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1E Tramp Freighters
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CRMcNeill
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jan 02, 2011 6:41 pm    Post subject: 1E Tramp Freighters Reply with quote

I've heard recently that WEG changed the starship modification rules in Tramp Freighters between 1E and 2E. Does anyone have a copy of 1E, and if so, could you detail the differences for me?
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Raven Redstar
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PostPosted: Sun Jan 02, 2011 7:59 pm    Post subject: Reply with quote

It's generally the same.

Differences are in the way the 2 editions handled starship stats in the first place.

Ion Drives are given a speed code. From 1D - 7D
1D - 3,000 - 8 tons
2D - 10,000 - 10 tons
3D - 20,000 - 12 tons
4D - 50,000 - 16 tons
5D - 100,000 - 18 tons
6D - 500,000 - 24 tons
7D - 1,000,000 - 28 tons

One can modify out an extra 2 pips of speed from ion engines.

Improved Thrust:
At the time of installation captain can decide to install an ion engine with more thrusting power and less speed, to increase his ship's cargo capacity. Every D of speed he sacrifices, grants +20 metric tons of cargo capacity.

Lateral Thrusters:
Increasing maneuverability is Cost: hull rating (rounded down) x dice of maneuverability desired x 100 per pip of increase.

Hull:
Hull rating to be achieved (rounded down) x 1000 credits
for every pip of hull rating improved, decrease maneuverability by 1 pip. Anything less than 1D maneuverability is treated as zero.

Those I believe are the major system differences.
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16204
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jan 02, 2011 8:29 pm    Post subject: Reply with quote

Raven Redstar wrote:
Those I believe are the major system differences.


Thanks. That is exactly what I was looking for. Did it do something similar with hyperdrives?
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Raven Redstar
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PostPosted: Sun Jan 02, 2011 9:50 pm    Post subject: Reply with quote

Just had costs for hyperdrive replacement.

x5 - 2,500 - 8 tons
x4 - 4,000 - 10 tons
x3 - 7,000 - 12 tons
x2 - 10,000 - 15 tons
x1 - 15,000 - 18 tons
x.5 - Not available (Estimated 30,000 black market *laughs*) - 20 tons (2000 credits installation cost)
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16204
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Jan 02, 2011 10:34 pm    Post subject: Reply with quote

Raven Redstar wrote:
Just had costs for hyperdrive replacement.

x5 - 2,500 - 8 tons
x4 - 4,000 - 10 tons
x3 - 7,000 - 12 tons
x2 - 10,000 - 15 tons
x1 - 15,000 - 18 tons
x.5 - Not available (Estimated 30,000 black market *laughs*) - 20 tons (2000 credits installation cost)


Yeah. I think the price ranges on drives should probably increase, at the very least, at a geometric rate.
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schnarre
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Posts: 333

PostPosted: Wed Jan 05, 2011 5:14 pm    Post subject: Reply with quote

...One can also purchase DERs & HSIs among sensors in 1st Ed., whereas you can't with 2nd Ed. (forget the prices though)
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ZzaphodD
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PostPosted: Wed Jan 05, 2011 6:46 pm    Post subject: Reply with quote

schnarre wrote:
...One can also purchase DERs & HSIs among sensors in 1st Ed., whereas you can't with 2nd Ed. (forget the prices though)


Never mind the prices. Prices of sensors are totally messed up, being more or less free. Theres really no reason not to smack all of them onto the ship from an economical point of view.
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 16204
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Jan 05, 2011 7:32 pm    Post subject: Reply with quote

ZzaphodD wrote:
schnarre wrote:
...One can also purchase DERs & HSIs among sensors in 1st Ed., whereas you can't with 2nd Ed. (forget the prices though)


Never mind the prices. Prices of sensors are totally messed up, being more or less free. Theres really no reason not to smack all of them onto the ship from an economical point of view.


This part of Tramp Freighters royally irked me because no one bothered to include game rules for use of these sensors; they just told you you could buy them for your ship. What's the point of buying a piece of equipment in game if you don't have stats for how it's supposed to be used?
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