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Alternate Force Point Rules
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CRMcNeill
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PostPosted: Tue Jan 08, 2013 4:16 pm    Post subject: Reply with quote

ZzaphodD wrote:
My only problem with FPs is that they can be used to insta-kick the bad guys @ss when the PCs encounter them.


The best fix there is to make sure that the bad guys are roughly a match with the characters in the FP category. That way, no matter how many the character's spend, the villain can up the ante to match.
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garhkal
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PostPosted: Tue Jan 08, 2013 4:41 pm    Post subject: Reply with quote

THAT then depends on how many baddies there are.
And it also depends on which one you gauge it against, since Non force sensitives are limited to 5 max..

EG you have a group of 8 pcs, against 5 royal guard. Since there is just under a 2-1 ratio, you would need to ensure each royal guard have almost double the FP count of the heroes..
So our heroes
NFS bounty hunter 3fp
NFS pilot 1ft
FS pilot (acts as gunner on the ship) 4FP
FS force user, 11fp
NFS rebel spec force infiltrator 3fp
FS medic/tech 7fp
NFS gun bunny 5fp
NFS con man/gambler, 2fp

So what FP do you give the 5 royal guardmen?
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ZzaphodD
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PostPosted: Tue Jan 08, 2013 5:37 pm    Post subject: Reply with quote

crmcneill wrote:
ZzaphodD wrote:
My only problem with FPs is that they can be used to insta-kick the bad guys @ss when the PCs encounter them.


The best fix there is to make sure that the bad guys are roughly a match with the characters in the FP category. That way, no matter how many the character's spend, the villain can up the ante to match.


Well, it kind of defeats the idea of the force point... And also just leads to a buckets of dice rolling...
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CRMcNeill
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PostPosted: Tue Jan 08, 2013 5:55 pm    Post subject: Reply with quote

ZzaphodD wrote:
Well, it kind of defeats the idea of the force point... And also just leads to a buckets of dice rolling...


Yeah, but that's what we already have. At least with this proposed rule, the number of dice added to the pile is reduced.
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JT Swift
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PostPosted: Wed Jan 09, 2013 8:37 pm    Post subject: Reply with quote

I think I might allow calling upon the Dark Side while using a Force Point. But I'm thinking the Player will have to pick a DIFFERENT use for that second point. So no +6D bonus. But they could use a FP to get a +3D to everything, and then call upon the Dark Side to get another point and use that to turn a hit into a miss or something.

How does that sound?
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CRMcNeill
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PostPosted: Thu Jan 10, 2013 2:05 am    Post subject: Reply with quote

That brings up a point. If you base the FP bonus on the attribute, how do you generate a bonus for Force skills? Personally, I use a house rule that treats Force Sensitive as an attribute instead of a simple yes/no, but how would you use it?

EDIT: Also, if a FP is spent on an action that takes multiple rounds, do you allow the bonus to continue until the task is completed, so long as the character isn't interrupted?
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JT Swift
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PostPosted: Thu Jan 10, 2013 7:02 pm    Post subject: Reply with quote

I was actually thinking that there didn't need to be a bonus to Force Rolls option. I'm not sure how much sense it makes to use the Force to boost the Force. Besides, if the have Force Skills, then the character can already perform miracles - what more do they need?

BUT I would allow the "Automatically succeed at 1 action" option to be used on one single Force Power - so there are still applications.

If they have an 'Automatically Succeed at 1 action' option for spending a FP, why would they want only the "+3D bonus" for that single long action?
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CRMcNeill
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PostPosted: Thu Jan 10, 2013 7:47 pm    Post subject: Reply with quote

I can think of a few players with Force user characters who wouldn't like that.

Also, how does the "automatically succeed" rule work in cases of opposed actions where both sides spend FPs?
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JT Swift
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PostPosted: Thu Jan 10, 2013 8:04 pm    Post subject: Reply with quote

I can't think of any moments in the EU or the Movies where a Jedi [or Sith] deployed SEVERAL Force Powers at way above average capability in a 5 or 10 second interval.
There are a few cases where someone does something like that for several minutes - but you'd need a whole new rule for those occasions. However the Force Attribute system could offer an alternative way to do it. YMMV.

As I said in the earlier post, the "Automatically Succeed" option can be cancelled if an opponent plays a Force Point for their blocking skill [say dodge or computer programing in the case of stopping a slicer].
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CRMcNeill
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PostPosted: Thu Jan 10, 2013 8:54 pm    Post subject: Reply with quote

JT Swift wrote:
I can't think of any moments in the EU or the Movies where a Jedi [or Sith] deployed SEVERAL Force Powers at way above average capability in a 5 or 10 second interval.
There are a few cases where someone does something like that for several minutes - but you'd need a whole new rule for those occasions. However the Force Attribute system could offer an alternative way to do it. YMMV.


Well, as I said, since I use a house rule that makes Force Sensitive an Attribute, it'll be an easy-enough fix for me to apply this rule to Force skills as well, so I don't feel the need to argue the point. Apart from that, this shows some promise.
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DougRed4
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PostPosted: Mon Jan 21, 2013 4:23 pm    Post subject: Reply with quote

It would be really interesting - after having read through all six pages of this discussion - to hear how some of these concepts have worked for anyone who've tried them out.

@Bren - did you try out the method of only amping one Skill per FP?

@JT: The attribute bonus might be the simplest way to handle the problem. Have you used it in a game to see if it's enough?
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JT Swift
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PostPosted: Sun Jan 27, 2013 2:18 am    Post subject: Reply with quote

Going to tell my players about the new rules tomorrow. Not sure when they will actually use the Force Points to test the rules.
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Zarm R'keeg
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PostPosted: Sat Jun 01, 2013 11:42 am    Post subject: Reply with quote

Fallon Kell wrote:
Bren wrote:
Fallon Kell wrote:
We don't allow force points to affect soak, and often have a cap of 5 actions per round at GM's discretion...
Interesting. Is there a specific rationale for FP not effecting soak?

My old GM never explained his reasoning. It may have been that my PC had 4D strength and he didn't need any more. I just adopted it because I thought it was in the RAW at the time. I do allow CPs to be spent on soak, though.


The old GM doesn't remember doing that, so he can't explain his rationale. Probably because, as usual, he poorly understood the rules.
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