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		garhkal Sovereign Protector
  
  
  Joined: 17 Jul 2005 Posts: 14382 Location: Reynoldsburg, Columbus, Ohio.
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				 Posted: Wed Nov 08, 2006 12:54 am    Post subject: Young'uns... | 
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				I never understood the logic/balance that the game designers had, when giving the kid template the same 18d as an adult/old person.  Especially when that kid is not evne half as old as the adult...  So i was thinking of making a new rule for kids..
 
 
NPC templated kid.  8d base attrib, rather than 12d as an adult gets.
 
PC kid template, 12d base attrib, 2d+2 max in any one.  
 
every 6 mo in game, they get to pump up an attribute, rather than the normal 10 months (figuring it is 1 mo time per game session, and the book says 10 sessions per upping an attrib).
 
The attrbute cost becomes D X 4 rather than D X 10, up to 4d in that attrib, or until there is 18D total. _________________ Confucious sayeth, don't wash cat while drunk! | 
			 
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		Ankhanu Vice Admiral
  
  
  Joined: 13 Oct 2006 Posts: 3089 Location: Nova Scotia, Canada
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				 Posted: Wed Nov 08, 2006 8:34 am    Post subject:  | 
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				As I responded in the Jedi Youngling template thread, this idea makes logical sense.
 
 
I think it would also make sense to put a lower age limit on characters, maybe 10ish (or the same development area for other aliens) would make sense.  
 
It might also make sense to lower move ratings by, perhaps 2 or something.
 
 
What would the (standard) Attribute Min be? 1D+1 (8D total) or 1D (6D total) | 
			 
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		garhkal Sovereign Protector
  
  
  Joined: 17 Jul 2005 Posts: 14382 Location: Reynoldsburg, Columbus, Ohio.
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				 Posted: Thu Nov 09, 2006 12:22 pm    Post subject:  | 
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				1d with 2d being max. _________________ Confucious sayeth, don't wash cat while drunk! | 
			 
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