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amour and falling
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Ankhanu
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PostPosted: Fri Sep 21, 2007 11:43 am    Post subject: Reply with quote

Don't bother. It will differ for each planet as acceleration due to gravity will depend on the mass of the planet (and height above the surface); drag slowing the fall will depend on the composition of the atmosphere the size and mass of the species falling, etc. You might be able to figure it out for someone on Earth, but it'll be different on each and every planet.
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garhkal
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PostPosted: Fri Sep 21, 2007 5:22 pm    Post subject: Reply with quote

Esoomian wrote:
Hmmm I suppose it depends on the type of amour.

Good points though, generally when I've had to deal with falling damage it's form things like the 40th floor of a builing so amour is generally inconsequential at that point anyway.


Agreed. IMO it also depends on whehether the armor is all encompassing or like a flac vest just protects the torso...
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Ray
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PostPosted: Fri Sep 21, 2007 5:35 pm    Post subject: Reply with quote

One thing that can help with a nice set of armour...

A Jet/Rocket Pack. Wink
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noctum_carpe
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PostPosted: Mon Sep 24, 2007 8:04 am    Post subject: Reply with quote

Or a parachute 8)
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Matthias777
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PostPosted: Mon Sep 24, 2007 8:47 am    Post subject: Reply with quote

Or an Iyrian grav belt...Corric's aiming at getting one of those ASAP.
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garhkal
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PostPosted: Mon Sep 24, 2007 6:25 pm    Post subject: Reply with quote

Matthias777 wrote:
Or an Iyrian grav belt...Corric's aiming at getting one of those ASAP.

Or grav boots..
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Ray
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PostPosted: Mon Sep 24, 2007 7:15 pm    Post subject: Reply with quote

Or a convenient Hutt to fall upon.
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vong
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PostPosted: Mon Sep 24, 2007 7:20 pm    Post subject: Reply with quote

Ray wrote:
Or a convenient Hutt to fall upon.


SPLAATTT. 'Crap, i just cleaned this outfit."
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Ray
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PostPosted: Tue Sep 25, 2007 6:59 am    Post subject: Reply with quote

"It's OK, Fluffy broke my fall! Oh no... HE'S GETTING UP!!!"
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noctum_carpe
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PostPosted: Tue Sep 25, 2007 10:28 am    Post subject: Reply with quote

DOOH!
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Jedi Skyler
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PostPosted: Mon Oct 08, 2007 6:36 am    Post subject: Reply with quote

Matthias777 wrote:
Or an Iyrian grav belt...Corric's aiming at getting one of those ASAP.


He needs to get a whole boatload of 'em... Razz
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Matthias777
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PostPosted: Thu Oct 11, 2007 9:07 pm    Post subject: Reply with quote

Disclaimer: Just because Corric jumps off the edge of the cliff, doesn't mean that the rest of the Dream's crew should!
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Lor-Pbk
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PostPosted: Fri Oct 12, 2007 1:09 am    Post subject: Reply with quote

vong wrote:
Ray wrote:
Or a convenient Hutt to fall upon.


SPLAATTT. 'Crap, i just cleaned this outfit."


Damnit!!! theres never a good fat Hutt around when you need one... LOL
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FightingCorsair
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PostPosted: Wed Oct 22, 2008 12:06 pm    Post subject: Reply with quote

Matthias777 wrote:
They even make armor specially designed for falling damage:

Wink


Yes but this armour won't do squat against a bullet.

Combat armour is designed for mobility as well as protection. We always made a distinction between crash armour and combat armour.

Mobility means moving body parts. Moving body parts mean broken and twisted bits. If you've ever seen how a race or stunt driver is strapped into the vehicle, you can see they're protected from sudden and extreme movements.
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DarthMortis
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PostPosted: Wed Oct 22, 2008 5:19 pm    Post subject: Reply with quote

I would personally allow any armor bonus the person has against falling damage if you would allow it against something crashing into them, because there really is no difference. A fall and a moving object both contain the same kind of energy, Kinetic. If the armor can stop/help against kinetic energy from, say, a speeder, then it will be able to help with kinetic energy from a fall. And, you never know. That extra 2D could be the difference between having a PC, or a splot of blood and guts all over the ground Wink
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