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Templates Converted From Star Wars Saga
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:23 am    Post subject: Reply with quote

Gungan Soldier
You are a brave, proud Gungan warrior. Growing up in the great underwater city of Otoh Gunga, you thought you had seen all the wonders of the world. But you never expected what existed beyond the Gungan lakes. You are a fighter, a survivor, but you hate to resort to violence unless you have to.

DEXTERITY 3D+2
Dodge
KNOWLEDGE 2D+2
Survival
MECHANICAL 2D+2
Beast riding
PERCEPTION 2D+1
STRENGTH 3D+2
TECHNICAL 3D

First aid
Special Abilities:
Swimming: Gungans receive a permanent +1D bonus to all swimming skill checks.
Good Hearing: Gungans receive a +2 pip bonus to all Perception, and search checks involving their sense of hearing.
Story Factors:
No Respect: Gungans are not well respected in the galaxy. Most other species consider them the bad punch-line of a galactic joke, some species even project intense hate for this ridiculous species
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Cesta, medpac, combat jumpsuit, survival kit, pouch of 10 energy balls.
Background:
Personality:
Objectives:
A Quote:
"Yous askin' for bombad crunchen? 'Bombad Crunchen' mesa middle name."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.17), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 2:10 pm; edited 1 time in total
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:25 am    Post subject: Reply with quote

Mon Calamari Copilot
When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a −1D penalty for all Dexterity, Perception, and Strength attribute and skill checks. Again, this is psychological only.

DEXTERITY 3D
KNOWLEDGE 3D
MECHANICAL 3D+2

Astrogation, space transports
PERCEPTION 2D
Search
STRENGTH 3D
TECHNICAL 3D+1

Starship repair
Special Abilities:
Moist Environments: When in moist environments, Mon Calamari receive a +1D bonus for all Dexterity, Perception, and Strength attribute and skill checks. This is only a psychological advantage.
Dry Environments:
Aquatic: Mon Calamari can breathe both air and water and can withstand the extreme pressures found in ocean depths.
Move: 9
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster pistol, comlink, datapad, flight suit, tool kit, 600 credits.
Background: You were trained as a soldier back on your home world of Mon Calamari, but you've always had a desire to fly starships. So you complemented your training with flying lessons and dedicated yourself to becoming the best copilot anyone could ever want. You can fly. You can fight. Now all you need to do is find a pilot willing to hire you on.
Personality:
Objectives:
A Quote:
"You must learn to ride the waves, or you will be swallowed by the undertow."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.17), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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shootingwomprats
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Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:28 am    Post subject: Reply with quote

Trandoshan Bodyguard
It's your job to protect your client, to keep him safe. To accomplish this, you stay nearby and keep a wary eye on anyone who gets too close. You'd rather apologize for hurting an innocent bystander than fail to keep your client from coming to harm.

DEXTERITY 3D
KNOWLEDGE 2D+2

Intimidate
MECHANICAL 3D
PERCEPTION 3D

Search
STRENGTH 3D+1
Stamina
TECHNICAL 3D
First aid
Special Abilities:
Vision: Trandoshans’ vision includes the ability to see in the infrared spectrum. They can see in darkness with no penalty, provided there are heat sources.
Clumsy: Trandoshans have poor manual dexterity. They have considerable difficulty performing actions which require precise finger movement and they suffer a penalty of −2D whenever they attempt an action of this kind. In addition, they also have some difficulty using weaponry that requires a substantially smaller finger such as blasters and blaster rifles; most weapons used by Trandoshans have had their finger guards removed or redesigned to allow for the Trandoshan’s use.
Regeneration: Younger Trandoshans can regenerate lost limbs (fingers, arms, legs and feet). This ability disappears as the Trandoshan ages. Once per day, the Trandoshan must make a Moderate Strength or stamina roll. Success means that the limb regenerates by ten percent. Failure indicates that the regeneration does not occur.
Story Factors:
Wookiee Hate: The long-standing feud between the Wookiees of Kashyyyk and the Trandoshans is deeply ingrained in both species. When encountering Wookiees or known Wookiee associates, Trandoshans must make a Moderate willpower check to keep from attacking.
Hostility: The Trandoshans are known as a belligerent species. They gain +1D to all intimidation rolls against non-Trandoshans.
Move: 8
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Vibroaxe, medpac, survival kit, 2,000 credits.
Background:
Personality:
Objectives:
A Quote:
"I've got your back."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.17), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 2:10 pm; edited 1 time in total
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shootingwomprats
Rear Admiral
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Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:41 am    Post subject: Reply with quote

Force Mage
You come from an out-of-the-way planet where the Force traditions are much different from those practiced by the Jedi. To you, the Force is much more supernatural, and your ability to call upon it is magic. You are a shaman for your people, but the Force has called you for a new mission. A vision has inspired you to leave your planet and explore the galaxy.

