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Orgaloth Vice Admiral


Joined: 23 Sep 2003 Posts: 3754 Location: Melbourne, Australia
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Posted: Sat Jun 19, 2010 7:37 pm Post subject: |
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If you need some other advice try Gnome Stew. I've found their advice extremely good, and enough for me to get back into the ST saddle after almost 10 years. _________________ "I take orders from just one person: Me!"
"You know, sometimes I amaze even myself."
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14354 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Jun 19, 2010 8:50 pm Post subject: |
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Hellcat wrote: |
If the others were trying to gather intelligence by taking what they could get that would help understand why everyone was dead and who did it, then that's going to be more acceptable. |
Pray tell how is looting, ignoring your superior etc gathering intelligence?
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The problem is apparently you need new players. |
Agreed. It looks lke the only way they will do anything is by being smacked baddly (getting kicked out of the group).
Quote: | With 40 or so troopers with blasters trained on them, the PCs dropped their weapons thinking they'll be released soon to go on other adventures. I told them their characters were tried and found guilty of assault with deadly weapon as well as theft and will be incarcerated in maximum security penal colony for x amount of years, x being a number you aren't supposed to care about cause you guys are rolling up new characters for the next session. |
NICE one hish. _________________ Confucious sayeth, don't wash cat while drunk! |
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Hellcat Grand Moff


Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sat Jun 19, 2010 9:28 pm Post subject: |
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garhkal wrote: | Hellcat wrote: |
If the others were trying to gather intelligence by taking what they could get that would help understand why everyone was dead and who did it, then that's going to be more acceptable. |
Pray tell how is looting, ignoring your superior etc gathering intelligence?
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It's looting if they are actually disobeying and just looking for goodies. It's searching for intelligence if they are looking for a reason everyone is dead and bringing back things that can be examined to help determine what happened and the character issueing the orders did not actually bother with such but rather just said everyone is dead so let's just leave. Ifurin already explained that it had been a case of the other players not respecting the leader so they ignored everything and looted. But when I made the statement this was not something I understood, only that the PCs had ignored orders and had appearently looted. Now had the looters returned and turned over everything they had recovered saying "Maybe there's something in here that will tell us what happened and if our codes have been compromised or if we have a spy in our midst" would you call that looting or gathering intelligence? It's disobeying orders, yes, but if the leader merely searched for survivors and did not try to find out why everyone was dead then they could be putting the Alliance in jeopardy. _________________ FLUFFY for President!!!!
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14354 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun Jun 20, 2010 7:24 am Post subject: |
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And if it was some sort of contaminant, then bringing all those things back could have exposed a heck of a lot more people. _________________ Confucious sayeth, don't wash cat while drunk! |
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bobenhotep Commander


Joined: 16 Dec 2009 Posts: 333 Location: New Mexico
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Posted: Sun Jun 20, 2010 8:29 am Post subject: |
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yeah, maybe they caught "the milky way strain"
either way, they are screwed. the commanding oficer of the group cant tolerate that kind of thing. if they were operating under some kind of letter of marquis, sure, they would lose their letter and be blacklisted. but rank and file rebels, they would be imprisoned, because of intel reasons. the best case scenario is for the group's leader to take the hit for allowing an unauthorized civilian to roll with them, and the looting. then he would be removed or demoted to sub-private. could send them all after that back "to the line" where they would have to do grunt work. lots of ways to go with that... _________________ D&D 5e DM and WEG Star Wars GM for two kids who will hopefully carry on with RPGs for years to come
The Chijawa said so, that's why. |
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Kira Firestorm Sub-Lieutenant


Joined: 17 May 2010 Posts: 72
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Posted: Sun Jun 20, 2010 10:37 am Post subject: |
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They should be tried to looting, piracy and disobeying a direct order. Not to mention a Dark Side point each for there actions.
If i was DM, i wouldnt go easy on the group, if they morraly know there actions are wrong and against orders, and if there commanding officer gave them enough warnings of there actions then punish them.
Think of it this way, would the Rebal Alliance allow such persons to stay within there numbers? would they trust them, would they expect them to obey future orders?
If you answered NO, then court martial them, sentence them to Jail and be tough on them. Make it a warning to future players of there crimes and actions have repercutions for there actions.
Then after they get out of the terms in prison let them resume there characters again.
Or just skip ahead a few years, but only if they other characters agree, dont penalize them for the others actions.
If you let them get away with it, you basically showing your players your too lenient and they will do it again or worse next time, then it gets even harder to justify why your getting tough on them.
A Dm has to be tough when players do something like that. _________________ "To find our future, we must look to our past" |
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Mandalore Sub-Lieutenant


Joined: 10 Jun 2010 Posts: 72 Location: Iowa
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Posted: Sun Jun 20, 2010 11:26 am Post subject: |
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I agree that the discipline should be harsh, but I don't think this is the type of action to warrant a DSP. They should definitely get a dishonorable discharge though. _________________ Preferred Character Type: Hacker/Slicer |
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Nefasius Lieutenant Commander

