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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Son of Fire Captain
Joined: 03 Sep 2003 Posts: 554 Location: Rose City Canada
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Posted: Thu Jan 15, 2004 7:19 pm Post subject: |
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Why am I not surprised that you made this?
_________________ "My schooling not only failed to teach me what it professed to be teaching, but prevented me from being educated to an extent which infuriates me when I think of all I might have learned at home by myself." - George Bernard Shaw |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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Posted: Thu Jan 15, 2004 8:16 pm Post subject: |
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SoF... Those were my group's words verbatim. Worse part was, they all said it in unison! |
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Ray Commodore
Joined: 31 Oct 2003 Posts: 1743 Location: Winnipeg, Manitoba, Canada, North America, Western Hemisphere, Earth, Sol, Western Arm, Milky Way
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14152 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jul 18, 2005 10:56 am Post subject: |
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I prefer using templates, but i also have 10 of my own, ranging from former corellian security officer, to pre space merc to ships doctor...
AS to the pip thing...
Lets say you wish your character's attributes (you are making up your own template) to look like
D 3d+1
K 2d+2
M 2d
P 3d
S 3d
T 3d+2
That would be a total of 2d+2d+3d+3d+3d+3d=16d, then add up the pips.. 1 +2 +2 equals 1d+2 extra. So you would be shy one pip.
For making templates, i usualy go with 2d for # of skills for tech.know and dex. 1d for per and mech and 1d-2 for str. And if you are using a template, you cannot 'add in' a skill it does not start with, you have to learn that in game. _________________ Confucious sayeth, don't wash cat while drunk! |
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