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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 782
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Posted: Fri Feb 23, 2018 10:59 am Post subject: Jedi Rules |
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I want to get all the rules for making and running Jedi characters together in one place. Here's what I have so far, let me know what I'm missing.
Definitions
- Force Skills refers to Control, Sense, and Alter
- Force Powers refers to the different things you can do with your force skills.
Jedi Creation
- When you choose to be force sensitive you immediately get a second force point.
- At character creation your first 1D of each force skill comes from your attribute dice.
- You learn one force power when you learn your first 1D in a force skill.
- At character creation you can increase your force skills using skill dice. Skills can only be increased by 2 dice at character creation, giving you a maximum of 3D per force skill.
- You learn one force power every time you improve a force skill by +1 pip with a teacher. That's 3 powers per 1D of improvement. How many, and which powers you start with is at your GM's discretion.
- Powers that use more than one force skill, cost that many powers. Telekinesis uses one skill, alter, it costs one power. Lightsaber Combat uses two skills, control and sense, it costs two powers. Affect Mind uses all three skills, control, sense, and alter, it costs three powers.
Running a Jedi
- Powers that use more than one skill can be rolled in separate combat rounds at no penalty. For instance, Affect Mind uses all three force skills. The player can roll each skill in consecutive combat rounds at no multiple action penalty.
- When a skill is kept up it incurs multiple action penalties. Once you activate Affect Mind, from the previous example, all actions the player takes are at -3D. Once the power is dropped the penalty is dropped.
Last edited by Kytross on Fri Jan 11, 2019 6:42 pm; edited 2 times in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Feb 23, 2018 6:32 pm Post subject: |
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Quote: | - You learn one force power every time you improve a force power by +1 pip with a teacher. That's 3 powers per 1D of improvement. How many, and which powers you start with is at your GM's discretion. |
To me, that whole 'learn one force power every improvement' is ONCE the game's started, not during character creation.. _________________ Confucious sayeth, don't wash cat while drunk! |
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MrNexx Rear Admiral
Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Sat Feb 24, 2018 10:24 am Post subject: |
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garhkal wrote: | Quote: | - You learn one force power every time you improve a force power by +1 pip with a teacher. That's 3 powers per 1D of improvement. How many, and which powers you start with is at your GM's discretion. |
To me, that whole 'learn one force power every improvement' is ONCE the game's started, not during character creation.. |
Yes, but that distinction is never made in text. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
http://rpgcrank.blogspot.com/ |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 782
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Posted: Sat Feb 24, 2018 10:34 am Post subject: |
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It's also a maximum number of force powers. I specifically stated that the GM could regulate that. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Feb 24, 2018 1:09 pm Post subject: |
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MrNexx wrote: | garhkal wrote: | Quote: | - You learn one force power every time you improve a force power by +1 pip with a teacher. That's 3 powers per 1D of improvement. How many, and which powers you start with is at your GM's discretion. |
To me, that whole 'learn one force power every improvement' is ONCE the game's started, not during character creation.. |
Yes, but that distinction is never made in text. |
True, its not defined which way it should be, but reading it "Improving earns you X when with a teacher" it certainly seems the more valid reading, than it coming in on cha creation... _________________ Confucious sayeth, don't wash cat while drunk! |
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Kytross Line Captain
Joined: 28 Jan 2008 Posts: 782
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Posted: Sat Feb 24, 2018 2:11 pm Post subject: |
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If a player invests a lot of skill die in force skills at character creation, then I am going to give them powers so they can use those skills. Otherwise they have just nerfed themselves instead of getting a trade off.
Last edited by Kytross on Fri Jan 11, 2019 6:44 pm; edited 1 time in total |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Fri Mar 09, 2018 7:57 pm Post subject: |
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garhkal wrote: | MrNexx wrote: | garhkal wrote: | Quote: | - You learn one force power every time you improve a force power by +1 pip with a teacher. That's 3 powers per 1D of improvement. How many, and which powers you start with is at your GM's discretion. |
To me, that whole 'learn one force power every improvement' is ONCE the game's started, not during character creation.. |
Yes, but that distinction is never made in text. |
True, its not defined which way it should be, but reading it "Improving earns you X when with a teacher" it certainly seems the more valid reading, than it coming in on cha creation... |
Meh... the background of the character could include an NPC Master, or even that the character's career begins with the death of the master who taught him what he knows, and now he's out to find a teacher to complete his training. Too easy to get around the "when you have a teacher" thing. |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 10, 2018 12:52 am Post subject: |
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Naaman wrote: |
Meh... the background of the character could include an NPC Master, or even that the character's career begins with the death of the master who taught him what he knows, and now he's out to find a teacher to complete his training. Too easy to get around the "when you have a teacher" thing. |
That's assuming your DM is ok with jedi pc's starting with a master in their backround, even if they are dead.. _________________ Confucious sayeth, don't wash cat while drunk! |
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Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
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Posted: Sat Mar 10, 2018 11:42 pm Post subject: |
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I've had a few characters.
The most interesting was a character whose master turned to the dark side. He tried to recruit my character, who turned him down. The master tried to kill him, and the character barely escaped with his life. _________________ RR
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Sun Mar 11, 2018 3:38 am Post subject: |
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garhkal wrote: | Naaman wrote: |
Meh... the background of the character could include an NPC Master, or even that the character's career begins with the death of the master who taught him what he knows, and now he's out to find a teacher to complete his training. Too easy to get around the "when you have a teacher" thing. |
That's assuming your DM is ok with jedi pc's starting with a master in their backround, even if they are dead.. |
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