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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 01, 2025 11:18 am Post subject: |
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Force Stun
Alter Difficulty: Moderate + target’s Strength roll
Effect: Temporarily incapacitates a target with a stunning burst of Force energy.
On a successful roll, the target is stunned for 1D rounds (unable to act; −1D to all actions).
A Very Difficult control roll may be required to avoid injuring the target unintentionally.
Required Powers: Telekinesis, injure/kill
Note: This is a nonlethal version of Force choke/kill. Especially useful when seeking to disable, not harm. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:22 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 01, 2025 11:18 am Post subject: |
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Force Illusion
Description: Creates convincing illusions using the Force, deceiving others into seeing or hearing something that isn't there.
Game Effects:
Alter Difficulty: Varies by illusion complexity: Simple (15), Complex (25), Sound + Visual (30+)
Opponents resist with Perception or Control (whichever is higher).
Illusions cannot cause physical damage but may distract, terrify, or confuse.
Breaks immediately if the illusion is disbelieved or fails to make sense in context. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:21 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 01, 2025 11:19 am Post subject: |
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Force Destruction (Dark Side)
Description: A powerful, explosive burst of pure dark side energy that can disintegrate matter and devastate surroundings.
Game Effects:
Alter Difficulty: Very Difficult (25) or Heroic (35) depending on scale.
Radius effect: 1–3 meters (may increase with power level).
Damage: 6D+ or higher energy damage; counts as energy for soak.
Requires Dark Side Point and heavy GM discretion due to destructive nature. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:20 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 01, 2025 11:19 am Post subject: |
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Precognition (Battle Variant)
Description: An immediate foresight into danger, allowing brief glimpses into the future to react faster in battle.
Game Effects:
Sense Difficulty: Moderate (15)
Effect: Grants +2D bonus to reaction skills (dodge, brawling parry, melee parry, etc.) for 3 rounds.
Can stack with danger sense if both powers are active.
Often interpreted as a Battle Sense variant with a narrower focus. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:20 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 01, 2025 11:20 am Post subject: |
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Force Empathy
Sense Difficulty: Easy to Heroic (depends on emotional complexity, distance, or concealment)
Effect: This power allows the Force user to sense the emotions, intentions, or pain of another being. It is a passive, intuitive technique often used by Jedi Consulars or healers to connect emotionally or spiritually.
Game Mechanics: Success allows the user to read surface emotions (Easy), emotional turmoil (Moderate), concealed feelings (Difficult), or complex internal states (Very Difficult–Heroic).
Can be used to:
Detect fear, hatred, doubt, sorrow, or conflict
Calm or comfort a subject (adds +1D to their willpower or stamina vs. fear/pain)
Sense emotional deception (adds +1D to user’s opposed rolls vs. con)
Duration: 1 minute (or 5 rounds) per success level
Required Powers: Life sense, Receptive telepathy
Notes: Always considered a light side power unless used manipulatively.
Particularly useful for reading conflicted targets, such as those considering betrayal or hiding secrets. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:19 am; edited 1 time in total |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 01, 2025 11:20 am Post subject: |
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Battlemind
Description: Enhances the user's mental resolve and instinctive combat prowess, allowing them to better focus under pressure.
Game Effects:
Control Difficulty: Easy (10)
Duration: 1 minute per 5 points rolled above target.
Grants +1D to Willpower, +1D to attack rolls in melee or lightsaber combat.
