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To Wild Die or not to Wild Die
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Zarm R'keeg
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Joined: 14 Apr 2012
Posts: 481
Location: PA

PostPosted: Sun Jun 02, 2013 11:47 am    Post subject: Reply with quote

A yin yang of indestructability and ABSOLUTE destructability...
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DougRed4
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Joined: 18 Jan 2013
Posts: 2295
Location: Seattle, WA

PostPosted: Tue Jun 04, 2013 3:11 pm    Post subject: Reply with quote

Zarm R'keeg wrote:
I apply the wild die to all roles, but for certain situations complications are quietly ignored... typically when I can't think of anything in particular, or it's a massive battle that everyone just wants to be over with already. Wink

The way I do it (which I thought was the RAW, but could be wrong is):
6 is a re-roll-and-add-the-total. Another 6 counts; rolls of 6 continue to be chained until a non-6 is rolled.

Use of a character point resulting in a 6 is treated in a likewise manner; it *is* a wild die for that purpose. (But only for a 6t; a 1 is just a 1).

When the chance die comes up a 1:
Highest dice is removed from total. 1 is re-rolled.
If the re-roll is a 2-5, nothing happens, just the removal of the highest die.
If the re-roll is a 1, then the wild-die-1 itself is subtracted, too; in essence, the highest AND lowest dice are removed.
If the re-roll is a 6, then the removal-of-the-highest-dice is canceled. The roll is counted at face value as initially rolled... but with a complication attached which may or may not affect its success.


You're doing it as per the RAW for most of this. The only exception is the last part (when the Wild Die comes up with a 1), which is not quite so defined as you've got it here, and the GM has a lot of latitude to decide.
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