reply with quote

I agree that scholar: Jedi lore, or Scholar LS construction history is needed...
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MattMartin23
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PostPosted: Tue Jul 17, 2012 11:08 am    Post subject: Force Attuned Character that hates/wants to kill Wookies Reply with quote

During the Sunday night session, the "Jedi"-in-Training came out of bacta learning he had cybernetics and responded in anger. Did not hurt anyone or anything but was extremely angry. He stayed aboard the Doctor's vessel for the journey to world where bounty was last seen. He elected to don body armor with sheathed vibro sword and a holstered DL44 once he got off the ship as his lightsaber was lost in the last session. As the session was a build-up for the next heavy action packed session he did not have the chance to engage live targets.

He did however perform a very epic task. It went like this. The Jedi character (who is a force-sensitive defected Imperial officer btw), evades a thermal detonator explosion. His girlfriend, a NPC Imperial loyalist, did not clear the blast radius. She was blasted by thermal detonator in the torso and was mortally wounded. The character performed control pain and accelerated healing on her, his back facing the docking bay hanger.

A turret opened fire 1 shot deflecting a shot off his armor, the second shot went through and he took a stun but was able to resist stun as he had the Jedi power up. Suffice it to say he acted Jedi like shielding her from turret fire while he used the Force to heal her. I had to reward this action after gameplay was over with a Force point as he protected her from further attacks, was willing to take damage for her and used the Force to keep her from dying. I must say it was very awesome.
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Bren
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PostPosted: Tue Jul 17, 2012 12:31 pm    Post subject: Re: Force Attuned Character that hates/wants to kill Wookies Reply with quote

MattMartin23 wrote:
...The character performed control pain and accelerated healing on her, his back facing the docking bay hanger.

A turret opened fire 1 shot deflecting a shot off his armor, the second shot went through and he took a stun but was able to resist stun as he had the Jedi power up. Suffice it to say he acted Jedi like shielding her from turret fire while he used the Force to heal her...
Nice. 8) And afterall, that's what Jedi boyfriends are for. Smile
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MattMartin23
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PostPosted: Fri Jul 27, 2012 4:23 pm    Post subject: Jedi The Hates Wookiees Reply with quote

Will be interesting to see if he will go to the dark side. He has jested that he plans to do all the right things but in his heart he plots evil. I am thinking I will play the GM temptation card with that one. He also mentioned that when he kills his evil side comes out. That is actually the power and control part of the dark side; hate and anger leading to death and destruction. Can't wait to see how this stuff goes. Right now he is preparing to take on a bounty for a wanted Wookie criminal. This oughta be fun...

MM
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Bren
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PostPosted: Fri Jul 27, 2012 4:52 pm    Post subject: Re: Jedi The Hates Wookiees Reply with quote

MattMartin23 wrote:
Will be interesting to see if he will go to the dark side. He has jested that he plans to do all the right things but in his heart he plots evil. I am thinking I will play the GM temptation card with that one. He also mentioned that when he kills his evil side comes out. That is actually the power and control part of the dark side; hate and anger leading to death and destruction. Can't wait to see how this stuff goes. Right now he is preparing to take on a bounty for a wanted Wookie criminal. This oughta be fun...

MM
My Jedi PC (see avatar) got a DSP because a sadistic ISB agent threatened his girlfriend. For a nice guy, he still has some protection/fear/anger issues. Took a while to atone for that one (as it should) and gave him more insight into himself and the dangers of the Dark Side.
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garhkal
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PostPosted: Fri Jul 27, 2012 6:22 pm    Post subject: Reply with quote

How many sessions did the DM make you be a goodie goodie to atone?
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Bren
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PostPosted: Sat Jul 28, 2012 1:12 am    Post subject: Reply with quote

garhkal wrote:
How many sessions did the DM make you be a goodie goodie to atone?
We don't play atoning as being a goodie goodie, since you can't do anything while atoning that you are supposed to be doing when you are not, though use of Force powers is more difficult do to the minus from the DSP.

As for timeing, good question. I don't recall exactly. It was 14 years ago. At the time I only recorded adventures by episode and scene along with the in-game dates and occassionally the date we started the adventure. Most adventures had 3-5 episodes with multiple scenes per episode. An adventure rarely finished in single 8-10 hour session, typically a single episode would take 8-10 hours of play. At that time we typically played very long sessions and sometimes back-to-back Friday/Saturday or Saturday/Sunday sessions. Most of this adventure is duet play - just me and the GM. My player notes for this adventure are 20 typed pages. To answer the question I had to go back and review my notes and try to reconstruct how many sessions. I'll give a highlight of the adventure in a separate post - in case any one cares.