Cannot stack with affect mind or other will-based boosts. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter
Last edited by shootingwomprats on Tue Aug 26, 2025 10:19 am; edited 1 time in total |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Sat Aug 02, 2025 8:28 am Post subject: |
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Did you create these Force powers from information listed in Galaxy of Intrigue? I might include some in my work, but I think a great number of them has already been converted in other PDF or I made my own version. |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Mon Aug 25, 2025 8:25 pm Post subject: |
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Also, the powers you listed here don't have indicators Control, Sense, Alter, or a combination of the two. |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Mon Aug 25, 2025 8:37 pm Post subject: |
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Forceally wrote: | Also, the powers you listed here don't have indicators Control, Sense, Alter, or a combination of the two. |
Ugh I dix that, thanks for the assist. Btw, my Witches of Dathomir a Star Wars Sourcebook is about done. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Mon Aug 25, 2025 8:53 pm Post subject: |
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shootingwomprats wrote: | Forceally wrote: | Also, the powers you listed here don't have indicators Control, Sense, Alter, or a combination of the two. |
Ugh I dix that, thanks for the assist. Btw, my Witches of Dathomir a Star Wars Sourcebook is about done. |
What I said about some of the powers in this thread also applies to some of the Sorcerers of Rhand powers. For some, you only have a descriptor as a twisted version of an already known power or a more powerful version of a previous Rhand power. That's it. I mentioned it in that thread too.
Witches of Dathomir Sourcebook? You're expanding on what's presented in the Cracken's Threat Dossier and adding what's been covered in the other sourcebooks?! As I said before, they need a drooling emoticon. I've already decided to announce the total restructuring of the Blazing Chain and Rhand sections of my work. Those who have the 10th edition should keep it if they wish to keep the versions I made. That might apply to the Witches of Dathomir and Nightsisters sections as well. I'll probably be integrating your work into mine and of course making the appropriate references as well. Or I might even remove those chapters all together. I got to see how it goes. |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Tue Aug 26, 2025 11:58 pm Post subject: |
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shootingwomprats wrote: | False Kadann
Type: Bimm Imperial Intelligence Charlatan Prophet
Age: 44 Height: 1.34 m Weight: 46 kg
Appearance: Child‑sized but bearded Bimm in flowing black “prophet” robes trimmed with gold; carries an ornate walking stick that conceals a hold‑out blaster. His song‑like voice pitches from soothing hymns to doom‑laden “prophecies” at will.
DEXTERITY 3D
Blaster 4D+1, dodge 4D, Sleight of hand 5D+1
KNOWLEDGE 4D+1
Bureaucracy 6D+1, planetary systems 5D+2, scholar: dark‑side lore 5D, Streetwise 6D
MECHANICAL 2D+2
Communications 4D+2, repulsorlift operation 3D+1, sensors 4D
PERCEPTION 4D+1
Bargain 5D+2, con 6D+2, disguise 5D, Forgery 6D+1, investigation 5D+2, persuasion 5D+1, search 5D, sneak 5D+2, storytelling 4D+2
STRENGTH 1D+2
Brawling 2D+1
TECHNICAL 2D
Computer programming/repair 3D+1, encryption 2D+2, security 3D+1
Special Abilities
Harmonious Speech: When singing in Bimmini, adds +1D to Bargain or Persuasion rolls with non‑hostile listeners.
Move: 12
Force Points: 1
Dark Side Points: 3
Character Points: 6
Equipment: Ornate staff concealing hold‑out blaster (3D), vox‑amplifier torque (projects song‑speech), encrypted datapad of Imperial intel, black “Prophet of the Dark Side” vestments adorned with false sigils, 8 000 credits in bribes and hush‑money.
Background: Once a humble Bimm bard, Felean was recruited by Imperial Intelligence for his gift of song and persuasion. Masquerading as the Supreme Prophet “Kadann,” he issues doom‑laden predictions based on classified intel funneled to him by agents. When visions risk failure, other operatives commit bribery—or murder—to ensure they come true, cementing the Church of the Dark Side’s grip on frightened citizens.
Personality: Silken‑voiced, theatrically ominous, yet privately cynical. Delights in manipulating crowds with “holy” pageantry.
Objectives:
Maintain the façade of omniscience to keep the Church—and its funding—alive.
Gather ever more intel to craft self‑fulfilling prophecies for the Empire.
Eliminate anyone who discovers the ruse before they can expose him.
A Quote: “I have foreseen the traitors’ downfall—unless, of course, they purchase absolution.”