DEXTERITY 3D
Melee weapons, missile weapons
KNOWLEDGE 2D+2
Survival
MECHANICAL 2D
PERCEPTION 3D+1

Hide, search
STRENGTH 2D
TECHNICAL 2D
Special Abilities:

Force Skills: Control 1D, sense 1D, alter 1D. You may select three Force powers.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Spear, reptile-hide tunic, cloak, pouches, herbs, 250 credits.
Background:
Personality:
Objectives:
A Quote:
"My powers will aid you."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.18), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:43 am    Post subject: Reply with quote

Gungan Mystic
You are a Gungan, called to service by the power of the lakes and swamp (what some call the Force) to minister to your people. The hidden ways are open to you, and the darkest depths hold nothing that you fear. You use Gunga myths and legends as parables, seeking to feed the spiritual needs of Otoh Gunga.

DEXTERITY 2D+1
Melee weapons, missile weapons
KNOWLEDGE 3D+2
Gungan myth, survival
MECHANICAL 2D
PERCEPTION 3D+1

Search
STRENGTH 2D+2
Climbing/jumping
TECHNICAL 2D
Special Abilities:

Force Skills: Control 1D, sense 1D. Select two force Powers.
Swimming: Gungans receive a permanent +1D bonus to all swimming skill checks. Good Hearing: Gungans receive a +2 pip bonus to all Perception, and search checks involving their sense of hearing.
Story Factors:
No Respect: Gungans are not well respected in the galaxy. Most other species consider them the bad punch-line of a galactic joke, some species even project intense hate for this ridiculous species
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Atlatl, survival kit, pouch of 10 energy balls.
Background:
Personality:
Objectives:

A Quote: "Da munchen beast is bombad hung, so yousa no wanten to swim in da deep water."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.18), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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shootingwomprats
Rear Admiral
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Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:45 am    Post subject: Reply with quote

Ithorian Nature Priest
You are one of the few lthorians who are allowed to set foot on the holy ground of the Mother Jungle. You are one of the Mother's chosen, a nature priest who uses the Force to commune with the living jungle. Sometimes your calling takes you to a troubled herd ship or elsewhere in the galaxy, but eventually you must return to Ithor's jungles to worship and serve the Holy Mother.

DEXTERITY 2D+1
Melee weapons, missile weapons
KNOWLEDGE 3D+2
Survival
MECHANICAL 2D
Animal handling
PERCEPTION 3D+1
Hide, search, (s) search: tracking
STRENGTH 2D+2
TECHNICAL 2D

First aid
Special Skills:
Knowledge: Agriculture: Has a good working knowledge of crops and animal herds, and can suggest appropriate crops for a type of soil, and how the yields might be boosted.
Knowledge: Ecology: This skill can be used to determine the probable function of a lifeform within its own biosphere: predator, prey, symbiote, parasite or some other quick description of its role.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Quarterstaff, horticulture tools (premium quality), medpac, macrobinoculars, survival kit, 200 credits.
Background:
Personality:
Objectives:
A Quote:
"The Mother Jungle gives me strength."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.18), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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shootingwomprats
Rear Admiral
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Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:46 am    Post subject: Reply with quote

Jedi Scholar
The Force serves as your key to the galaxy at large, helping you increase your knowledge. You approach life with an academic's eye, seeking knowledge for its own sake. You are also trained to research a given topic, to find all the available data to best understand a situation, and to pass along your knowledge as any teacher would.

DEXTERITY 3D
Lightsaber
KNOWLEDGE 3D+2
Jedi lore, languages
MECHANICAL 2D
PERCEPTION 3D

Investigation, persuasion
STRENGTH 2D+2
TECHNICAL 2D

First aid
Special Abilities:
Force Skills: Control 1D, alter 1D. Select two Force powers.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Lightsaber, comlink, datapad, medpac, 800 credits.
Background:
Personality:
Objectives:
A Quote:
"Knowledge is power. Allow me a moment to enlighten you."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.18), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 2:09 pm; edited 1 time in total
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:48 am    Post subject: Reply with quote

Mon Calamari Jedi Mediator
Balance must be maintained. You are from the watery world of Mon Calamari, but you have been training to be a Jedi most of your life. Whenever the Jedi Council is called upon to settle a dispute, mediate a conflict, or negotiate a settlement, you are one of the consulars sent to handle the assignment.

