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Din Strider Vagavond Starship Tech/Force Adept
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DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 151

PostPosted: Sun Dec 25, 2016 10:21 pm    Post subject: Din Strider Vagavond Starship Tech/Force Adept Reply with quote

Din Strider
Vagavond Starship Tech/Force Adept
Human Male

Dex 2D+2: Blaster 3D+2, Dodge 3D+1
Knowledge 2D+1: Languages 2D+2, Streetwise 2D+2
Mechanical 3D: Starfighter Pilot 4D, Starship Gunnery 4D
Perception 3D: Gambling 3D+1
Strength 2D:
Technical 3D: Starfighter Repair 4D, Starship Weapons Repair 4D

Control 1D
Sense 2D

Equipment: Tool Belt, Utility Belt, Starfighter Tool Kit, Data Pad, Blast Vest, Blaster Pistol

R4D2 (modified R4 droid)
A-Wing modified with Droid Socket (RZ-1T, Co-Pilot/Instructor seat replaced with Droid socket + extra cargo)

the son of a speeader mechanic and a former republic navy officer, he was born on the first Empire Day, as a "Child of the Force" and would develop a number of mostly sense abilities as he grew.

being brought up in the Tech district he would learn many practical things that would just become one with his normal aptitudes, he actually took notice of the languages the off-worlders spoke, when not hanging around the "Tech Kids" he could be found at the fighter bays used bu the militia and security contractors or the back room of one of the canteenirs watching the Mrecs & Freebooters gamble.

in his mid teens he coned his parents out of an R4 unit that had gotten too expensive to return to service after it's last brake-down, he scavenged cast off parts from C1, R2 & R5 units at the starport, what he couldn't use he would trade with his girlfriend and her brother (who's family owned the Droid Shop) for parts he could use then let them forget their Sabac debts for help working on the Droid, within a few months he was able to turn his work over to the droid allowing him to slack off or ditch it entirely and hang out at the fighter bays where he would pick up some part time work.

within a few years he was shaping up in to a fine Starfighter Mechanic and saved enough for a 2nd hand transport, but he was interest in Fighters, when the Militia was selling off their fighter wing he did the rounds of the amateur league games of "Skill & Chance" and almost cleaned them out to make enough to buy one of the donor ships, calling in IOU's and taking a small loan he got the fighter flying again and would eventually return it to spec. he upgraded his R4 to act as navigator and installed a droid socket then left home to see what the universe held.


Last edited by DB 2.0 on Tue Nov 14, 2017 9:26 am; edited 1 time in total
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DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 151

PostPosted: Tue Nov 14, 2017 9:24 am    Post subject: Reply with quote

R4D2

Type: Industrial Automaton R4 Astromech Droid
DEXTERITY 2D
KNOWLEDGE 2D
Languages 3D
MECHANICAL 3D, Astrogation 4D, Repulsorlift operation 4D
PERCEPTION 2D
Search 3D
STRENGTH 2D
TECHNICAL 3D, Computer programming/repair 4D+2, droid repair 4D, repulsorlift repair 5D, security 4D, Starfighter repair 4D
Equipped With:
-Three wheeled legs (one retractable)
-Internal comlink
-Photoreceptor with infrared vision (can see in the dark up to 30 meters)
-Internal storage (extra space available for 8 kilograms of storage or upgrades)
-4 tool mounts (has four appendages that have tools attached to them)
-Acoustic signaler
-Retractable heavy grasper arm (+1D to lifting)
-Retractable fine worker arm
-Small circular saw (4D damage, 0.3 meter range)
-Fire extinguisher
Move: 8
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DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 151

PostPosted: Wed Nov 15, 2017 3:38 am    Post subject: Reply with quote

Update

Din Strider
Vagavond Starship Tech/Force Adept
Human Male

Dex 3D: Blaster 4D+2, Dodge 4D, Brawling Parry 3D+1, Melee Combat 3D+1,
Knowledge 3D: Languages 4D, Streetwise 4D, Planetary Systems 3D+1, Survival 3D+1, Willpower 4D
Mechanical 3D+1: Starfighter Pilot 5D, Starship Gunnery 5D, Astrogation 4D, Sensors 4D, Sheilds 4D, Repluserlift Opps 4D, Space Transports 4D
Perception 3D: Gambling 4D, Bargain 3D+2, Hide 4D, Sneak, 4D, Search 4D
Strength 2D: Brawling 2D+2, Climb/Jump 2D+2
Technical 3D+2: Starfighter Repair 5D, Starship Weapons Repair 5D, Droid Programing 4D, Droid Repair 4D, 1st Aid 4D, Space Transports Repair 4D

Control 2D
Sense 3D
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Zarn
Captain
Captain


Joined: 17 Jun 2014
Posts: 663
Location: Norway

PostPosted: Wed Nov 15, 2017 8:04 am    Post subject: Reply with quote

I like the dude. Didn't consider how it would be to be a Force Adept as well as a tech. There's some EU stuff about using the Force to influence droids and so on - though Mechu-Deru is a Dark Side power (and might cause the dude to fall quite fast), one might extrapolate something for non-DS use.
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DB 2.0
Lieutenant Commander
Lieutenant Commander


Joined: 03 Sep 2012
Posts: 151

PostPosted: Wed Nov 15, 2017 9:31 am    Post subject: Reply with quote

Magnify Scenes, Shift Scenes, Concentrate, Enhance, Enhance Attribute all very useful as is Absorb/Dissipate Energy.

good battle tactic is drop some Thermal Smoke, shift your sight in to the Radio to Microwave band and shoot for the Comlinks, once your stunner blasts where off you are long gone.

Receptive Telepathy is good for finding cheats at the gaming tables.
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Bren
Vice Admiral
Vice Admiral


Joined: 19 Aug 2010
Posts: 3605
Location: Maryland, USA

PostPosted: Thu Nov 16, 2017 11:53 am    Post subject: Reply with quote

DB 2.0 wrote:
good battle tactic is drop some Thermal Smoke, shift your sight in to the Radio to Microwave band and shoot for the Comlinks, once your stunner blasts where off you are long gone.
We treat it as taking some time to shift senses. According to the revised edition the "Time to Use" for Magnify Senses is 3 rounds. I see Shift Senses as taking at least that long to use. Which makes the tactic in the midst of combat rather risky since you are standing around blind to the world for for 15-20 seconds each time you shift.

DB 2.0 wrote:
Receptive Telepathy is good for finding cheats at the gaming tables.
And Detoxify Poison is great for drinking people under the table while staying sober.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 11582
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Thu Nov 16, 2017 1:29 pm    Post subject: Reply with quote

Regarding the A-Wing, it was posited in another topic that having an Astromech socket in a starfighter contributed a +1D bonus to Hull, as the Astromech could perform in-flight repairs and operate the ship's backups and integrated damage control systems.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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