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D6 Conversion Unknown Regions Ultimate Addendum
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shootingwomprats
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PostPosted: Sun Aug 10, 2025 2:51 pm    Post subject: Reply with quote

Sando's Heavy
Type: Veteran extra (scattergunner & breacher)
Age: 30s Height: ~1.9 m Build: stocky in a scarred visor

DEXTERITY 3D
Blaster (scattergun) 5D, dodge 3D+1
KNOWLEDGE 2D+1
Intimidation 3D
MECHANICAL 2D+1
PERCEPTION 2D+2
Search 3D
STRENGTH 3D+1
Brawling 4D
TECHNICAL 2D
Demolitions 3D

Story Factors:
Door First, Questions Later.
Loyal to Sando if paid and pointed.

Move: 10
Character Points: 4

Equipment: Scattergun (damage 5D at short; cone option as above), 3× breaching charges (5D vs doors), visor (eye/face protection), bandolier of shells, utility belt, comlink.

Apex Shadow
Type: Aristocratic scout/bodyguard
Appearance: Fine travelwear over elegant armorweave; quiet steps, colder eyes.

DEXTERITY 3D
Blaster (pistol) 4D, dodge 3D+1, melee parry 3D
KNOWLEDGE 3D
Intimidation 3D+1, scholar (Sith lore) 3D
MECHANICAL 2D+1
PERCEPTION 3D
Command 3D, con 3D, search 3D+1, sneak 3D+1
STRENGTH 3D
Brawling 3D
TECHNICAL 2D+2

Special Abilities:
Aristocratic nerve: When the shadow would suffer a Stun result, they may spend 1 Character Point to ignore that single Stun. (No effect on Wounded or worse.)

Move: 10
Dark Side Points: 1
Character Points: 4

Equipment: Blaster pistol (4D), climbing line, elegant armorweave vest (+1 vs physical), compact comlink, pocket light.

Tactics: Approaches via high ground, opens from half-cover, targets rope-tenders/divers or whoever carries the manifest; withdraws if Wounded and isolated.
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PostPosted: Sun Aug 10, 2025 2:51 pm    Post subject: Reply with quote

Sando's Vorena Canyon Map
Model: "Sando’s Cut" cartographic grid (Volik canyons, current)
Type: Terrain map & routebook (local navigation aid)
Skill: survival (route-finding), search (entrance spotting), communications (beacon filtering)
Cost: 1,500–4,000 cr (black market copies 600–1,200 cr)
Availability: 3, R
Range: Area coverage (Vorena canyons)
Game Notes: While on Volik canyons, holders gain +1D to a single survival (route-finding) or search (finding cave mouths, old vents, hidden paths) roll per scene; reduce environmental navigation difficulties by one step once per day when following a mapped path. On a Wild Die 1 during a map-assisted roll, hit a cave-in or washed-out segment: lose 10–60 minutes unless a second survival roll at Moderate (11–15) is passed.
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PostPosted: Sun Aug 10, 2025 2:52 pm    Post subject: Reply with quote

Nashuaga Cargo Manifest (encrypted)
Model: Nashuaga Bill of Lading Holo-slate
Type: Encrypted cargo manifest & transfer memo
Skill: Encryption (Technical), languages (Knowledge)
Cost: No market; black-market appraisal 500–2,000 cr
Availability: 3, R
Range: Self
Game Notes: encryption Difficult 20 to decode; +1D if using a Gale cipher rod. Reveals item: “Old white mask, cultural curio” → “Transferred: Captain’s secret stash (Tooth file, blind vent 17-b)” with partial grid.
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PostPosted: Sun Aug 10, 2025 2:53 pm    Post subject: Reply with quote