DEXTERITY 3D

Lightsaber
KNOWLEDGE 3D+1
Jedi Lore, languages
MECHANICAL 2D
PERCEPTION 3D+1

Persuasion, search
STRENGTH 2D+2
TECHNICAL 2D

Special Abilities:
Force Skills: Control 1D, sense 1D. Select two Force powers.
Moist Environments: When in moist environments, Mon Calamari receive a +1D bonus for all Dexterity, Perception, and Strength attribute and skill checks. This is only a psychological advantage.
Dry Environments: When in very dry environments, Mon Calamari seem depressed and withdrawn. They suffer a −1D penalty for all Dexterity, Perception, and Strength attribute and skill checks. Again, this is psychological only.
Aquatic: Mon Calamari can breathe both air and water and can withstand the extreme pressures found in ocean depths.
Move: 9
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Lightsaber, comlink, 600 credits.
Background:
Personality: You are energetic and very dedicated to the ideals of the Jedi Knights. You are also very youthful, and sometimes lack maturity. Torn between your own base instincts — like anger — and your responsibilities, it is tough growing up while being able to call upon such awesome powers.
Objectives:
A Quote:
"Perhaps we can reach a compromise."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.19), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 2:08 pm; edited 1 time in total
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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:50 am    Post subject: Reply with quote

Sullustan Jedi Investigator
Living on Sullust taught you how to navigate the dark labyrinths beneath your home world's surface, but the Jedi taught you to understand and use the Force. Now you act as an investigator for the Jedi Council, examining evidence and gathering information to form opinions and reach conclusions.

DEXTERITY 3D
KNOWLEDGE 3D+2

Jedi Lore
MECHANICAL 2D
PERCEPTION 3D

Investigation
STRENGTH 2D+2
TECHNICAL 2D
Special Abilities:

Force Skills: Control 1D, sense 1D. Select two Force powers.
Enhanced Senses: Sullustans have advanced hearing and vision. Whenever they make Perception or search checks involving vision in low-light conditions or hearing, they receive a +2D bonus.
Location Sense: Once a Sullustan has visited an area, he always remembers how to return to the area — he cannot get lost in a place that he has visited before. This is automatic and requires no die roll. When using the astrogation skill to jump to a place a Sullustan has been, the astrogator receives a bonus of +1D to his (or her) die roll
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Hold-out blaster, comlink, datapad, 700 credits.
Background:
Personality:
Objectives:
A Quote:
"Something's not right here."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.19), Star Wars the Roleplaying Game D20 Revised (p.273-276), D6 mechanics by +Oliver Queen.
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 11:39 am; edited 1 time in total
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Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 9:51 am    Post subject: Reply with quote

Jedi Padawan Learner
You have been training since you were a child, and now you are ready to step into the larger world. The Force is your ally, and a powerful ally it is. Still, this is a dangerous time for you.

DEXTERITY 3D
Acrobatics, dodge, lightsaber
KNOWLEDGE 2D
Jedi lore
MECHANICAL 2D
PERCEPTION 4D
STRENGTH 2D
TECHNICAL 2D
Special Abilities:

Force Skills: Control 1D, sense 1D, alter 1D. Select three Force powers.
Move: 10
Force Sensitive? Yes
Force Points: 2
Dark Side Points: 0
Character Points: 5
Equipment: Training saber, comlink, 400 credits.
Background:
Personality: You are still learning, still honing your skills and powers, and the dark side looms nearby, waiting to corrupt you if you take the quick and easy path.
Objectives:
A Quote:
"I'm not afraid."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.19), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 10:58 am    Post subject: Reply with quote

BOUNTY HUNTER
You capitalizes on the vendettas of others, tracking down fugitives for their enemies, their masters, or simply for justice. You have reservations about taking lives unnecessarily. Which okay, since Some employers reserve that pleasure for themselves, or plan to give the quarry a more or less fair trial. You respect your profession and don't take kindly to those who make bounty hunting look bad, like killing innocents indiscriminately or betraying an employer.

DEXTERITY 4D
KNOWLEDGE 2D+2

Intimidate
MECHANICAL 2D+2
PERCEPTION 3D

Investigation, (s) search: track, sneak
STRENGTH 3D+2
TECHNICAL 2D

Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Bounty hunter armor (+1D vs damage), blaster rifle (5D) and/or blaster pistol (4D), comlink, datapad, bindercuffs, 750 credits.
Background:
Personality:
Goals:
A Quote:
"Easy or hard, your call."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.209-210), Star Wars the Roleplaying Game D20 Revised (p.264-264), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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shootingwomprats
Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 11:01 am    Post subject: Reply with quote

CRIME LORD
In the underworld, someone always rises the to top, either through vision, organization, or sheer intimidation and you aim to be that someone. But the life of a crime lord isn't for the timid, you wage a daily struggle not only to stay on top and stay alive. Your not necessarily bent on corrupting society to make a profit. You use your criminal connections to wage lucrative guerilla wars against tyrants and despots. Like the other heads of a criminal empire you have as much to fear from a gang war as internal dissent and ambitious underlings. Even with altruistic intentions you sometimes learn the hard way that your troops are more interested in power and wealth than saving the galaxy from greater evils.

