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Disruptur, Sonic and Flame Weapons
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Esoomian
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PostPosted: Fri Sep 17, 2010 1:37 pm    Post subject: Reply with quote

How does the hearing penalty suggest otherwise? If the character is enveloped in a field that disrupts sound waves I can't imagine that there wouldn't be a hearing penalty.
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ZzaphodD
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PostPosted: Fri Sep 17, 2010 1:43 pm    Post subject: Reply with quote

Esoomian wrote:
How does the hearing penalty suggest otherwise?


It covers the ears more tightly than a normal helmet? Why would you make it a helmet if it was a field, you could just make it something attached to your belt?

Edit: Also, its called Sonic Dampening Helmet, not Field
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Bren
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PostPosted: Fri Sep 17, 2010 3:13 pm    Post subject: Reply with quote

I am wearing the sonic dampening helmet and thus cannot hear this argument. Very Happy
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ZzaphodD
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PostPosted: Fri Sep 17, 2010 5:46 pm    Post subject: Reply with quote

Bren wrote:
I am wearing the sonic dampening helmet and thus cannot hear this argument. Very Happy


Anyways its a bit moot, as people in the end play their own games.. Laughing
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Bren
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PostPosted: Fri Sep 17, 2010 6:22 pm    Post subject: Reply with quote

Quote:
Anyways its a bit moot, as people in the end play their own games..

Yep, and yet some of us still like to argue. Wink
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Ankhanu
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PostPosted: Fri Sep 17, 2010 6:36 pm    Post subject: Reply with quote

ZzaphodD wrote:
Why then does a helmet covering the ears protect specifically against sonic weapons?
http://starwars.wikia.com/wiki/Sonic_Dampening_Helmet


A fundamental lack of understanding of what a sonic weapon does to cause damage? That's my best guess.
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ZzaphodD
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PostPosted: Fri Sep 17, 2010 7:12 pm    Post subject: Reply with quote

Ankhanu wrote:
ZzaphodD wrote:
Why then does a helmet covering the ears protect specifically against sonic weapons?
http://starwars.wikia.com/wiki/Sonic_Dampening_Helmet


A fundamental lack of understanding of what a sonic weapon does to cause damage? That's my best guess.


Well its Star Wars. Ion engines wouldnt work that efficiently either..
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Ankhanu
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PostPosted: Fri Sep 17, 2010 7:45 pm    Post subject: Reply with quote

Yup. Sometimes the science has to take a back seat to the fiction Smile
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garhkal
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PostPosted: Sat Sep 18, 2010 5:38 am    Post subject: Reply with quote

I think i will make a nasty sonic weapon.. Tape rosanne barr singing 10000 songs and play them..

Then again maybe that would be extreme torture rather than a sonic attack Rolling Eyes Rolling Eyes Laughing
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ZzaphodD
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PostPosted: Sat Sep 18, 2010 8:16 am    Post subject: Reply with quote

garhkal wrote:
I think i will make a nasty sonic weapon.. Tape rosanne barr singing 10000 songs and play them..

Then again maybe that would be extreme torture rather than a sonic attack Rolling Eyes Rolling Eyes Laughing


Put here in a thong bikini and it will be a visual weapon as well.. Laughing
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jmanski
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PostPosted: Sat Sep 18, 2010 11:53 am    Post subject: Reply with quote

Gag.....
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kinseyfs
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PostPosted: Fri Oct 08, 2010 11:25 am    Post subject: Reply with quote

For a good example of how Sonic weapons work, watch Attack of the Clones. Geonosian weapons are sonic based and they do physical concussive damage.
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Yasriia
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PostPosted: Sat Oct 09, 2010 10:33 am    Post subject: Reply with quote

Finally I found in some Saga-Conversion-what-ever.pdf that sonic weapons work vs. energy protection.
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atgxtg
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PostPosted: Sat Oct 09, 2010 12:14 pm    Post subject: Reply with quote

ZzaphodD wrote:

Well its Star Wars. Ion engines wouldnt work that efficiently either..


Real ion engines probably would work as effecticenly as the ones in Star Wars, but just woun7t prvide as much acceleration. THe whole point of ion engines in the real world is that they are much more effcient that most other types of drive. The drawback is that ion drives don't produce a lot of thrust, and would be realtively slow.

But, like you said, it's Star Wars.
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Yasriia
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PostPosted: Fri Mar 25, 2011 7:13 am    Post subject: Reply with quote

Okay, how about something new?

Sonicweapons ignore armor, but the real damage, after damageroll-strengthroll, is halved? e.g. you roll 22 damage, strengthroll is 16. it's usually 1 wound with 6 damage, but 6/2=3 so only a stunned result.

Against Disruptorweapons you still have your energyprotection, but the damage is doubled. e.g. you roll 22 damage, strengthroll with your energy armor is 20. it's usually only stunned with 2 damage, but 2*2=4 so in the end it's a wound.

But I think the coefficients need some adjustment. Not 0.5 and 2, maybe 0.75 and 1.5.

The main idea or concept is, that with a disruptor you can kill faster unprotected targets (and consider the storyfactor) and with a sonicweapon you can at least hurt those nasty ub0r-armored targets.
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