| View previous topic :: View next topic | 
	
	
		| Author | Message | 
	
		| shootingwomprats Vice Admiral
 
  
  
 Joined: 11 Sep 2013
 Posts: 3274
 Location: Online
 
 | 
			
				|  Posted: Sat Mar 08, 2014 12:54 am    Post subject: JM-5000 JumpMaster Long Range Scout |   |  
				| 
 |  
				| One of the very few ships from Edge of the Empire Core Rulebook that does not currently have D6 stats. Let me know what you guys think of it. 
 
   
 JM-5000 JumpMaster Long Range Scout
 Craft: Corellian Engineering JumpMaster 5000
 Affiliation: General
 Era: Rise of the Empire, Rebellion
 Source: Edge of the Empire p.256
 Type: Scout Ship
 Scale: Starfighter
 Length: 20.1 meters
 Skill: Space Transports: JumpMaster 5000
 Crew: 1 Pilot/Gunner
 Crew Skill: Astrogation 3D+2, Sensor Ops 3D, Space Transports 4D, Starship Gunnery 3D, Starship Shields 3D+2
 Passengers: 1
 Cargo Capacity: 50 metric tons
 Consumables: 2 months
 Cost: 155,000(new), 45,000 (used)
 Hyperdrive Multiplier: x3
 Hyperdrive Backup: x15
 Nav Computer: Yes
 Maneuverability: 1D+2
 Space: 8
 Atmosphere: 415; 1,200 kmh
 Hull: 4D
 Shields: 1D
 Sensors:
 Passive: 30/0D
 Scan: 50/1D
 Search: 75/2D
 Focus: 5/3D
 Weapons:
 2 Light Laser Cannon (fire-linked)
 Fire Arc: Turret
 Skill: Starship gunnery
 Fire Control: 2D
 Space Range: 1-3/12/25
 Atmosphere Range: 100-300/1.2/2.5 km
 Damage: 4D+2
 
 Capsule: Corellian Engineering's JumpMaster-class long range scouts are small, one-person vessels designed for autonomous,  long-range  scouting and reconnaissance. Relatively fast  and agile, JumpMaster have a flat, roughly crescent-shaped hull packed with the ship's powerful and sensitive sensor systems. An offset, cylindrical pod located to starboard of the ship's centerline houses the cockpit, the pilot's small and spartan quarters, and the ship's power generators and drive system. Lightly armored and carrying only a twin light laser cannon as armament, JumpMasters rely on their speed and sensors to avoid trouble.
 
 Thanks to  their powerful sensor suite, JumpMasters serve in many planetary militaries as picket ships and early warning patrol craft within star systems. Their primary use, however, is the galaxy's Civilian Astrogation Corps, the volunteer group of explorers, astrogators, and cartographers responsible for keeping hyperspace navigation charts up to date.
 _________________
 Don Diestler
 Host, Shooting Womp Rats
 The D6 Podcast
 http://d6holocron.com/shootingwomprats
 @swd6podcast, Twitter
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| jmanski Arbiter-General (Moderator)
 
  
 Joined: 06 Mar 2005
 Posts: 2065
 Location: Kansas
 
 | 
			
				|  Posted: Sat Mar 08, 2014 4:26 pm    Post subject: |   |  
				| 
 |  
				| Hull 4D doesn't seem like lightly armored to me, and the speed (8) seems a little too high for a ship that big when fighters are hard pressed to match that. 
 How about Hull: 3D and Space: 6?
 _________________
 Blasted rules. Why can't they just be perfect?
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Lane Arroway Lieutenant Commander
 
  
  
 Joined: 02 Feb 2013
 Posts: 153
 Location: Taris, Outer Rim
 
 | 
			
				|  Posted: Sun Mar 09, 2014 10:32 am    Post subject: |   |  
				| 
 |  
				| First off, very cool of you to write up those stats for everyone.  Nice picture too, did you do that yourself? 
 Secondly, I agree with jmanski that the hull is too much.  Even within the Edge of the Empire system the jumpmaster has less HT threshold, armor and shields than the YT-1300.  Also, its speed is on par with the Y-wing.
 