Source: Galaxy of Intrigue (p.111) |
I looked the guy up on the Wook. It says the guy's real name is Rajah Ubooki. |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Wed Aug 27, 2025 12:02 am Post subject: |
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shootingwomprats wrote: | Filii Bitters
Type: Slicer and Smuggler
Age: 24
Height: 1.78 m. Weight: 71 kg.
Appearance: Wiry frame, scruffy brown hair, keen blue eyes, often wearing a grease-smeared jumpsuit and slicing goggles slung around his neck.
DEXTERITY 3D+1
Blaster 4D+2, dodge 5D, running 4D+1
KNOWLEDGE 2D+2
Alien species 4D, planetary systems 4D, streetwise 4D+2, value 4D+1
MECHANICAL 3D
Astrogation 4D, repulsorlift operation 4D, sensors 5D+1, space transports 5D
PERCEPTION 3D+1
Bargain 4D, con 4D+2, persuasion 4D+1, search 4D
STRENGTH 2D
Brawling 2D+2, stamina 3D
TECHNICAL 3D+2
Computer programming/repair 6D+1, droid programming 5D, droid repair 5D+1, security 6D, (A) Slicing 1D
Move: 10
Force Points: 1
Character Points: 7
Equipment: Slicing datapad with neural interface, security spike kit, encrypted comlink, tool belt with multitools, DL-18 blaster pistol (4D), smugglers' jumpsuit (provides basic tool storage and light heat insulation)
Background: Filii Bitters grew up on a tech-heavy trade moon near Kuat, where he fell in with smugglers and learned how to crack systems before he could legally drink. He was eventually hired aboard the Drunk Dancer, where his slicing skills became crucial to navigating Imperial networks and hacking security systems. During the second Battle of Kashyyyk, he rerouted a Separatist warship to destroy an Imperial cruiser, helping Wookiees escape.
Personality: Cocky but good-natured, Filii is brave in the face of danger but tends to joke to cover nerves. His infatuation with Olee Starstone has made him reckless at times, but he’s loyal and quick-witted.
Objectives: Win Olee’s heart, make a name for himself in the underworld as the galaxy’s greatest slicer, and stick it to the Empire wherever he can.
A Quote: “Hold on—I just need 30 seconds and a steady signal, and this destroyer's going to punch itself in the face.”
Source: Galaxy of Intrigue (p.113) |
According to the Wook, his name is Filli Bitters |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Thu Aug 28, 2025 11:50 pm Post subject: |
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shootingwomprats wrote: | Nym (as of 32 BBY)
Type: Feeorin Pirate and Resistance Hero
Age: 86 Height: 2.1 m Weight: 135 kg
Appearance: Massive and intimidating, Nym has a hulking frame, a cranial crest, and long facial tendrils. His armor is scorched from many battles.
DEXTERITY 3D+2
Blaster 5D+2, dodge 5D, melee combat 5D+1, melee parry 4D+2, running 4D+1
KNOWLEDGE 2D+2
Alien species 3D+2, intimidation 5D+2, planetary systems 4D+2, streetwise 5D, survival 4D+1, tactics 5D, bureaucracy (Trade Federation) 3D+1
MECHANICAL 3D+2
Astrogation 5D+1, capital ship gunnery 5D, repulsorlift operation 5D+2, sensors 5D, space transports 6D+1, starship gunnery 6D
PERCEPTION 3D
Bargain 4D+1, command 5D+2, con 3D+1, persuasion 4D+2, search 4D+1, sneak 4D
STRENGTH 4D+2
Brawling 6D, climbing/jumping 5D+1, lifting 5D+2, stamina 6D
TECHNICAL 3D+2
Armor repair 4D+2, blaster repair 5D, capital ship repair 4D+1, computer programming/repair 3D+2, demolition 5D, first aid 4D+2, space transports repair 5D
Special Abilities:
Low-Light Vision: Feeorin can see twice as far as a human in dim light.
Endurance: May re-roll any failed stamina roll once.
Story Factors:
Bad Reputation: Feeorin are often regarded as dangerous or evil by default, leading to mistrust and suspicion on many worlds.
