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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Thu Feb 28, 2013 1:28 pm Post subject: |
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This is outside the official rules and into house rules, but I would consider adding a modifier to someone trying to use a body void against a melee weapon. It can be done, it can be made a part of regular training, but it is representative of specialized training. As such, perhaps a +5 or +10 to the difficulty of the roll to avoid being hit while attempting one if you are trying to avoid all weapon on weapon contact. That is unless someone has developed a specialization for doing so. Frankly, I don't see anyone sinking CPs into that.
Does that sort of approach sound out of the question? _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 28, 2013 2:27 pm Post subject: |
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Not at all. In essence, you would just be applying the official penalties for Melee vs brawling combat; only the skills used would differ. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Thu Feb 28, 2013 2:32 pm Post subject: |
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Well... whether you're reacting based on your brawling training or melee training seems inconsequential to me. Anyone sufficiently trained or specially trained in any fighting discipline could conceivably have drilled for such an encounter. _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14358 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Thu Feb 28, 2013 3:57 pm Post subject: |
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Well spec force martial arts do have a special maneuver where they can block weapons using brawl parry with no penalty.
So i can see a specialty for melee parry for people to go against lightsabers with less risk of losing their weapon. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16404 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Thu Feb 28, 2013 4:18 pm Post subject: |
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cheshire wrote: | Well... whether you're reacting based on your brawling training or melee training seems inconsequential to me. Anyone sufficiently trained or specially trained in any fighting discipline could conceivably have drilled for such an encounter. |
I agree, but the RAW makes the distinction between armed and unarmed combat, so, absent a house rule, the character would have to pick one skill or the other _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Raven Redstar Rear Admiral


Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Thu Feb 28, 2013 4:31 pm Post subject: |
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garhkal wrote: | Well spec force martial arts do have a special maneuver where they can block weapons using brawl parry with no penalty.
So i can see a specialty for melee parry for people to go against lightsabers with less risk of losing their weapon. |
That skill actually uses the Martial Arts Specialization. Martial Arts vs. Melee Combat. It shows it on the table.
I've made for some of my force using games, a Martial Arts form which specializes in fighting against lightsabers, so they can use their Martial Arts vs. Lightsaber at no penalty, however they are at a penalty since almost any being wielding a lightsaber will be throwing their sense into the attack. Anyway, the maneuver specializes in avoiding the blade by dodging or by intercepting the handle or hand wielding the saber. _________________ RR
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Jerrod Owex Sub-Lieutenant


Joined: 26 Apr 2013 Posts: 56 Location: Iowa, USA
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Posted: Mon May 13, 2013 1:47 am Post subject: |
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Ok so im not sure what has all been said but i figured to take the easy route to answer the question: Wookieepedia, lol. This is the link to the page, the second paragraph under usage answers this.
http://starwars.wikia.com/wiki/Force_pike |
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Naaman Vice Admiral

Joined: 29 Jul 2011 Posts: 3190
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Posted: Fri May 31, 2013 11:44 am Post subject: |
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vanir wrote: | Because then the GM will have to use some other means to devise whether the PC manoeuvre to avoid being hit was by blocking/deflecting the weapon itself or evading the sweep/strike of the weapon completely.
You might indeed adapt the brawling parry vs melee combat rule of +10 weapon attack, if the parry is within 10pts of the attack the weapon is damaged by a lightsabre.
But here's the problem: being an RPG this is more dependent upon Player style than it is a GM ruling. If your PCs like to RP precisely the actions they perform through the action sequence, as they should rather than speak in terms of rulesets, what if the PC says, "No! I do not wish to parry the lightsabre with my vibroweapon, it might break. I want to avoid the lightsabre strike and then dart in and hit him with the vibroblade."
What then? Treat him like a naughty child who doesn't know what they mean and get him to roll a parry anyway? Argue with him about why, if he rolls within 10pts of the attack his weapon is broken, even though he clearly RP'd doing something completely different?
IMHO it just works out concise definition of terms to use dodge to dodge, and parry to parry. I think without such a clear distinction, in order to deal with PCs who (correctly I might add) RP with great detail and immersion their every combat action, you would otherwise have to determine Melee Parry specialisations of Melee Parry: deflection/blocking and Melee Parry: evasion, in order to create the distinction to suit the PC freedom of choice in running their own character actions and influencing game results by doing so.
And yet since to split the skill is to provide this player freedom, it is simply easier to call dodge a dodge and parry a parry is it not? Those two skills are already split, why call one the other?
In kobudo evasion techniques are taihen, parries part of the combat forms happo hiken, koppo, koshi, you use all and any for everything, you work mechanically and variously against bone structure, sinuses/glands, musculature/tendons, or just balance. There's a technique for knocking people down by working them off balance and giving them a fright lol, not kidding. |
It still shouldn't matter what the character "declared" as his action. If using the +10 difficulty and the character fails he roll, the character gets hit, not the weapon. The rules don't lay out any indication that "parrying" risks damaging a weapon. Frankly, I would rule that if brawling parry has a +10 difficulty, then parrying against a lightsaber while armed results in a +5 difficulty, because the lightsaber wielder must still consider the weapon of his opponent. A simultaneous strike, for example, could be just as deadly for the Jedi. In all fairness and for the sake of balance and especially ease of play, I would rule that 1) in order to damage a weapon, the attacker must specifically target the weapon, or 2) the defender must specifically declare that he intends to block the attacking weapon and the attacking weapon must be of something particularly effective (such as a lightsaber) at destroying other objects with little or no effort. |
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orihara Cadet


Joined: 05 Jun 2014 Posts: 1
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Posted: Thu Jun 05, 2014 8:38 am Post subject: Force Pike Vs Lightsaber |
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Uhmm I think that the Lightsaber can win easily if the opponent has no special technique because the Lightsaber has no penalty but if its like star wars fighting jedi is gonna be a tough one. |
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