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New Advanced Skills
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12031
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat May 18, 2019 9:54 am    Post subject: New Advanced Skills Reply with quote

I think Advanced Skills are one of the more underutilized aspects of the RAW, and I'm always looking for ways to expand my list of available Advanced skills. I thought of a concept for a new one recently, and was looking for a suitable topic to post it, but couldn't find a recent one devoted specifically to house-ruled Advanced skills. So I decided to start one. Here's my latest thought:

(A) Menacing
Prerequisite: Intimidation 6D
Description: A character with this skill seems to emit an ominous aura that inspires wariness and/or fear in everyone they encounter. In game terms, a character with (A) Menacing may roll their Advanced skill dice as a Free Action once per round, with the effect of an Intimidation skill roll.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12031
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sat May 18, 2019 5:01 pm    Post subject: Reply with quote

Another one, based on the discussion we're having here.

(A) Alertness
Prerequisite: Search 5D
Effect: A character may roll their (A) Alertness skill once per round as an automatic Free action, having the same effect as a successful Perception or Search roll. The character may also substitute their (A) Alertness dice for Perception when rolling Initiative.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Dredwulf60
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Joined: 07 Jan 2016
Posts: 586

PostPosted: Mon May 20, 2019 1:06 am    Post subject: Reply with quote

Personally I'd be leery about putting too much credit into something like 'menacing' as a skill.

What you describe would be based on SO many factors...the character's as well as those who might be affected by it.

I find it hard to picture certain species coming off as menacing to certain other species for example. If the skill is stacked up to a high level....what exactly does that entail? Acting tough?

You can see it in something like a big, burly wookiee or gamorrean or something. But is a Jawa going to be that intimidating....and if so, how would you describe it aside from 'Well...that's just what he rolled. So everyone is scared of what he might do next.'

It's a further problem, in my mind anyway, if the character is full of threat and menace, but has nothing to back it up.

Sure there are softies that could come across as dangerous people, and truly dangerous people that could come across as harmless. But I think most people have a degree of sense when it comes to a gut feeling of whether to be afraid of someone based on first impression appearance and demeanor
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