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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16201 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Apr 24, 2024 3:37 pm Post subject: |
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There’s “dive straight into the deep end on your first post”, and then there’s this guy who drills a hole in the bottom of the deep end and does a cannonball into it off the 10 meter platform.
This is awesome, and welcome to the Pit. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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DeltaFolee Cadet
Joined: 23 Apr 2024 Posts: 3 Location: Maryland
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Posted: Thu Apr 25, 2024 11:17 pm Post subject: |
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Because I used an off-the-shelf planet database someone else had curated, I might go through and prune things a bit (I already removed Hosnian Prime, because... that planet isn't in my universe). I've already noticed at least one item I've never heard of and which doesn't actually have a Wookieepedia link. Feel free to report any discrepancies to me so I can fix them.
pakman wrote: | I do agree some of the times feel....long.
I think what I am going to do is half the times for the major routes. |
Yes, and they generally don't match most published travel time values. I might (over time) try to manually adjust things to be more in line with existing resources, but that's a much more long-term project. This current version was something I managed to hack together in a weekend.
CRMcNeill wrote: | There’s “dive straight into the deep end on your first post”, and then there’s this guy who drills a hole in the bottom of the deep end and does a cannonball into it off the 10 meter platform.
This is awesome, and welcome to the Pit. |
Haha, thank you! Hopefully it's actually useful. I'll definitely be lurking around the forums a bit, as I'm hoping to run my first d6 campaign with some friends in the near future (planning to run 1.5e with Whill's suggestion of porting in the combat rounds from 2.5e). |
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ebertran Lieutenant Commander
Joined: 14 Jul 2005 Posts: 196 Location: Miami, FL
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10313 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sun Apr 28, 2024 12:49 am Post subject: |
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DeltaFolee wrote: | I recently spent a few hours hacking together a sort of English clone of the French version of the hyperspace time calculator, you can try it out here : https://deltafolee.ddns.net/navcomp/
It includes links to Wookieepedia for the intermediate planets and the hyperspace routes they lie on. I have the hyperspace multiplier locked to multiples of 0.25 at the moment.
Right now the way it basically works is by finding the shortest distance between two planets by hopping between neighboring planets, and the travel times are proportional to the distance traveled (which isn't exactly lore accurate, but it's at least a start). There's also a large time penalty for legs of the journey which aren't near well-traveled hyperspace routes.
My travel times don't exactly match the French version, which I sometimes think is a good thing, as it has some very strange randomly large hyperspace jumps between planets which are in close proximity (and I'm not aware of lore reasons for them, though I could be ignorant).
The dataset and algorithms I'm using are based on this GitHub repo I found, if anyone is interested: https://github.com/Wason1797/StarWarsMap
Feel free to let me know if you find issues, or have particular feature requests (assuming I could figure out how to implement them). The map isn't complete, but it currently has over 2000 planets, and I can add in missing ones if you find them. |
Thanks for sharing, and welcome to the Pit! _________________ *
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