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d6holocron Astrogation Computer
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 16182
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Wed Apr 24, 2024 3:37 pm    Post subject: Reply with quote

There’s “dive straight into the deep end on your first post”, and then there’s this guy who drills a hole in the bottom of the deep end and does a cannonball into it off the 10 meter platform.

This is awesome, and welcome to the Pit.
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"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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DeltaFolee
Cadet
Cadet


Joined: 23 Apr 2024
Posts: 2
Location: Maryland

PostPosted: Thu Apr 25, 2024 11:17 pm    Post subject: Reply with quote

Because I used an off-the-shelf planet database someone else had curated, I might go through and prune things a bit (I already removed Hosnian Prime, because... that planet isn't in my universe). I've already noticed at least one item I've never heard of and which doesn't actually have a Wookieepedia link. Feel free to report any discrepancies to me so I can fix them.

pakman wrote:
I do agree some of the times feel....long.

I think what I am going to do is half the times for the major routes.


Yes, and they generally don't match most published travel time values. I might (over time) try to manually adjust things to be more in line with existing resources, but that's a much more long-term project. This current version was something I managed to hack together in a weekend.

CRMcNeill wrote:
There’s “dive straight into the deep end on your first post”, and then there’s this guy who drills a hole in the bottom of the deep end and does a cannonball into it off the 10 meter platform.

This is awesome, and welcome to the Pit.


Haha, thank you! Hopefully it's actually useful. I'll definitely be lurking around the forums a bit, as I'm hoping to run my first d6 campaign with some friends in the near future (planning to run 1.5e with Whill's suggestion of porting in the combat rounds from 2.5e).
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ebertran
Lieutenant Commander
Lieutenant Commander


Joined: 14 Jul 2005
Posts: 195
Location: Miami, FL

PostPosted: Fri Apr 26, 2024 7:11 am    Post subject: Reply with quote

There's also this website, which to me is a similar tool to what Han was using with Leia, when he found Bespin... "Lando System?"

https://www.theswden.net/rons-rpg-sites/star-wars-guilded-shadows-d6/star-wars-d6-astrogatiopn/
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Whill
Dark Lord of the Jedi (Owner/Admin)


Joined: 14 Apr 2008
Posts: 10302
Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy

PostPosted: Sun Apr 28, 2024 12:49 am    Post subject: Reply with quote

DeltaFolee wrote:
I recently spent a few hours hacking together a sort of English clone of the French version of the hyperspace time calculator, you can try it out here : https://deltafolee.ddns.net/navcomp/

It includes links to Wookieepedia for the intermediate planets and the hyperspace routes they lie on. I have the hyperspace multiplier locked to multiples of 0.25 at the moment.

Right now the way it basically works is by finding the shortest distance between two planets by hopping between neighboring planets, and the travel times are proportional to the distance traveled (which isn't exactly lore accurate, but it's at least a start). There's also a large time penalty for legs of the journey which aren't near well-traveled hyperspace routes.

My travel times don't exactly match the French version, which I sometimes think is a good thing, as it has some very strange randomly large hyperspace jumps between planets which are in close proximity (and I'm not aware of lore reasons for them, though I could be ignorant).

The dataset and algorithms I'm using are based on this GitHub repo I found, if anyone is interested: https://github.com/Wason1797/StarWarsMap

Feel free to let me know if you find issues, or have particular feature requests (assuming I could figure out how to implement them). The map isn't complete, but it currently has over 2000 planets, and I can add in missing ones if you find them.

Thanks for sharing, and welcome to the Pit!
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