DEXTERITY 3D
KNOWLEDGE 3D+2

Intimidate, law enforcement, streetwise
MECHANICAL 3D
PERCEPTION 3D+1

Con, investigation, persuasion
STRENGTH 3D
TECHNICAL2D

Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Blaster (4D), comlink, datapad, 1,200 credits.
Background:
Personality:
Goals:

A Quote: "No matter what I do, they always pull me back in."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.210-211), Star Wars the Roleplaying Game D20 Revised (p.266-267), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 11:30 am; edited 1 time in total
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Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 11:02 am    Post subject: Reply with quote

ELITE TROOPER
You have advanced combat training and are more than a mere soldier. Highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in a stealthy insertion into enemy territory. You're a crack shot and when the fighting gets brutal, you can dispatch foes using hand-to-hand as easily as you do with a blaster. You rely on skill and ingenuity more than sheer force, and accept when you card gets punched it will probably include a violent end-preceded by a lifetime of adrenaline-filled excitement.

DEXTERITY 3D+2
Blaster, dodge, melee combat, vehicle blasters, running
KNOWLEDGE 3D+2
Survival
MECHANICAL 2D+2
PERCEPTION

Hide, search, sneak
STRENGTH 3D
Brawling, climbing/jumping
TECHNICAL 2D
Demolitions, security
Special Abilities: None
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Trooper armor (+1D vs damage), blaster rifle (5D), vibroknife (STR+1D), backpack, 500 credits.
Background:
Personality:
Goals:

A Quote: "And there I was with a group on some Outer Rim slog planet, no, no, really, this happened, now shut up while I tell my story."
Connection With Characters:
Source:
Star Wars the Roleplaying Game D20 (p.211-213), Star Wars the Roleplaying Game D20 Revised (p.270-272), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


Last edited by shootingwomprats on Thu Feb 20, 2020 11:31 am; edited 1 time in total
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Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 11:03 am    Post subject: Reply with quote

STARFIGHTER ACE
You feel most at home in the cockpit of a starfighter and use your mastery of the Force in the exhilarating art of starfighter combat. Using your connection to the Force, you can weave effortlessly through asteroid fields, dodge storms of enemy laser fire, execute death-defying combat maneuvers, and overcome entire squadrons of enemy craft as easily as you breathe.

DEXTERITY 3D
KNOWLEDGE 2D
MECHANICAL 4D

Starfighter piloting, starshup gunnery, starship shields
PERCEPTION 4D
STRENGTH 3D
TECHNICAL 2D

Starfighter repair
Special Abilities: None
Move: 10
Force Sensitive?
Force Points:
1
Dark Side Points: 0
Character Points: 5
Equipment: Flightsuit, blaster (4D), comlink, 500 credits, starfighter.
Background:
Personality:
Goals:
[b]A Quote:
"Tower this Bird Dog 1 requesting a flyby..."
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.212-231), Star Wars the Roleplaying Game D20 Revised (p.279-280), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter


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Rear Admiral
Rear Admiral


Joined: 11 Sep 2013
Posts: 2686
Location: Online

PostPosted: Thu Feb 20, 2020 11:05 am    Post subject: Reply with quote

OFFICER
You are comfortable in command and willing to make tough decisions when your men need guidance. You have learned to make hard decisions without hesitation, and agonize over your decision only when lives are no longer at stake. Very few officers earn the universal respect of their troops and their superiors, but you understand the concepts of leadership and valor, like breathing it comes naturally to you.

DEXTERITY 3D
KNOWLEDGE 3D+2

Intimidation, tactics
MECHANICAL 2D+1
PERCEPTION 4D

Command, con, persuasion
STRENGTH 3D
TECHNICAL 2D

Special Abilities: None
Special: Must belong to an organization with a military or paramilitary division . Examples include the Trade Federation, the Old Republic, the Galactic Empire, the Rebellion, and the New Republic.
Move: 10
Force Sensitive?
Force Points: 1
Dark Side Points: 0
Character Points: 5
Equipment: Military uniform, comlink, datapad, blaster pistol (5D), 500 credits.
Background:
Personality:
Goals:
A Quote:
"Beta group lay down fire here, keep them hopping. Alpha, while they are taking up your suck, circle around to the blindside here, when I give the signal, rain down retribution on these dogs!"
Connection With Characters:
Source: Star Wars the Roleplaying Game D20 (p.213-214), Star Wars the Roleplaying Game D20 Revised (p.278-279), D6 mechanics by +Oliver Queen
_________________
Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
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