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Would it be evil of npcs to shoot medics?
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Zarm R'keeg
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PostPosted: Thu Jun 21, 2012 9:02 am    Post subject: Reply with quote

Fallon Kell wrote:
You don't need DSP's to control players. Heck, if you're controlling the players, you're GMing wrong. A Dark Side Point is not just a "marker" of garden-variety evil. It is a catastrophic wound to the soul, caused by flagrant and flamboyant acts of evil.


But if you aren't issuing consequences to their actions, you're GMing wrong, too. I think we just dissagree on the severity of what the DSP represnets- the threshold at which something goes from bad to evil. Like a taking an innocent life- to me, that IS a catastrophic wound to the soul. And especially the infamous shoot-a-spouse-or-child-to-get-someone-to-talk that started this whole conversation! Shocked
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garhkal
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PostPosted: Thu Jun 21, 2012 5:56 pm    Post subject: Reply with quote

Fallon Kell wrote:
garhkal wrote:
In that situation i feel DSP's ARE what is needed to reign in that type of group.
Which group, the PCs who don't commit murder or the NPCs who do?


From the reading of your pirate ship group, it seems that there was no real distinction of whom does and does NOT commit murder...
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Fallon Kell
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PostPosted: Thu Jun 21, 2012 6:30 pm    Post subject: Reply with quote

garhkal wrote:
From the reading of your pirate ship group, it seems that there was no real distinction of whom does and does NOT commit murder...
I wrote:
Here's the thing, though. My player's characters have never committed murder.
It's the NPC's who are vicious killers.
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garhkal
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PostPosted: Fri Jun 22, 2012 4:46 pm    Post subject: Reply with quote

Ah..

But that then brings up the potential of DSP's from allowing it to happen, via guilt by association.
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Fallon Kell
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PostPosted: Fri Jun 22, 2012 5:45 pm    Post subject: Reply with quote

garhkal wrote:
Ah..

But that then brings up the potential of DSP's from allowing it to happen, via guilt by association.
How's a fighter pilot supposed to stop his enraged and heavily armed pirate captain from committing a murder? I wouldn't give a DSP for allowing anything to happen, but here in particular I doubt you could even really blame him.
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Zarm R'keeg
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PostPosted: Fri Jun 22, 2012 7:18 pm    Post subject: Reply with quote

Yeah, I think 'failure to prevent' is definitely a FS-only DSP offesne- the heightened sensitivity thing.
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garhkal
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PostPosted: Sat Jun 23, 2012 3:25 am    Post subject: Reply with quote

BTB it is (or maybe, i can't remember right now) but i DO feel that even NFS should have to watch out what their comrades do, as the evil of their doing should eventually rub its taint off on them.
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Volar the Healer
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PostPosted: Fri Mar 08, 2013 12:18 am    Post subject: Reply with quote

No.

It is not evil to shoot enemy soldiers in war...even their medics.

Of course, if the players adopt such scorched earth tactics, they should not be surprised when their enemies reciprocate. Neither should they be surprised when the Imperials allow their medics to simply walk off the field after a battle if the rebels grant such honour.

What goes around comes around.
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garhkal
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PostPosted: Fri Mar 08, 2013 3:50 am    Post subject: Reply with quote

True... one group looked askance at me when i had 3 of the stormies flat out point a weapon at their medic, then the officer ordered them off (the group saved him a while back from slavers).. Almost like they were not expecting someone on the Opposition to return a favor done.
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