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8D-Series Smelter Droid (a la Scavenger's Guide to Droids)
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shootingwomprats
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PostPosted: Wed Aug 13, 2025 8:20 pm    Post subject: 8D-Series Smelter Droid (a la Scavenger's Guide to Droids) Reply with quote

Starting work on the D6 Conversion The Scavenger's Guide to Droids and thought I would give people a preview.

Quote:
8D-series Smelter Droid
Resembled Muuns rather than their insectoid Verpine designers to suit the majority humanoid population of the Galaxy. They were distinguished by their rather long heads though the droid units seldom interacted with sentient beings once assigned to a job. Their attenuated limbs and complex leg joints were a trademark of their Verpine creators.

An 8D was designed to operate in smelting factories on worlds as varied as Aridus and Balmorra where working conditions were too dangerous and hot for most sentient beings. Each body part was cast from high-grade Duravlex. This off-white substance's melting point was at over 4,000 degrees centigrade, but the droids seldom worked in blast furnaces over 1,650 degrees centigrade.

Their photoreceptors were small and protected, giving the droid model quite weak eyesight. An 8D also was quite strong and possessed strong stamina though this came at the cost of the droids being rather sluggish. The 8D droids were programmed to have minimal intelligence, as their main tasks were simple labor, such as mining and smelting. The droids had crude personalities and a dislike for more intelligent units, and made a point to bully weaker droids whenever possible.

8D-series smelter droid
Type: Roche 8D-series Smelting Operator
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
Machinery operation 4D
PERCEPTION 2D
STRENGTH 4D
Stamina 6D
TECHNICAL 1D
Equipped With:
Humanoid body (two arms, two legs, torso, head)
Heat-resistant durasteel molecularly bonded with kevlex chassis (4,000 degrees resistance)
Protected photoreceptors (-1D to search)
Move: 7
Size: 1.65 meters tall
Cost: 2,500 credits (new); 1,800 credits (used)
Availability: 2, F
Peronality Matrix: Elementary (minimal social routines; literal and safety-first. Near-sighted caution around hazards, terse status reporting, occasionally browbeats weaker droids)
Sources: Droids Stats (p.110-111), Scum and Villainy (p.157), Scavenger's Guide to Droids (p.68-69)


Quote:
MOD: Damage Control Droid
Search 3D
Space transports repair 3D, capital ship repair 2D+2, droid repair 2D+1, security 2D
Equipped With (add):
Damage-control sensor wand (+1D search when locating fires/hot spots/leaks/shorts)
Damage Control Suite - jury-rig (at the damaged section, roll space transports repair vs state (15/20/25/30). Success improve ship status by two levels; patch lasts 1D minutes or until re-damaged, also clear one local hazard. +10: patch lasts 1 hour, -5: you take 1 ion level of damage, retry that panel after 1 minute)
Equipment: Shipboard tool kit (proper tools), industrial fire extinguisher
Move: 10 (upgraded servos).
Cost: +1,200 parts; Droid repair (15), 2–4 hr
Availability: 2, F
Sources: Droids Stats (p.69)


Quote:
MOD: Master's Decoy
Con 2D+2, Con (disguise) 3D+1
Equipped With:
Vocoder voice-emulator
Impersonation Suite (In full disguise, clothes/cosmetics + voice, at ≥5 m or poor lighting/crowd: add +1D+2 to your con (disguise) & persuasion rolls to pass as the master (opposed by search/perception. At <5 m: add +2 pips instead. Familiar observers add +5 to oppose; obvious tells step the bonus down one tier)
Equipment: Wardrobe/cosmetic panel kit, hands (replace claws), optional humanoid leg shrouds.
Cost: 600–1,600; 2–6 hr; some parts may be R.
Sources: Droids Stats (p.69)


Quote:
MOD: Survivalist
Alien species 3D, cultures 3D, survival 3D+1
First aid 2D+2.
Equipped With:
Reinforced joint seals & thermal shrouds (1,000; Droid repair (20), 4 hr).
Environment Database (+1D to survival skill checks).
Fieldcraft Suite (when assisting nearby allies against terrain/temperature, add +1D to their survival or stamina roll).
Cost: 1,000 (plus database cost)
Availability: 2
Sources: Droids Stats (p.69)

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