DougRed4 Rear Admiral


Joined: 18 Jan 2013 Posts: 2295 Location: Seattle, WA
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Posted: Tue Jun 04, 2013 3:11 pm Post subject: |
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Zarm R'keeg wrote: | I apply the wild die to all roles, but for certain situations complications are quietly ignored... typically when I can't think of anything in particular, or it's a massive battle that everyone just wants to be over with already.
The way I do it (which I thought was the RAW, but could be wrong is):
6 is a re-roll-and-add-the-total. Another 6 counts; rolls of 6 continue to be chained until a non-6 is rolled.
Use of a character point resulting in a 6 is treated in a likewise manner; it *is* a wild die for that purpose. (But only for a 6t; a 1 is just a 1).
When the chance die comes up a 1:
Highest dice is removed from total. 1 is re-rolled.
If the re-roll is a 2-5, nothing happens, just the removal of the highest die.
If the re-roll is a 1, then the wild-die-1 itself is subtracted, too; in essence, the highest AND lowest dice are removed.
If the re-roll is a 6, then the removal-of-the-highest-dice is canceled. The roll is counted at face value as initially rolled... but with a complication attached which may or may not affect its success. |
You're doing it as per the RAW for most of this. The only exception is the last part (when the Wild Die comes up with a 1), which is not quite so defined as you've got it here, and the GM has a lot of latitude to decide. _________________ Currently Running: Villains & Vigilantes (a 32-year-old campaign with multiple groups) and D6 Star Wars; mostly on hiatus are Adventures in Middle-earth and Delta Green |
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