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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Sep 18, 2011 5:09 pm Post subject: |
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Whill wrote: | garhkal wrote: | Also, how do you make droid pilots for combat craft.. with the laws of robotics etc getting in the way. I can't see combat droids being hooked up. |
Like the droid starfighters of the Trade Federation/CIS? I did see it the prequels. Are you referring to the works of Isaac Asimov or Star Wars? |
Those were specific combat droids with a ship change capacity. BUT most combat droids are not space oriented.. Where as most astrogation/space use droids are not combat capable.. well from my reading of the droids book (cyndabar's)..
Quote: | I was thinking something with basic Mechanical skills (piloting, astrogation, etc.) but not at high enough levels to completely replace normal crew. I haven't really decided on weapons control, but I do think the ship should at least be able to bring the shields up. |
How easy will you make it for the crew to modify it up??
As far as that gun turret goes.. perhaps it is nothing than a form of Anti missile blaster.. Say space range of 2/4/6 with a high fire control for engaging enemy missiles.. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16272 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun Sep 18, 2011 5:51 pm Post subject: |
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garhkal wrote: | Those were specific combat droids with a ship change capacity. BUT most combat droids are not space oriented.. Where as most astrogation/space use droids are not combat capable.. well from my reading of the droids book (cyndabar's).. |
I fail to see the issue. It's just a matter of programming, and a droid brain plugged into a ship is no less able to be programmed than a droid specifically designed for combat. Even if the characters stole a separate droid brain from, say, a CIS droid starfighter, and wired it into their ship for the specific purpose of running the guns, it would still be a possibility.
Quote: | How easy will you make it for the crew to modify it up?? |
Well, this still is in the discussion stages, but ideally, I'd prefer to keep it so that the cost always lags behind the cost required for the droid to surpass the ability of the character. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Sun Sep 18, 2011 6:22 pm Post subject: |
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garhkal wrote: | Those were specific combat droids with a ship change capacity. BUT most combat droids are not space oriented.. Where as most astrogation/space use droids are not combat capable.. well from my reading of the droids book (cyndabar's).. |
If you're reading Cynabar's, then look at the page immediately preceding the entry for an R2 astromech. You should be looking at the PG-5 Gunnery Droid. It was designed badly, but it was designed to shoot stuff in space, and the flaws in the design could be fixed. Also, the FEG-series pilot droid was able to function in a combat capacity (spacecraft weaponry or its very own blaster pistol), IIRC. _________________ Arek | Kage |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10397 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Sep 19, 2011 1:02 am Post subject: |
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Esoomian wrote: | Hellcat wrote: | Whill wrote: |
I've also toyed with the idea of having a Shard be installed in a ship, of course unbeknownst to the PCs. |
A Shard installed unbekonwnst to the PCs. I like it |
Ahem yes, a character like that can be a lot of fun, it works best in an online game where you can have the shard be another PC and they then PM their actions to the GM without the other players seeing |
Well I was thinking of the Shard ship being an NPC, not a PC. A starship would not work as a PC in my game. There would be so much off-ship adventuring she would be left out of.