After reviewing the adventure I’m estimating this was probably 3-4 sessions covering about 24 hours of play. Why do you ask?
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MattMartin23
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PostPosted: Tue Aug 07, 2012 2:45 pm    Post subject: Jedi in training that wants to kill Wookiees. Reply with quote

Hello All,

Here is an update on the Jedi in training without his lightsaber that wants to kill Wookiees. So the PC group is about to enter a mysterious woods beyond the western end of town seeking a Wookiee bounty. The Wookie bounty killed the PC Jedi in training's fiance a few years back in self-defense. The Jedi in training PCs fiance was an Imperial ATST pilot who liked to rough up Wookiees. When some young Wookiees threw heavy rocks at her ATST she killed all three Wookiees blasting them away. The Father of one of the Wookies arranged for her death as her ATST was tripped, the cabin exploded and she died from the wounds. The Jedi in training PC wants to kill the Wookie in revenge.

They approach the woods. The woods are foggy with brown dead-looking thick trees that snake around one another leaving little open space to walk. The Jedi has a vision of a battle which occurred here between hundreds of Jedi and Sith as purple, green, blue, yellow, orange and red lightsabers flashed together in a bright spectacle. They move along and deal with snipers. Using the force, a force point and gaining a dark side point the Jedi in Training brings a huge tree down on one of the Snipers killing him. A thermal detonator is thrown by an incoming attacker and it blasts 6 feet into the ground leaving a small crater. The Jedi in training looks into the crater and sees an ancient lightsaber in the hands of a skeleton. Using a force point he is able to activate and wield it, the blade of the lightsaber is red.

The Bounty Hunter PC, doctor PC, and Jedi in Training engage the incoming attacker. The Jedi attempts to engage it with a lightsaber and his forearms are blocked by the Wookiee's parry. Clearly the Jedi PC was having difficulty adjusting to the new weapon. The Doctor PC and Bounty Hunter PC take several shots at it struggling to penetrate it's armor and natural body strength. Over time through multiple stuns and wounds from the blaster rifle and disruptor blasts the Wookiee is rendered unconscious by the Doctor PC. During the Jedi in Training PCs turn he walks up to the Wookie and strikes down with his lightsaber decapitating the Wookie, earning his 2nd dark side point of the conflict.

Afterwards the lightsaber sparks and the Jedi PC tries to deactivate it. Failing to use a force point the lightsaber explodes burning him and rendering him unconscious. Fortunately we had a doctor on hand. The doctor takes the head and puts it in formaldahyde giving it to the Jedi in training PC as a trophy.

So there you have it. His journey toward the Dark Side is in full effect.

Regards,

Matthew
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garhkal
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PostPosted: Tue Aug 07, 2012 4:37 pm    Post subject: Reply with quote

And lord vader would be proud!
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Bren
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PostPosted: Wed Aug 08, 2012 12:02 pm    Post subject: Re: Jedi in training that wants to kill Wookiees. Reply with quote

MattMartin23 wrote:
The doctor takes the head and puts it in formaldahyde giving it to the Jedi in training PC as a trophy.
The doctor is at least as disturbing as the Dark Side bound Jedi. Shocked Doc there reminds me of Captain Henry Love from the Mask of Zorro who was based on the guy that did this.
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MattMartin23
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PostPosted: Wed Aug 15, 2012 7:40 pm    Post subject: Re: Jedi in training that wants to kill Wookiees. Reply with quote

Bren wrote:
MattMartin23 wrote:
The doctor takes the head and puts it in formaldahyde giving it to the Jedi in training PC as a trophy.
The doctor is at least as disturbing as the Dark Side bound Jedi. Shocked Doc there reminds me of Captain Henry Love from the Mask of Zorro who was based on the guy that did this.


Ha Ha! I see your point. Thanks for the link. Yeah that's pretty nasty... One thing I have to say about the doctor is that he is objective and scientific. As the bounty needed identification he placed the head in formaldahyde to preserve it and keep it from smelling bad during delivery. He was just doing his job. It's really the Wookie hating Jedi's fault for being malevolent if he mantles the Wookie head. If he hides it in the trunk at least he is not being bulligerent about the Wookie kill. So he's not quite as bad as a Trandoshan. At least not yet...
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