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Kit-bash &/or Scratch-build Vehicles and Ships
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StarPadre
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Joined: 08 Jun 2011
Posts: 88

PostPosted: Mon Jun 15, 2020 2:12 pm    Post subject: Reply with quote

This one has stats that were tweaked by ShootingWomprats during my previous, brief foray onto this site, and then were again tweaked by myself. As the stats have changed considerably, I want to include it on this list though ...

[21.] RLASV, Repulsorlift Light Armoured Scout Vehicle [Imperial]



Modelling Notes:
Basically a WW2 German armoured scout vehicle with the wheels removed!

Campaign Background:
Commonly employed in the combat scout companies attached to Imperial repulsor tank regiments and battalions and alongside speeder bikes. It carries a sophisticated array of sensors and communication equipment. Often used as a communication hub between units, the RLASC Type T4 as an encrypted communication range of 100 km and be used to bounce or communications between assets in the field.

Stats:
Craft: Argeb Industries Type T4
Type: Repulsorlift Light Armoured Scout Vehicle
Scale: Speeder
Length: 9m
Skill: Repulsorlift Ops: RASV
Crew: 2 (pilot, gunner/sensors/comms operator)
Passengers: None
Cargo Capacity: 20 Kg; 800 kg external
Cover: Full
Altitude Range: Ground up to 8m
Maneuverability: 1D+1
Move: 80; 240Kmh
Body Strength: 3D
Sensors:
- Passive: 1800m/0D
- Scan: 3km/1D
- Search: 5km/2D
- Focus: 250m/4D+1

Weapons

1 Light Laser Cannon
Fire Arc: Turret
Crew: 1 (gunner)
Skill: Vehicle Blasters
Scale: Vehicle
Fire Control: 2D
Range: 50 100/200/500m
Damage: 3D+1

1 Heavy Blaster
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Scale: Character
Fire Control: 2D
Range: 3-50/120/300
Damage: 4D

1 Laser
Fire Arc: Front
Crew: 1 (gunner)
Skill: Vehicle Blasters
Scale: Vehicle
Fire Control: 1D
Range: 50-300/800/1.5 km
Damage: 4D+2

Game Notes:
The character scale blaster is in a small pillbox emplacement on the turret. Arc of fire is never more than Front, Right, Left of current position of main laser cannon.
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Xain Arke
Commander
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Joined: 19 Sep 2010
Posts: 285

PostPosted: Sun Jun 21, 2020 10:01 am    Post subject: Reply with quote

I really like the RLASV, looks like something the Imperials would field on Hoth. Not sure about the Ski Rack though Very Happy
(I'm guessing that is the sensor and communication array mentined in the writeup)

Have to say, I really love those two little dudes in the pic, the one with the red shoulder is especially awesome. They
remind me of a cross between a Stormtrooper and a Space Marine
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Ray
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Joined: 31 Oct 2003
Posts: 1512
Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way

PostPosted: Sun Jun 21, 2020 1:50 pm    Post subject: Reply with quote

Xain Arke wrote:
I really like the RLASV, looks like something the Imperials would field on Hoth. Not sure about the Ski Rack though Very Happy
(I'm guessing that is the sensor and communication array mentined in the writeup)
That's most likely exactly what it is. Makes it hard for the turret to shoot to the rear, but, well, the Imperials have always been about "Attack, Attack, Attack!"
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 13462
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jun 21, 2020 2:02 pm    Post subject: Reply with quote

If the overhead rack was on the original model, a more likely reason for it is improvised spaced armor to defend against plunging artillery shells. Most armored vehicles have their weakest armor on the turret roof, and while it was next to impossible for an artillery round to be deliberately aimed to hit the turret roof, it did sometimes happen due to random chance. A welded-on metal grid umbrella would prematurely detonate any high-explosive rounds.

It's difficult to say whether or not this would be the case in the SWU, though. My first thought, seeing as how this is a recon vehicle, would be to make this some aspect of a sensor mask system.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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StarPadre
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Joined: 08 Jun 2011
Posts: 88

PostPosted: Sun Jun 21, 2020 7:25 pm    Post subject: Reply with quote

The original model was an Airfix model of a German WW2 armoured communications car and the 'ski rack' was indeed a radio antennae array.

I think it was the Sd.Kfz.263 6-rad. (Can you see why I went with 'RLASV' to mimic the letter-heavy designation of the 'original'?)