EDIT: I corrected my screwed up quote tag usage _________________ *
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Last edited by Whill on Tue Sep 20, 2011 10:05 pm; edited 1 time in total |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Sep 19, 2011 5:18 pm Post subject: |
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One thing not been mentioned.. What happens to the controlling droid brain if it takes a massive ion damage shot?? _________________ Confucious sayeth, don't wash cat while drunk! |
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Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
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Posted: Mon Sep 19, 2011 5:57 pm Post subject: |
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Wouldn't the droid brain simply get damaged as per the rules for damaging passengers while they're in ships? _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16272 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Mon Sep 19, 2011 9:45 pm Post subject: |
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Depends. If it is wired into a ship's systems, I would think it would be more vulnerable (IMO, starships are equipped with grounding insulation that protects passengers from ion effects). _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Fallon Kell Commodore
Joined: 07 Mar 2011 Posts: 1846 Location: Tacoma, WA
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Posted: Tue Sep 20, 2011 12:36 am Post subject: |
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Ion damage doesn't seem to erase nav computer data, so I doubt it would do permanent damage to a droid brain. _________________ Or that excessively long "Noooooooooo" was the Whining Side of the Force leaving him. - Dustflier
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Urban Spaceman Lieutenant Commander
Joined: 13 Sep 2010 Posts: 194 Location: UK
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Posted: Tue Sep 20, 2011 2:19 am Post subject: |
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crmcneill wrote: | Depends on the door and the AI. Recognize this quote? "It is my pleasure to open for you, and my satisfaction to close again with the knowledge of a job well done." |
This topic didn'tmake me think of the doors, but certainly made me think of Eddie, the shipboard computer:
"Now this is going to be your first day on a strange planet, so I want you all to dress up snug and warm and no playing with any naughty bug-eyed monsters" _________________ "The ships hung in the sky in much the same way that bricks don't." |
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Matthias777 Commodore
Joined: 08 Aug 2007 Posts: 1835 Location: North Carolina, USA
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Posted: Tue Sep 20, 2011 8:49 am Post subject: |
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garhkal wrote: | One thing not been mentioned.. What happens to the controlling droid brain if it takes a massive ion damage shot?? |
I'd just treat it like they were hit by a Jawa ionization gun; acts like a blaster set to stun would on an organic...but added on top of the result to the ship. By this I mean that whatever the result to the droid brain, don't start the time allotted until power to the ship has been restored. If you have house rules for stun damage, apply them instead of the regular results for stun weapons.
Example:
Bob's freighter takes a hit from a Star Destroyer's ion cannon blast, and the ion damage roll (3D capital-scale; let's say 32) beats the resisting roll for the ship's hull (4D starfighter-scale, let's say 14) by 18; the controls are dead. This also means that the droid brain suffered the same results (32 vs. 14 = beat it by 18), but as stun damage. According to the Character Damage Chart in the RAW, "treat any result more serious than 'stunned' as 'unconscious for 2D minutes'." Rolling 2D, we get a result of 7. So whenever the ship's systems are brought back online (which I don't think the RAW even covers times or difficulties for bringing a ship back online/back to normal when its controls are dead/ionized, but that's an issue for another thread), the droid brain will remain "unconscious" for an additional 7 minutes.
That's the simple method...I'd likely come up with something a tiny bit more complex, but still based on that basic premise. I use different house rules for stun damage anyway (time unconscious is 2D minutes plus the amount that the character's roll to resist was beaten by), and I'd account for scale (character-scale droid brain = an extra 6D of stun damage since the freighter resisted damage with a starfighter-scale hull roll). _________________ Arek | Kage |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Sep 20, 2011 5:54 pm Post subject: |
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What of droids just 'jacked in' like R2 and that bunker in ROTJ..? _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16272 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Tue Sep 20, 2011 8:22 pm Post subject: |
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Urban Spaceman wrote: | This topic didn'tmake me think of the doors, but certainly made me think of Eddie, the shipboard computer:
"Now this is going to be your first day on a strange planet, so I want you all to dress up snug and warm and no playing with any naughty bug-eyed monsters" |
Read Life, The Universe And Everything. All of the doors on the Heart of Gold have their own controlling AI's that derive immense satisfaction from opening and closing so that someone may walk through.
And you're right about Eddie. I had the same thought when I was writing up the original post. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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Urban Spaceman Lieutenant Commander
Joined: 13 Sep 2010 Posts: 194 Location: UK
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Posted: Wed Sep 21, 2011 2:20 am Post subject: |
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Yeah, the Genuine People Personalities, who were also responsible for Marvin.
Why the hell didn't I think of Marvin when I was coming up with a droid for my players??!! Damit. I forsee an accident happening to the droid soon! _________________ "The ships hung in the sky in much the same way that bricks don't." |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10397 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
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Posted: Sat Jul 07, 2012 5:30 am Post subject: |
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I changed the idea behind the 'heart of gold' ship I mentioned earlier in this thread. Instead of a small super fast ship I will be going with a larger ship (only very fast hyperdrive) like luxury yacht.
Still a Kuat prototype (or at least a single ship) falling into the PCs hand.. With an annyingly benevolent droid brain running the ship (flying and the whole shebang, perhaps combat maneuvers will be rather poor though).
Edit: That seems like a weird propulsion system though. At least for what Ive seen in SW...
If the Naboo ship designs werent so well known among my players the larger naboo royal cruiser would have been perfect. The above ship is a bit too much luxury liner' but is in the right direction.. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
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