Volik Mule-6 Flatbed
Craft: Volik Mule-6 Flatbed
Type: Industrial repulsor cargo truck
Scale: Speeder
Length: 6.2 meters
Skill: Repulsorlift operation
Crew: 1 (driver) + 1 (winch/rigger)
Crew Skill: repulsorlift operation 4D, sensors 3D, vehicle blasters 3D (if armed)
Passengers: 4 (bench + bed rail)
Cargo Capacity: 1.5 tons (bed) or tow 6 tons on sled
Cover: Full (cab), 1/2 (bed)
Altitude Range: Ground hover to 2 m
Maneuverability: 1D
Move: 90; 100 kmh
Body Strength: 3D
Weapons: (optional) Light repeating blaster (pintle mount)
Fire Arc: Turret (front/left/right, −1D to rear)
Skill: vehicle blasters
Fire Control: +1D
Range: 3–50/100/200
Damage: 5D
Game Notes: Motorized cargo winch (STR 5D pull; Technical Easy 10 to rig, Mechanical Easy 10 to spool cleanly). Hard brake checks: any standing character in the bed must Dexterity Easy 10 or fall prone.
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PostPosted: Sun Aug 10, 2025 2:53 pm    Post subject: Reply with quote

Volik Mule-7 Box-Hauler
Craft: Volik Mule-7 Box-Hauler
Type: Enclosed repulsor hauler (tools & parts)
Scale: Speeder
Length: 7.1 meters
Skill: Repulsorlift operation
Crew: 1
Crew Skill: repulsorlift operation 4D
Passengers: 2
Cargo Capacity: 1 ton (compartmented)
Cover: Full
Altitude Range: Ground hover to 2 m
Maneuverability: 1D
Move: 85; 95 kmh
Body Strength: 3D+1
Weapons: None (typically)
Game Notes: Tool bay grants +1 pip to repair/security checks made using the truck’s kit while adjacent to the vehicle.
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PostPosted: Sun Aug 10, 2025 2:53 pm    Post subject: Reply with quote

Sando’s Boy (Blade-Trained Enforcer)
Type: Smuggler crew enforcer (duelist)

DEXTERITY 3D+1
Blaster (pistol) 4D, dodge 4D, melee combat (vibroblade) 5D, melee parry 4D+2
KNOWLEDGE 2D+1
Intimidation 3D
MECHANICAL 2D
PERCEPTION 3D
Con 5D, persuasion 4D+1, search 3D
STRENGTH 3D
Brawling (martial arts) 4D, stamina 3D+1
TECHNICAL 2D

Story Factors:
Crew Loyalty—up to the point the creds run out.
Flashy Duelist; likes to “teach lessons” with the flat of the blade.
Salvage Etiquette savvy (knows who to bribe, who to avoid).

Move: 10
Character Points: 5

Equipment: Vibroblade (damage STR+2D), blaster pistol (4D), armored flight suit (+1D vs physical, +1 vs energy), comlink, gloves, boot knife.
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PostPosted: Sun Aug 10, 2025 2:54 pm    Post subject: Reply with quote

Sando’s Hired Blasters (Fireteam)
Type: Veteran extra (squad of two carbineros)

DEXTERITY 3D
Blaster (carbine) 5D, blaster (pistol) 4D, dodge 4D
KNOWLEDGE 2D
MECHANICAL 2D+1
Repulsorlift operation 3D
PERCEPTION 3D+2
Search 4D+1
STRENGTH 3D
Brawling 3D+1, stamina 3D+1
TECHNICAL 2D

Move: 10
Character Points: 3

Equipment: Blaster carbines (5D), blaster pistols (4D), battle armor (+1D vs energy, +2D vs physical), comlinks, spare mags.

