The Rancor Pit Forum Index
Welcome to The Rancor Pit forums!

The Rancor Pit Forum Index
FAQ   ::   Search   ::   Memberlist   ::   Usergroups   ::   Register   ::   Profile   ::   Log in to check your private messages   ::   Log in

Off Hand Penalty and Two weapon fighting
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules -> Off Hand Penalty and Two weapon fighting Goto page Previous  1, 2, 3
View previous topic :: View next topic  
Author Message
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Mon Sep 10, 2007 10:21 pm    Post subject: Reply with quote

Ankhanu wrote:
It *could* be interpretted that the opponent's effort to avoid being hit was so poor that they actually made it easier to hit them (it happens in real life, especially if the blocker is unskilled)... as such, the low weapon attack still hits.


That's how I enterpretted it although this causes difficulties for things like unskilled people jabbing at each other with lightsabers as if you miss a the difficulty roll with a lightsaber by too much then you injure yourself but if your difficulty to hit is only five because your opponant is equally unskilled then the weapon difficulty again becomes irrelivent.

I do like the damage reduction idea as under the current rules if you don't have a decent parry dicepool then it works out as being the last thing you want to do when people are swinging big awkward things at you.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.


Last edited by Esoomian on Mon Sep 10, 2007 10:38 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Mon Sep 10, 2007 10:29 pm    Post subject: Reply with quote

Esoomian wrote:
That's how I enterpretted it although this causes difficulties for things like unskilled people jabbing at each other with lightsabers as if you miss a the difficulty roll with a lightsaber by too much then you injure yourself but if your difficulty to hit is only five because your opponant is equally unskilled then the weopon difficulty again becomes irrelivent.


I believe that due to the lightsaber's special difficulty rules, the difficulty to hit may be reduced, but if you miss the weapon's difficulty by 10+, you still injure yourself in the process.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Mon Sep 10, 2007 10:42 pm    Post subject: Reply with quote

Ankhanu wrote:
I believe that due to the lightsaber's special difficulty rules, the difficulty to hit may be reduced, but if you miss the weapon's difficulty by 10+, you still injure yourself in the process.


So if we assume the base difficulty is 15, but the guy only rolled a 4 on his melee parry (which is totally possible with a bad roll from a stormtrooper or other NPC level being.).

If the player rolls a five he'd have hit his opponent but also hit himself in the process?
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Mon Sep 10, 2007 10:49 pm    Post subject: Reply with quote

Sure... but if he causes anything greater than a stun to himself, the attack wouldn't hit the other character... unless he hit himself on the back swing rather than the attack... I dunno Razz
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Mon Sep 10, 2007 10:59 pm    Post subject: Reply with quote

That would depend. If the opponant managed a complete botch on the parry roll and scored zero (easy enough to do with three dice and a MAP) then perhaps it would be possible to lop off your own arm and still connect.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Ankhanu
Vice Admiral
Vice Admiral


Joined: 13 Oct 2006
Posts: 3089
Location: Nova Scotia, Canada

PostPosted: Tue Sep 11, 2007 7:38 am    Post subject: Reply with quote

Yeah, guess there's a bit of the ol "GM discretion" to be put in play here Razz
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
ifurin
Lieutenant Commander
Lieutenant Commander


Joined: 20 May 2007
Posts: 208

PostPosted: Tue Sep 11, 2007 7:00 pm    Post subject: Reply with quote

when i've run games i've ruled (and my players agreed) that if the character misses the base difficulty of any melee weapon they miss the target. even if the opponents parry roll is less than the attack roll the attacking character still misses. it's kind of a by for the defender.
Back to top
View user's profile Send private message
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14354
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Tue Sep 11, 2007 7:19 pm    Post subject: Reply with quote

Ankhanu wrote:
Esoomian wrote:

Also how do you weapon difficulties interact with parry rolls. Say for instance I'm using a weapon with a difficulty of 15 to use but my target splits their action between a parry and attack. If they only roll a 5 for their parry it seems a little unfair that I now only need 5 to hit them.