See the information on https://tanks-encyclopedia.com/category/ww2-german-armored-cars/

The huge frame antenna was apparently known as “mattress” (ger. “matratze”). I know Xian Arke said he didn't like it, bit bizarrely it's my favourite part about the model.

BTW, Xain Arke, the 15mm lead figures are 'Imperials' from Tabletop games. They were, in the 1980s, the closest I could get to stormtroopers in 15mm, and so I just painted them white and said they were! I liked 15mm figures 'cos they made converted 20mm scale vehicles look a bit more impressive!

BTW: This armoured car looks weedy compared with the troopers, but I always imagined it as speeding ahead with wings of scout troopers on speeder bikes, almost like an enclosed, armoured, two person speeder bike itself!
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StarPadre
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Joined: 08 Jun 2011
Posts: 88

PostPosted: Wed Jun 24, 2020 11:38 am    Post subject: Reply with quote

[22.] Heavy Repulsorlift Tank [IMPERIAL]



Modelling Notes:
Basically cheap ‘pound shop’ plastic toy tanks with the tracks and wheels torn off! Simple!

Campaign Notes:
Big tanks for ground battles, usually employed by the Imperial army rather than Stormtooper regiments.

Stats:
Craft: HRT Type 4
Type: Repulsorlift Combat Vehicle
Scale: Speeder
Length: 12.5m
Skill: Repulsorlift Operation: HRT
Crew: 2;3
Passengers: 4 (if provision has been made)
Cargo Capacity: 200 Kg
Cover: Full
Altitude Range: Ground - 4m
Maneuverability: 1D
Move: 50; 135 Kmh
Body Strength: 5D

Weapons:
One Heavy Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 1D+2
Range: 50-500/1/2Km
Damage: 5D
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Raven Redstar
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Joined: 10 Mar 2009
Posts: 2353
Location: Pullman, WA

PostPosted: Wed Jun 24, 2020 2:48 pm    Post subject: Reply with quote

Ooh! I wish they'd had more repulsor tanks in the Star Wars movies.
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Xain Arke
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Joined: 19 Sep 2010
Posts: 285

PostPosted: Wed Jun 24, 2020 3:12 pm    Post subject: Reply with quote

Those cheap toy tanks are remarkably effective as repulsor tanks. Excellent chose in base material and awesome work StarPadre

The stats seem pretty well balanced too Smile

Quote:
I wish they'd had more repulsor tanks in the Star Wars movies.


The TX-225 GAVw "Occupier" combat assault tank from Rogue One was supposed to be a repulsor tank originally, but ended up being tracked for
whatever reason. I guess maybe budget or time crunch reasons.
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StarPadre
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Posts: 88

PostPosted: Wed Jun 24, 2020 5:26 pm    Post subject: Reply with quote

I had forgotten about the TX-225 GAVw Xain Arke. Real shame that wasn't repulsorlift!

...

[23.] Medium Repulsorlift Tank [IMPERIAL]


Modelling Notes:
An Airfix WW2 Russian tank, I think, made into a ‘grav tank’ (Traveller) then counted as a repulsorlist tank in my Star Wars games.

Campaign Notes:
A medium tank for ground battles, usually employed by the Imperial army rather than Stormtooper regiments.

Stats:
Craft: MRT Type 2
Type: Repulsorlift Combat Vehicle
Scale: Speeder
Length: 11.5m
Skill: Repulsorlift Operation: MRT
Crew: 2;1
Passengers: 2 (if provision has been made)
Cargo Capacity: 50 Kg
Cover: Full
Altitude Range: Ground - 6m
Maneuverability: 0D
Move: 60; 170 Kmh
Body Strength: 4D+2

Weapons:
One Medium Blaster Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle Blasters
Fire Control: 1D+2
Range: 50-300/600/1.4Km
Damage: 4D+2

One Medium Repeating Blaster (Character Scale)
Fire Arc: Front
Crew: 1
Skill: Repeating Blaster
Fire Control: 1D
Range: 3-80/130/330
Damage: 6D
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Xain Arke
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Joined: 19 Sep 2010
Posts: 285

PostPosted: Fri Jun 26, 2020 3:21 pm    Post subject: Reply with quote

That Medium Repulsorlift Tank is very Star Warsy to me. The shape of the main body reminds me of the image used in the Wookieepedia
entry for the Imperial 1-H Repulsor Tank.

