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Droid Questions: Orginal 2nd Ed versus 2nd R&E
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ZzaphodD
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PostPosted: Mon Jan 18, 2010 5:59 pm    Post subject: Reply with quote

BTW, found the 'Droid Stats' pdf and stats for the LE droid.. Smile
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Nico_Davout
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PostPosted: Tue Jan 19, 2010 5:26 am    Post subject: Reply with quote

I am curious, why Computer Prg/Rpr is one skill and Droid Prg and Rpr not?
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Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3.
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ZzaphodD
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PostPosted: Tue Jan 19, 2010 5:43 am    Post subject: Reply with quote

Nico_Davout wrote:
I am curious, why Computer Prg/Rpr is one skill and Droid Prg and Rpr not?


Well, not in our games anyway (we try to keep the number of skills down)...but arbitrary game designer decision I guess..

Trying to keep focus on the question at hand, how do you handle Droid attribute and skills? Can a droid use a skill it has no dice in but only attribute (Lifting something with no lifting skill, Looking for something with no Seach skill)?
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Nico_Davout
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PostPosted: Tue Jan 19, 2010 5:59 am    Post subject: Reply with quote

In my SW Droid can do anything what his physical construction allows him. R2D2 could lift a item (he had a small hidden hand or smth like that), just not as good as droids constructed for lifting purpose.
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Han Solo shot first, midichlosomething do not exist, Rebel Alliance was created as in the WEG books and indoctrination theory is the true ending of ME3.
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Raven Redstar
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PostPosted: Tue Jan 19, 2010 4:41 pm    Post subject: Reply with quote

In the game I'm running, my droid character can attempt some skills that he has untrained, but he's at massive penalties, like -10 to the roll or something along those lines. But, logically speaking, since droids are programmed beings, my guess is that a droid would not think to try anything outside of it's programming, so I would say tentatively no.

I would think that it would be able to roll a perception check to "spot" things, but unless ordered to do so by someone else, wouldn't think to search any more in depth.

Do you plan on allowing the player to let his droid level himself with character points? Depending on the intelligence level of the droid, it may or may not be able to do that.
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ZzaphodD
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PostPosted: Tue Jan 19, 2010 5:39 pm    Post subject: Reply with quote

Raven Redstar wrote:
In the game I'm running, my droid character can attempt some skills that he has untrained, but he's at massive penalties, like -10 to the roll or something along those lines. But, logically speaking, since droids are programmed beings, my guess is that a droid would not think to try anything outside of it's programming, so I would say tentatively no.

I would think that it would be able to roll a perception check to "spot" things, but unless ordered to do so by someone else, wouldn't think to search any more in depth.

Do you plan on allowing the player to let his droid level himself with character points? Depending on the intelligence level of the droid, it may or may not be able to do that.


Yes, it will advance by CPs 'by itself' (perhaps with some help from programming and hardware installation). It seems like he will play a droid very much like Leebo (http://starwars.wikia.com/wiki/Leebo), so originally it will have started as a repair droid. The players background idea very much coincides with Leebos so luckily for us we have an NPC to use as an example.

The main questions is now about Attribute/Skill dice distribution. 25D in attributes seems a little OTT, especially if a droid can use the skills under the attributes without putting dice into them. Looking at the 'official' droids that seem to be the case. Most of the time this is limited with the droid having 1D in the attributes the droid is not supposed to use.

Of course one could go with the system and have a heavy GM hand involved, but why not then make a more limited system to begin with. My idea is that droids are not limited by 'racial' maximums, but on average are more specialized than sentient beings. The idea is then to let the player put 15D in attributes, and 10D in skills/equipment. This balances the 'no maximum level' with fewer attributes. Ill then let the player 'trade' two skill dice for one attribute dice.



LE-BO2D9 (Leebo)
Type: Modified Cybot Galactica LE-series Repair Droid
DEXTERITY 1D
Dodge 3D
KNOWLEDGE 3D
Bureaucracy: starport customs 4D, languages 5D, law
enforcement: Imperial Customs 4D, planetary systems 5D,
streetwise 4D+2
MECHANICAL 2D
Astrogation 3D, communications 3D, sensors 3D, space
transports 5D+2, starship gunnery 4D, starship shields 4D
PERCEPTION 1D
Bargain 3D, investigation 2D, search 3D
STRENGTH 3D
TECHNICAL 3D
Capital ship repair 4D, computer programming/repair 5D,
security 3D+2, space transports repair 5D
Equipped With:
45
-Stripped-down skeletal body (two arms, two legs, head)
-Visual/audial sensors (human range)
-Holographic projector/recorder
-Vocabulator speech/sound system
-Broad-band antenna receiver/transmitter
-Long-range, shielded single-channel comlink to Dash
Rendar’s unit
Move: 7
Size: 1.7 meters tall
Cost: Not for sale
Source: Shadows of the Empire Sourcebook (pages 53-54)
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Raven Redstar
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PostPosted: Tue Jan 19, 2010 7:29 pm    Post subject: Reply with quote

Sounds like a solid theory. Let me know how it turns out.
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ZzaphodD
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PostPosted: Tue Jan 19, 2010 8:04 pm    Post subject: Reply with quote

And Ill penalize Droids using skills where they have no skill dice with a -1D penalty.
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