Move: 10
Force Points: 2
Dark Side Points: 1
Character Points: 9
Equipment: Blast armor, modified heavy blaster pistol, vibroblade, remote detonators, pirate communicator, datapad, various explosive charges.
Background: Nym rose from the criminal underworld to become a powerful pirate warlord. Though feared throughout the Outer Rim, he proved instrumental during the Trade Federation blockade of Naboo, striking convoys and helping allied forces like Rhys Dallows and Vana Sage fight against overwhelming odds.
Personality: Gruff, aggressive, and intolerant of cowardice or betrayal. Nym is fiercely loyal to those who earn his trust and harbors a burning hatred for oppressive institutions like the Trade Federation.
Objectives: To see the Trade Federation dismantled, to build a haven for independent worlds and pirates alike, and to protect those few he considers family.
A Quote: "I’m not in this for the credits anymore... I’m in it for payback."
(as of 22 BBY – Clone Wars Begins)
Type: Pirate Warlord, Outer Rim Renegade
Astrogation 4D+2, blaster 6D, brawling 4D+2, capital ship gunnery 4D+1, command 6D, Computer programming/repair 4D+2, demolition 5D+2, intimidation 6D, melee combat 4D, space transports 6D+2, starship gunnery 6D+1, tactics 3D+2,
Survival: 5D+1
Force Points: 2
Dark Side Points: 1
Character Points: 12
Equipment: Heavy blast armor, vibroblade, modified blaster pistol, pirate transponder codes, explosive charges, tactical scanner
(as of 19 BBY – Rise of the Empire, post-Separatist)
Type: Pirate Commander, Hunted by the Empire
Astrogation 5D+1, brawling 5D+2, capital ship gunnery 4D+1, computer programming/repair 4D, melee combat 5D+1, survival 5D+1, tactics 3D+2
Force Points: 2
Dark Side Points: 1
Character Points: 10
Equipment: Blaster pistol, heavy vibroblade, pirate armor (+1D physical, +1 energy), datapad, hyperspace-modified bomber, encrypted commlink
Force Points: 2
Dark Side Points: 2
Character Points: 15
Equipment: Heavily modified freighter (Havoc), ion mines, encrypted holo-com, droid repair tools, slicer gear
(as of 0 BBY – Age of Rebellion)
Type: Veteran Raider and Resistance Ally
Astrogation 6D, brawling 6D+1, capital ship gunnery 5D, computer programming/repair 4D+2, melee combat 6D, survival 6D, tactics 4D+1
Force Points: 2
Dark Side Points: 1
Character Points: 15
Equipment: Command-modified Firespray gunship, vibro-axe, blaster carbine, battle armor (+2D physical, +1D+1 energy), coded tactical maps, smuggler’s databank
Force Points: 3
Dark Side Points: 1
Character Points: 17
Equipment: Battle-worn armor, privateer codes, mission dossier from Rebel command, encrypted transmitter, concealed blaster
Source: Galaxy of Intrigue (p.114-115) |
You made a bunch of mistakes on this one. The errors will be listed in sequence 32 BBY-22 BBY-19 BBY-0 BBY
Astrogation went from 5D+1 to 4D+2 to 5D+1 to 6D.
Brawling went from 6D to 4D+2 to 5D+1 to 6D+1
Capital ship gunnery went from 5D to 4D+1 to 4D+1 to 5D
Computer programming/repair went from 3D+2 to 4D+2 to 4D to 4D+2
Melee combat went from 5D+1 to 4D to 5D+1 to 6D
Tactics went from 5D to 3D+2 to 3D+2 to 4D+1 |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1108
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Posted: Fri Aug 29, 2025 9:49 pm Post subject: |
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Why do you have two stats for Belindi Kalenda and Jan Ors? |
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shootingwomprats Vice Admiral


Joined: 11 Sep 2013 Posts: 3263 Location: Online
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Posted: Fri Aug 29, 2025 10:05 pm Post subject: |
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Forceally wrote: | Why do you have two stats for Belindi Kalenda and Jan Ors? |
Because the site would not let me delete them. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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