Tactics: Leapfrog in pairs, anchor lanes with overlapping fire, punish bunching via Splash volley. Fall back if separated (lose squad bonus). Targets rope-tenders/drivers first, then anyone with explosives.
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PostPosted: Sun Aug 10, 2025 2:55 pm    Post subject: Reply with quote

The Mask of Darth Nihilus
Type: Force artifact (mask); attunement-on-wear
Skill: Control, Sense, Alter; Willpower (resist compulsion)
Cost: Not available for sale (black-market "price" 2D×100,000 credits if it ever surfaces)
Availability: 4, X
Range: Self
Game Notes: When first donned, the wearer must make a Difficult Willpower roll. Failure indicates the mask’s hunger takes hold: the wearer is compelled (GM: strong suggestion) to keep it on and use its gifts this scene. A new Willpower roll may be attempted once per scene at +5 difficulty if the wearer has gained any Dark Side Points that scene. Grants Force-sensitivity (while worn). If not Force-sensitive, wearer becomes Force Sensitive and gains Control 1D, Sense 1D, Alter 1D (these dice are temporary, do not come from attributes, and vanish when the mask is removed). If already Force-sensitive, immediately add +1D to any two of Control, Sense, or Alter (wearer’s choice) while worn (max 6D base before situational modifiers). While worn, the wearer immediately selects six usable Force powers; at least three must be dark side powers (e.g., injure/kill, inflict pain, aura of uneasiness, fear, life detection, receptive telepathy). The wearer may re-select this list after each full rest or when the mask is donned anew. Every time the wearer activates a Force power or spends a Force Point, they gain 1 Dark Side Point. Each time the wearer activates their 3rd Force power in the same scene (and again at the 6th, 9th, etc.), they suffer one Ravaging Level. Each Ravaging Level imposes a cumulative −1D penalty to all actions (like stacking wounds) and cannot be recovered by normal rest or medpacs while the mask is worn. At −3D, treat as Incapacitated until the end of the scene (or until the mask is removed). As a full-round action, the wearer may make a Very Difficult Control roll to “feed” on ambient life: on success remove 1 Ravaging Level but all living creatures within 5 meters must resist a Moderate Stamina or suffer a Stun result; sentients are also affected with a wave of dread (−1D to all actions for one round). Using Feeding immediately adds +1 Dark Side Point. All temporary Force dice vanish. All Ravaging Levels immediately clear after 8 hours of rest without wearing the mask (or upon a successful Medical roll vs. Difficult to stabilize + one day of rest). The mask’s compulsion ends when removed. Whenever the wearer uses any Force power with the mask, anyone attempting Sense Force, life sense, or similar detection against them gains +1D to the attempt for 24 hours.
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PostPosted: Sun Aug 10, 2025 2:55 pm    Post subject: Reply with quote

Gale Scout: All stats 2D except for: Dexterity 3D, blaster 4D, dodge 3D+1, grenade 3D, melee parry 3D, planetary systems 2D+2, survival 3D, value 2D+2, communications 3D, repulsorlift operation 3D+1, Sensors 3D, Perception 3D, bargain 3D, con 3D, search 3D+1, sneak 3D+1, Strength 3D, brawling 3D, climbing/jumping 3D, stamina 3D, security 2D+2. SA: Ridge Runner (+1D climbing/jumping and search). Move: 10. Blaster carbine (5D), grapnel & line, macrobinoculars, filter-mask, short-range comlink.
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PostPosted: Sun Aug 10, 2025 2:55 pm    Post subject: Reply with quote

Gale Slicer: All stats 2D except for: Dexterity 2D+2, Dodge 3D, Knowledge 3D, bureaucracy 3D+1, languages 3D, scholar (pirate codes) 3D+1, communications 3D, con 3D, search 3D, stamina 3D, Technical 3D, computer programming/repair 4D, encryption 4D, security 3D+2. Move: 10. Hold-out blaster (3D), datapad with Gale cyphers, splice kit, short-range comlink.
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PostPosted: Sun Aug 10, 2025 2:56 pm    Post subject: Reply with quote

Volik Broker: All stats 2D except for: Dexterity 2D+2, dodge 3D, Knowledge 3D, bureaucracy 3D+1, cultures 3D, law enforcement 3D, streetwise 4D, Perception 3D+1, bargain 4D, con 4D, persuasion 4D, search 3D+1, Strength 2D+2. Move: 10. Comlink, counterfeit dock seals, cred-chit skimmer.
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