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Cloaking Devices = SWU Submarines?
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Bren
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Joined: 19 Aug 2010
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PostPosted: Fri Sep 27, 2019 2:21 am    Post subject: Reply with quote

CRMcNeill wrote:
I fail to see why an SU can't be a measurement of acceleration and weapon range, especially when one factors in the vagaries of effective weapon ranges and moving targets.
Because physics, specifically d=(v0 + v1)*t/2 and v1=v0+a*t, where v0=0 since you said the two ships start from a standstill. So d = (1/2)*a*t^2.

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That's a big if.

Not nearly as big as you're making it out to be, I think. It certainly makes more sense than the alternative.
To you. Not to me. Which means it looks like it's time for me to depart this conversation.
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Fri Jan 10, 2020 11:38 pm    Post subject: Reply with quote

Another potential wrinkle for this would be to make it so that the Cloaking Device takes 2-3 rounds to engage or disengage, during which time, the Shields don't function. This would parallel the vulnerability that subs experienced when submerging or surfacing.
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Whill
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PostPosted: Sat Jan 11, 2020 1:10 am    Post subject: Reply with quote

That would seem to be a reasonable limitation.
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jmanski
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Joined: 06 Mar 2005
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PostPosted: Wed Jan 15, 2020 12:19 pm    Post subject: Reply with quote

The only ships we’ve seen cloak/decloak are in the Trk universe (afaik). They seem to take a few seconds to cloak/decloak, but their cloaking devices are much more refined.

I’m not sure I’d go with 3 rounds, but 1 to 2 would certainly seem like a good offset to me.
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