Simple but effective conversion, excellent Smile

The stats are nice too. I definitely approve of how it is tanky enough, but not so tough that PC's couldn't defeat it with concerted effort.
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StarPadre
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Posts: 88

PostPosted: Fri Jun 26, 2020 3:28 pm    Post subject: Reply with quote

This one, being the lightest of the three categories, may then please you more Xain Arke!

...

[24.] Armoured Light Combat Unit [IMPERIAL]
(aka Light Repulsorlift Tank)



Modelling Notes:
An Airfix tank, but I cannot recall what kind, made into a ‘grav tank’ (for Traveller) then counted as a repulsorlist tank in my Star Wars games.

Campaign Notes:
As light as a armoured-combat repulsorlift vehicle gets. Employed by the Imperial army, often in difficult terrains or against more primitive beings.

Stats:
Craft: ALCU [Model 3]
Type: Repulsorlift Combat Vehicle
Scale: Speeder
Length: 8m
Skill: Repulsorlift Operation: ALCU
Crew: 2
Passengers: 1 (cramped)
Cargo Capacity: 20 Kg, 80 kg if no passenger
Cover: Full
Altitude Range: Ground - 8m
Manoeuvrability: 1D
Move: 60; 170Kmh
Body Strength: 4D

Weapons:
One Heavy Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Heavy Blaster
Fire Control: 1D
Range: 50 - 250/1Km/2Km
Damage: 4D


Last edited by StarPadre on Thu Jul 02, 2020 11:28 am; edited 1 time in total
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StarPadre
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Joined: 08 Jun 2011
Posts: 88

PostPosted: Sun Jun 28, 2020 7:18 am    Post subject: Reply with quote

[25.] Light Utility Repulsorlift Skiff / Cargo Carrier [IMPERIAL]



Modelling Notes:
A cheap, soft polystyrene WW2 model, of a WW2 landing craft I think. I got two. No conversion done as it came in four pieces – door, seat, gun, body. I thought it looked right without conversion!

Campaign Notes:
Very much a cheap utility craft, used by the Imperial army to lug supplies around to smaller outposts or with large bases.

Stats
Craft: LURS (Model 2)
Type: Light Repulsorlift Skiff
Scale: Speeder
Length: 7.5 meters
Skill: Repulsorlift operation: Light Skiff
Crew: 1
Passengers: 5
Cargo Capacity: 2 metric tons (instead of passengers)
Cover: 1/2
Altitude Range: Ground level - 12 meters
Cost: Not available for sale
Maneuverability: 0D
Move: 60; 170Kmh
Body Strength: 2D

Weapons:
Medium Blaster Cannon (optional)
Fire Arc: Front
Skill: Vehicle blasters
Fire Control: 0D
Range: 50 100/250/500
Damage: 3D
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Xain Arke
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Joined: 19 Sep 2010
Posts: 285

PostPosted: Thu Jul 02, 2020 11:15 am    Post subject: Reply with quote

Quote:
This one, being the lightest of the three categories, may then please you more Xain Arke!


It's amazing how effective simple conversions and a suitible paint job can
alter a model into something sci-fi. Great work as always StarPadre

Quote:
Light Utility Repulsorlift Skiff / Cargo Carrier [IMPERIAL]


Wow, I think I owned that same landing craft model as a child, or one that was virtually identical Very Happy

It does work unconverted as a repulsor landing craft. Those lander things in the Force Awakens aren't far removed from a basic WW2 Landing Craft either.

Really enjoying all your model conversions
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StarPadre
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Posts: 88

PostPosted: Thu Jul 02, 2020 11:30 am    Post subject: Reply with quote

Thanks Xain Arke. I think I am gonna take the plunge and 'work-up' one of my adventure scenarios.

I have a deal of scanning, editing and 'fiddling about' ahead of me. Hopefully it'll be much more fun than random vehicles and planet descriptions.


Last edited by StarPadre on Thu Jul 02, 2020 3:35 pm; edited 1 time in total
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Xain Arke
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Joined: 19 Sep 2010
Posts: 285

PostPosted: Thu Jul 02, 2020 2:46 pm    Post subject: Reply with quote

Quote:
Hopefully it'll be much more fund than random vehicles and planet descriptions.


But...but...but those ARE fun... Crying or Very sad (I guess you meant fun Wink)

Cool, Look forward to what you post up. Good luck and fairwind with the scanning and stuff, I know how much sorting out old gaming stuff can suck.
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