 How about a 3D hull and a space of 7?
 _________________
 "This job is 90% talking to people and 10% shooting at them."
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| shootingwomprats Vice Admiral
 
  
  
 Joined: 11 Sep 2013
 Posts: 3274
 Location: Online
 
 | 
			
				|  Posted: Sun Mar 09, 2014 1:10 pm    Post subject: |   |  
				| 
 |  
				|  	  | Lane Arroway wrote: |  	  | First off, very cool of you to write up those stats for everyone.  Nice picture too, did you do that yourself? | 
 
 Nope found the image on Deviant Art.
 
 
  	  | Lane Arroway wrote: |  	  | How about a 3D hull and a space of 7? | 
 
 Per the description it is "lightly armored ..." and "rely on their speed ... to avoid trouble." So it makes sense to toss in a weak shield and lower the Hull to 3D. Not so sure on the Movement. I picture the ship as a very small ship, perhaps the two to three times the size of a fighter. Probably will bump it down to 8 as the Falcon is 8. I also see it with big ion engines. As a side note, I am going to increase the Consumables to 6 months.
 _________________
 Don Diestler
 Host, Shooting Womp Rats
 The D6 Podcast
 http://d6holocron.com/shootingwomprats
 @swd6podcast, Twitter
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Panzerjedi Lieutenant Commander
 
  
  
 Joined: 25 Aug 2013
 Posts: 232
 
 
 | 
			
				|  Posted: Mon Mar 10, 2014 11:32 am    Post subject: |   |  
				| 
 |  
				| eh 4D hull stock is fairly lightly armored for a transport, 3D is VERY Lightly Armored, and any thing 5D and higher is VERY armored and durable _________________
 The Empire: We'z Ownz ALL yer'z Star Destoyerz!!!
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| DougRed4 Rear Admiral
 
  
  
 Joined: 18 Jan 2013
 Posts: 2301
 Location: Seattle, WA
 
 | 
			
				|  Posted: Mon Mar 10, 2014 2:21 pm    Post subject: |   |  
				| 
 |  
				| That is a really cool image; good find! 
 I'd adjust the hyperdrive to make it a little quicker.  Most of the more "modern" scouts I looked up (from more recent than the OR era) have a x2 or x1 hyperdrives.
 _________________
 Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Panzerjedi Lieutenant Commander
 
  
  
 Joined: 25 Aug 2013
 Posts: 232
 
 
 | 
			
				|  Posted: Mon Mar 10, 2014 2:25 pm    Post subject: |   |  
				| 
 |  
				|  	  | DougRed4 wrote: |  	  | That is a really cool image; good find! 
 I'd adjust the hyperdrive to make it a little quicker.  Most of the more "modern" scouts I looked up (from more recent than the OR era) have a x2 or x1 hyperdrives.
 | 
 
 Well the Jump master is sorta fluffed as having a slow and a bit of a unreliable hyperdrive.
 _________________
 The Empire: We'z Ownz ALL yer'z Star Destoyerz!!!
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| shootingwomprats Vice Admiral
 
  
  
 Joined: 11 Sep 2013
 Posts: 3274
 Location: Online
 
 | 
			
				|  Posted: Mon Mar 10, 2014 4:04 pm    Post subject: |   |  
				| 
 |  
				| Upon review I went ahead and changed the Hypedrive Multipliers to x1 and x10. _________________
 Don Diestler
 Host, Shooting Womp Rats
 The D6 Podcast
 http://d6holocron.com/shootingwomprats
 @swd6podcast, Twitter
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		| Panzerjedi Lieutenant Commander
 
  
  
 Joined: 25 Aug 2013
 Posts: 232
 
 
 | 
			
				|  Posted: Mon Mar 10, 2014 7:15 pm    Post subject: |   |  
				| 
 |  
				| eh.. not every ship should by optimized off the factory floor, and like any vehicle, it should have some design flaws for chars to have to work out of it. _________________
 The Empire: We'z Ownz ALL yer'z Star Destoyerz!!!
 |  | 
	
		| Back to top |  | 
	
		|  | 
	
		|  |