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Darewildes Cadet


Joined: 12 Dec 2022 Posts: 6
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Posted: Fri Jul 18, 2025 2:00 pm Post subject: Force Powers: Relationship and Proximity |
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Just a quick question, do you add both of these modifiers to a force power skill check every time?
Example: A user is trying to use telekinesis against Darth Vader. They are in line of sight but not touching so it is +2. Though they have never met, and are only known by Reputation, so they would be +15.
For at total of +17 to the force power skill check.
To me, my gut feeling is that isn't how it works. It would be one or the other, or would it just depend on the force power? |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14354 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jul 18, 2025 2:28 pm Post subject: |
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Not all powers get proximity modifiers, and mnot all have both the proximity and relationship mods. _________________ Confucious sayeth, don't wash cat while drunk! |
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Darewildes Cadet


Joined: 12 Dec 2022 Posts: 6
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Posted: Fri Jul 18, 2025 3:07 pm Post subject: |
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I just realized I posted this in the wrong section so sorry about that!
I was wondering if it would be case by case. As it didn't make sense to me that say Absorb/Dissipate Energy's difficulty against Force lightning would be increased if the character didn't know the person using force lightning on them. |
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pakman Commander


Joined: 20 Jul 2021 Posts: 493
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Posted: Fri Jul 18, 2025 3:34 pm Post subject: |
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No.
To add on to what garhkal said - some powers already have range modifiers - for short range powers.
The other side of the hanger or in the next room.
Proximity modifiers are for LONG range things - like in orbit or another solar system.
The powers that use proximity, are usually labeled as such. _________________ SW Fan, Gamer, Comic, Corporate nerd.
Working on massive House Rules document - pretty much a new book. Will post soon.... |
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