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Hypermatter
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 10606
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Jun 05, 2017 2:17 pm    Post subject: Reply with quote

As part of our general discussion of hyperspace and Astrogation, I thought I'd give this topic a bump.
Whill wrote:
In the real world, dark matter is concentrated near about everywhere normal matter is in the observable universe, and there is a lot more dark matter than normal matter (about 85% of all matter is dark matter). In SW, normal realspace matter having a gravity shadow in hyperspace is already a danger to FTL hyperspace travel, so you would think that hypermatter's own gravity would be a much more significant factor than normal realspace matter.

If hypermatter exists in varying concentrations, it's possible that it acts more as an impediment to hyperspace travel than an obstacle. I'm picturing hypermatter creating a drag effect on ships traveling through hyperspace; the greater the density, the greater the drag. Add in the "clumping" effect, with hypermatter density increasing near planets and stars, and it becomes a usable technobabble explanation as to the hazards of jumping too far inside a gravity well, as "patches" of hypermatter create drag or otherwise take ships even slightly off-course, thus messing up Astrogation routes.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
Jar-Jar Deb Kaadeb
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