Yeah, it seems reasonable to me that a player would have to at least get the weapon's difficulty to hit a target, if the opponent's parry is lower, you shouldn't be able to hit if you don't meet the weapon difficulty.

However, I can see how it could work to use the parry or dodge roll rather than the weapon difficulty. For example, say the weapon has a Moderate difficuty and the person rolls a 5 on their parry, and you only roll at 9. By the rules you hit, despite missing the weapon difficulty. It *could* be interpretted that the opponent's effort to avoid being hit was so poor that they actually made it easier to hit them (it happens in real life, especially if the blocker is unskilled)... as such, the low weapon attack still hits.


That's how it works for blasters versus dodge and the like. Why not use the same for melee..??
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Esoomian
High Admiral
High Admiral


Joined: 29 Oct 2003
Posts: 6207
Location: Auckland, New Zealand

PostPosted: Tue Sep 11, 2007 8:18 pm    Post subject: Reply with quote

garhkal wrote:
That's how it works for blasters versus dodge and the like. Why not use the same for melee..??


Mainly because if I was wielding a stupidly insane weapon such as the aforementioned lightaber nunchuku I could wade into a pile of storm troopers swing wildly and because the stormies would have multiple action penalties, no melee weapons, negative dexterity modifies for their amour and low overall dicepools I can count on hitting them with my weapon even though the difficulty to safely use such an unreliable weapon without injuring myself should be huge.
_________________
Don't waste money on expensive binoculars.

Simply stand closer to the object you wish to view.
Back to top
View user's profile Send private message Visit poster's website
Jedi Skyler
Moff
Moff


Joined: 07 Sep 2005
Posts: 8440

PostPosted: Wed Sep 12, 2007 12:04 am    Post subject: Reply with quote

vong wrote:
so skyler, how much does it cost to be ambidextrous. or is it just something you write down on your sheet for free...


I've never had it cost anything. However, I've also never added it to my sheet after creation; it's always part of what I forward to the GM for approval, so they always have the chance to either veto it or require me to write it into the background somehow.
Back to top
View user's profile Send private message
vong
Jedi


Joined: 30 Aug 2006
Posts: 6699
Location: Ottawa, Canada

PostPosted: Wed Sep 12, 2007 7:10 am    Post subject: Reply with quote

Jedi Skyler wrote:
vong wrote:
so skyler, how much does it cost to be ambidextrous. or is it just something you write down on your sheet for free...


I've never had it cost anything. However, I've also never added it to my sheet after creation; it's always part of what I forward to the GM for approval, so they always have the chance to either veto it or require me to write it into the background somehow.


fair enough. If its free to add to a character sheet, then personally I dont think there should be an offhand penalty. If you had to spend lets say 10 CPs to get it, then sure, its a character decision, not just some random thing you write down. I would assume that a character who is doing offhand things in trained skills will have trained, at least partially, in their offhand. they may not be ambidextrous, but they know how to shoot either hand.
_________________
The Vong have Arrived

PM me if you want user created content uploaded to my site: http://databank.yvong.com/index.php
Back to top
View user's profile Send private message Send e-mail Visit poster's website
garhkal
Sovereign Protector
Sovereign Protector


Joined: 17 Jul 2005
Posts: 14354
Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Wed Sep 12, 2007 8:00 pm    Post subject: Reply with quote

Esoomian wrote:
garhkal wrote:
That's how it works for blasters versus dodge and the like. Why not use the same for melee..??


Mainly because if I was wielding a stupidly insane weapon such as the aforementioned lightaber nunchuku I could wade into a pile of storm troopers swing wildly and because the stormies would have multiple action penalties, no melee weapons, negative dexterity modifies for their amour and low overall dicepools I can count on hitting them with my weapon even though the difficulty to safely use such an unreliable weapon without injuring myself should be huge.


But the same idea could be applied to blasters sinc ethey have a 'range rating' to 'use'... well at those ranges...
_________________
Confucious sayeth, don't wash cat while drunk!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The Rancor Pit Forum Index -> Official Rules All times are GMT - 4 Hours
Goto page Previous  1, 2, 3
Page 3 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group


v2.0