Joined: 18 Jun 2009 Posts: 180 Location: New Zealand
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Posted: Sun Jun 20, 2010 12:01 pm Post subject: |
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Send them on a 'forlorn hope' mission as their punishment, if they die they are forgiven, if they survive they are re-instated and allowed to keep any loot. _________________ www.imperialentanglements.org |
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Sun Jun 20, 2010 12:40 pm Post subject: |
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This group is not forlorn hope quality but more of dirty dozen with lethal capable shock collars on.
A forlorn hope mission needs troops capable of following orders into death.
This group is of the quality that requires the threat of death in order to follow orders.
They would also have to be lead by an NPC no nonsense officer with actual leadership capabilities as the officer of the group now couldn't lead ants to a picknic. |
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Hellcat Grand Moff


Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Sun Jun 20, 2010 8:30 pm Post subject: |
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garhkal wrote: | And if it was some sort of contaminant, then bringing all those things back could have exposed a heck of a lot more people. |
If it were a contaminent don't you think the team just returning could do exactly the same thing? _________________ FLUFFY for President!!!!
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Gamer Lieutenant Commander

Joined: 20 May 2010 Posts: 125
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Posted: Mon Jun 21, 2010 6:18 am Post subject: |
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Would depend on the contaminant. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14354 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Mon Jun 21, 2010 7:09 am Post subject: |
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Yup. Some only linger on items and are not that transferable from person to person. BUT that might also be a way to 'show them' their looting has other conciquences. Let them be exposed to a disease that was on that ship. 100% fatal, 2-3 wks linger time but not that contageous. BUT it is resistant to bacta. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10528 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Mon Jun 21, 2010 11:26 am Post subject: |
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Grimace wrote: | Yes, you're having more difficulties with players than with characters, really. Contrary to what Gamer mentioned, though, I don't think you should jettison your problem players.
You almost need to start a new game, one where they aren't blaster monkeys and you lay out the penalties for if they start shooting or looting everything. Then, additionally, let the PLAYERS know you're not going to run a pirate game and you're not going to run an "evil" or "dark" game. Figure out from the players if the reason they're not growing as players is because they're bored, or they want to play something different or whatever it is.
Like Hisham suggested, though, you can just lock up these deserters and looters when they show up and then you can start with a new game with new characters (give the one player the option to use the same character if he desires, since he wasnt the one acting poorly).
Big thing, though, talk to your players. Figure out what the problem is. Why is the one player making characters to disrupt party unity? Why are the others not attempting to make more developed characters that do more than "loot the bodies". Remind them this isn't D&D and the characters are paid they don't have to loot everything and violence isn't the best answer to every problem.
Likewise, evaluate yourself with your GMing ability. Look at whether you're favoring one or two players more than the others. Look at whether you're always running the same types of games and all of these games have devolved into the same sorts of problems. You may need to take some of what they say and adjust how you run games or what game you run.
Hopefully by doing this, starting with new characters, and figuring out what's wrong with your player group dynamic you can get the problems worked out.
Hope this helps some. |
I mostly agree with Grimace. Regardless of any possible in-universe disciplinary actions against the PCs, I would start by penalizing the PCs in adventure CP rewards for bad role-playing. If the PCs are supposed to be heroes, then they should act like heroes. I would have a serious discussion with the players about what type of Star Wars game you want to run and what type of game the players each want to play. If you can't agree then perhaps you should play a different game, or replace players.
I don't have this problem because I make perfectly clear up front (before players even make characters) what type of game I plan on running and allow the players to ask questions up front. If someone doesn't want to play the game I'm running, then they don't have to play. I've really only had a problem with one player, but that was over 20 years ago and he was 14-15 years-old. Another player in that same campaign was a year younger and he was best roleplayer in that group. I've never encountered this problem with adult gamers. Yeah, this isn't D&D. _________________ *
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Hellcat Grand Moff


Joined: 29 Jul 2004 Posts: 11921 Location: New England
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Posted: Mon Jun 21, 2010 6:54 pm Post subject: |
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garhkal wrote: | Yup. Some only linger on items and are not that transferable from person to person. BUT that might also be a way to 'show them' their looting has other conciquences. Let them be exposed to a disease that was on that ship. 100% fatal, 2-3 wks linger time but not that contageous. BUT it is resistant to bacta. |
Ok, that I'll agree with you on. _________________ FLUFFY for President!!!!
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14354 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Tue Jun 22, 2010 5:42 am Post subject: |
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Thanks. I used it once before (though there was a simple antidote tht the rebel alliance knew about for said disease). They were a little sick of the party looting like common criminals and did this to show them why restraint is good...... Got one pc down to 1d str before the cure came out. _________________ Confucious sayeth, don't wash cat while drunk! |
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