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the Tie Viper-Bat
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willg
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Joined: 29 Apr 2014
Posts: 232

PostPosted: Sat Sep 06, 2025 12:33 am    Post subject: the Tie Viper-Bat Reply with quote

https://www.deviantart.com/ravendeviant/art/TIE-vb-TIE-Viper-Bat-Multi-View-882286164

I saw this, I'm like OMG that's nice. I need to share with the guys on Rancor Pit.



I was looking for Batman stuff, admittedly
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garhkal
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Joined: 17 Jul 2005
Posts: 14364
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Sat Sep 06, 2025 2:49 pm    Post subject: Reply with quote

That looks like a modded Tie striker..
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shootingwomprats
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PostPosted: Sat Sep 06, 2025 4:04 pm    Post subject: Reply with quote

Quote:


The TIE/vb or “TIE Viper-Bat” was originally conceived as a TIE variant specifically designed to optimize performance in the atmospheres of volcanic worlds, such as Mustafar.

The intense heat, magma pools, ash clouds, and powerful thermal up-drafts common to volcanic environments create a unique set of challenges to flying and operating fighter craft. For example thermal-based imaging and targeting systems are generally rendered useless in such environments.

Since it was initially designed to defend a base on a volcanic world, this variant was officially designated the TIE/vb (Volcanic Base.) The finalized design featured large canted bat-like wings to slice through super-heated volcanic atmospheres. The canted wings reminded TIE Fighter pilots of Corellian viper-bats, and soon the nickname “TIE Viper-Bat” stuck.

In addition to its large canted wings, this variant also features three powerful ion engines. As a result, this craft is technically referred to as a “Triple-Ion-Engine” TIE fighter.

While initial testing proved the design to be highly effective in its intended environment, further testing proved the fighter to be remarkably successful outside of this role, in more traditional environments.

The variant’s triple engine format provided ample speed, and its combination of laser cannons, along with wingtip-mounted heavy laser cannons, (which double as ion cannons) gave this fighter the additional speed and firepower that many TIE Fighter pilots had been begging for.

Soon commanders were using the TIE/vb in roles as diverse as: interceptor, reconnaissance, night-fighter, and attack roles. The flexibility of this variant led to increased production and deployment.

TIE/vb “Viper-Bat” Multi-Role Starfighter
Craft: Sienar Jaemus Fleet Systems TIE/vb
Type: Multi-role starfighter
Scale: Starfighter
Length: 7.5 meters (span wider with canted wings)
Skill: Starfighter Piloting: TIE/vb; Starship Gunnery; Starship Shields
Crew: 1
Crew Skill: Starfighter Piloting 4D+1, Starship Gunnery 4D, Starship Shields 3D, Sensors 3D
Passengers: 0
Cargo Capacity: 65 kilograms
Consumables: 3 days
Cost: 175,000 (new); 95,000 (used/restricted)
Hyperdrive Multiplier: No
Backup Hyperdrive: No
Nav Computer:
Maneuverability: 3D
Space: 11
Atmosphere: 365; 1,100 kmh
Hull: 3D
Shields: 0D
Sensors:
Passive: 25/1D
Scan: 40/2D
Search: 60/2D+1
Focus: 3/3D
Weapons:
2 Laser Cannons (chin, fire-linked)

Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
2 Heavy Cannons (wingtip, dual-mode)
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/12/25 (heavy-laser) or 1-3/10/20 (ion)
Atmosphere Range: 100-300/1.2/2.5 km (heavy-laser) or 100-300/1/2 km (ion)
Damage: 6D (heavy-laser) or 5D ion
Game Notes:
Volcanic Flight Package: Thermal plating, ash-intake baffles, multispectral filters. Reduce heat/ash/smoke penalties by 1D; treat non-weapon thermal hazards as +1D to Hull only.
Atmospheric Knife-Edge Handling: At Move ≤ 1/2 in atmosphere, add +2 pips to Starfighter Piloting for tight turns.
Wing-gun mode switch: Free action once per round; both wingtips must match.
Power Budget: If chin lasers and both wing heavies fire in the same round, apply –2 pips to damage the following round (overheat baffles).

Variants (apply to base stat line):
Interceptor (TIE/vb-i):
Maneuverability: 3D+1
Space:12
Hull: 2D+2 (lightened)
Game Notes: Wing guns fixed to heavy-laser mode (no ion).

Recon (TIE/vb-r):
Consumables: 5 days (drop tank).
Sensors:
Passive: 30/1D+1
Scan: 50/2D+1
Search: 80/3D
Focus: 4/3D+1
Game Notes: Maneuverability –2 pips while tank mounted.

Night-Fighter (TIE/vb-nf):
Game Notes: –1D to enemy Sensor attempts to detect beyond Search range; optional directional shields 1D (Front-only)—if installed, Space 10.

Attack (TIE/vb-a):
Game Notes: Choose one load:

(a) 2 Light Concussion Missiles
Fire Arc:
Front
Damage: 7D

(b) 4 Micro-Missiles
Fire Arc:
Front
Space Range: 1-5/10/20
Atmosphere Range: 100-500/1/2 km
Damage: 6D

(c) 2 Proton Bombs
Space Range: 2-6/12/25
Atmosphere Range: 200-600/1.2/2.5 km
Damage: 9D
Game Notes: Down-firing, atmosphere only. When ordnance loaded, Space 10.

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willg
Lieutenant Commander
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Joined: 29 Apr 2014
Posts: 232

PostPosted: Sat Sep 06, 2025 6:25 pm    Post subject: Reply with quote

Don, your a marvel.
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shootingwomprats
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Joined: 11 Sep 2013
Posts: 3265
Location: Online

PostPosted: Sat Sep 06, 2025 9:36 pm    Post subject: Reply with quote

willg wrote:
Don, your a marvel.


I try. Btw, you should really join the Star Wars D6 Discord server.
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