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		Jedi Skyler Moff
  
  
  Joined: 07 Sep 2005 Posts: 8440
 
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				 Posted: Tue Nov 29, 2016 11:48 pm    Post subject:  | 
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				 	  | Savar wrote: | 	 		  Ugor ? As a race?
 
 
http://www.rancorpit.com/forums/viewtopic.php?t=5339
 
 
Is one idea
 
 
Skyler your slicer skilled in ship repairs or just mainly computers and security? With some combat?
 
 
I like tech chars also, just tend to be more repair oriented. 
 
 
Also thought about a sector ranger, undercover.  See the template I was working on. | 	  
 
 
I'm thinking primarily computers, with some combat focus. I'll let you know more when I have him fleshed out better. | 
			 
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		Jedi Skyler Moff
  
  
  Joined: 07 Sep 2005 Posts: 8440
 
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				 Posted: Tue Nov 29, 2016 11:58 pm    Post subject:  | 
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				| How exactly do we do specializations under Brawling/Brawling Parry if there are no martial arts? What kind of things would you be looking to include here? | 
			 
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		Kytross Line Captain
  
  
  Joined: 28 Jan 2008 Posts: 808
 
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				 Posted: Wed Nov 30, 2016 7:17 pm    Post subject:  | 
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				Holds/grappling
 
Throws
 
Defense/blocking
 
Punch
 
Kick
 
Defense vs melee/disarm
 
 
If you think of something else I'll consider it.  I like to keep things simple.  Martial arts rules inevitably lead to complications.
 
 
Something complicated, like a nerve punch, is knowledge of anatomy, to know where to hit, and a called shot.  A punch to the elbow is a simple called shot. | 
			 
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		Jedi Skyler Moff
  
  
  Joined: 07 Sep 2005 Posts: 8440
 
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				 Posted: Wed Nov 30, 2016 8:01 pm    Post subject:  | 
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				 	  | Kytross wrote: | 	 		  Holds/grappling
 
Throws
 
Defense/blocking
 
Punch
 
Kick
 
Defense vs melee/disarm
 
 
If you think of something else I'll consider it.  I like to keep things simple.  Martial arts rules inevitably lead to complications.
 
 
Something complicated, like a nerve punch, is knowledge of anatomy, to know where to hit, and a called shot.  A punch to the elbow is a simple called shot. | 	  
 
 
For the 'something complicated' kind of attack then, would a First Aid roll suffice (which could arguably be hampered by not having a specialization in a certain species), or would you require us to have the Advanced skill Medicine (which, again, could arguably be mitigated by a lack of specific species knowledge).
 
 
I don't ask to make things more difficult; I am MORE than cool with keeping things simple. I'm just trying to see how my character would need to be built in order to make him as useful as possible. | 
			 
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		Kytross Line Captain
  
  
  Joined: 28 Jan 2008 Posts: 808
 
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				 Posted: Wed Nov 30, 2016 8:27 pm    Post subject:  | 
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				| First aid would make sense to know where nerves and such are, especially for a species you've worked on before. | 
			 
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		Savar Captain
  
  
  Joined: 14 Feb 2015 Posts: 591
 
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				 Posted: Wed Nov 30, 2016 8:56 pm    Post subject:  | 
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				 	  | Kytross wrote: | 	 		  | First aid would make sense to know where nerves and such are, especially for a species you've worked on before. | 	  
 
 
Alien species check for weak points. Maybe have a fluency rule like languages.
 
 
Is one idea.
 
 
Would work for first aid and medicine also. | 
			 
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		Savar Captain
  
  
  Joined: 14 Feb 2015 Posts: 591
 
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				 Posted: Wed Nov 30, 2016 10:52 pm    Post subject:  | 
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				| I posted Sladru Narth to the character page. I can make adjustments to story as needed to meet up with the group. | 
			 
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		Kytross Line Captain
  
  
  Joined: 28 Jan 2008 Posts: 808
 
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				 Posted: Wed Nov 30, 2016 11:10 pm    Post subject:  | 
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				I didn't know we had a character page.  I didn't ask for a thread yet.  I'm still trying to work out a title.
 
 
Right now I'm thinking "Smugglin' Ain't Easy" but that's just a working title.
 
 
Suggestions? | 
			 
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		Savar Captain
  
  
  Joined: 14 Feb 2015 Posts: 591
 
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				 Posted: Wed Nov 30, 2016 11:15 pm    Post subject:  | 
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				The Providers
 
 
As in we provide what others want. | 
			 
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		Savar Captain
  
  
  Joined: 14 Feb 2015 Posts: 591
 
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				 Posted: Thu Dec 08, 2016 9:47 pm    Post subject:  | 
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				 	  | Kytross wrote: | 	 		  | I didn't know we had a character page.  I didn't ask for a thread yet.  I'm still trying to work out a title. | 	  
 
 
Timeline? | 
			 
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		Paul Cadet
  
  
  Joined: 29 Jul 2009 Posts: 18 Location: Detroit, MI
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				 Posted: Mon Dec 12, 2016 11:51 am    Post subject:  | 
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				| Is this game still open? | 
			 
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		BlackOpsElf Cadet
  
  
  Joined: 12 Dec 2016 Posts: 1
 
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				 Posted: Mon Dec 12, 2016 8:55 pm    Post subject: Potential Interest | 
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				| I may be interested, if we go through with this, I think I'd vote smuggler campaign. I've got a meager bounty hunter character, nothing fancy. | 
			 
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		Savar Captain
  
  
  Joined: 14 Feb 2015 Posts: 591
 
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				 Posted: Mon Dec 12, 2016 10:23 pm    Post subject:  | 
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				| Hope it is still a go. | 
			 
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		Jedi Skyler Moff
  
  
  Joined: 07 Sep 2005 Posts: 8440
 
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				 Posted: Mon Dec 26, 2016 7:35 pm    Post subject:  | 
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				We'd already pretty much voted on the Smugglers campaign.
 
 
Doesn't look like too much has happened in the last month. Quite honestly, that's worked well for me; I work for the Postal Service, and as such have been busting SERIOUS @$$ the last month and a half, so the hiatus has kept me from being too far behind.
 
 
I'm on vacation now for two weeks, at my parents' house, so I'll be only on sporadically during that time; hopefully I'll be able to knock out some work on my character, but I'm sure you all know how vacations with family can be. | 
			 
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		Nigredo Cadet
  
 
  Joined: 22 Jan 2017 Posts: 1
 
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				 Posted: Tue Jan 24, 2017 6:43 am    Post subject:  | 
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				hey, I just registered and saw this.
 
 
I have a pilot kind of guy for a game that died, set during the time of the "Rebels" show that looks like it would fit the bill, unless somebody already has their eyes the place. It was a Human before, I was thinking I'd re-work it a bit as a Duro. ...that is, if you haven't begun yet. | 
			 
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