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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14088 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Aug 28, 2020 3:40 pm Post subject: Re: How much is a starting DSP "Worth"? |
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Whill wrote: |
So it doesn't go beyond RAW and you answered your own question? One DSP comes with an optional bonus, and if you choose that bonus that comes with a downside. Or do you mean the Jedi should get something for the case where they resist the bonus and suffer the penalty? . |
And that bonus only counts for force users..
Quote: | This. I'd say starting the game with a DSP counts as a Minor Disadvantage, so a counterbalancing Minor Advantage of some form wouldn't be amiss. Of course, if we're getting into details on Advantages and Disadvantages, the Failed Jedi should also have at least some degree of Addiction (Alcoholic) Disadvantage. |
True dat.. Maybe the alcoholism, could have as an advantage opposing it, that the failed jedi has a slightly higher resistance to injested poisons! _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
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Joined: 14 Apr 2008 Posts: 10332 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Fri Aug 28, 2020 6:57 pm Post subject: Re: How much is a starting DSP "Worth"? |
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garhkal wrote: | And that bonus only counts for force users. |
Point.
garhkal wrote: | CRMcNeill wrote: | This. I'd say starting the game with a DSP counts as a Minor Disadvantage, so a counterbalancing Minor Advantage of some form wouldn't be amiss. Of course, if we're getting into details on Advantages and Disadvantages, the Failed Jedi should also have at least some degree of Addiction (Alcoholic) Disadvantage. |
True dat.. Maybe the alcoholism, could have as an advantage opposing it, that the failed jedi has a slightly higher resistance to injested poisons! |
Alcoholism itself is a disadvantage, like any addiction. In the game, Willpower rolls should be required to resist alcohol. Alcohol is poison, but the only poison I would give an alcoholic character a higher resistance to is alcohol, which can compound the problem of the addiction.
On a related personal note, October will be five-years without alcohol. _________________ *
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 28, 2020 7:23 pm Post subject: Re: How much is a starting DSP "Worth"? |
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Whill wrote: | Alcoholism itself is a disadvantage, like any addiction. In the game, Willpower rolls should be required to resist alcohol. Alcohol is poison, but the only poison I would give an alcoholic character a higher resistance to is alcohol, which can compound the problem of the addiction. |
So how would you go about representing this in a game?
Quote: | On a related personal note, October will be five-years without alcohol. |
Congratulations! _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral
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Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Aug 28, 2020 7:44 pm Post subject: Re: How much is a starting DSP "Worth"? |
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CRMcNeill wrote: | Whill wrote: | Alcoholism itself is a disadvantage, like any addiction. In the game, Willpower rolls should be required to resist alcohol. Alcohol is poison, but the only poison I would give an alcoholic character a higher resistance to is alcohol, which can compound the problem of the addiction. |
So how would you go about representing this in a game?
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If I were doing it, I'd lean towards Willpower rolls to resist the temptation to drink; initially they'd be frequent, but, over time (and CP expenditure), they would decrease. I might go with two levels... the first representing a relatively new, fragile sobriety (requiring more rolls of Willpower), while the other would represent a more mature sobriety... you don't have to resist the urge to drink every day, but you might have to fight it on stressful days. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 28, 2020 7:57 pm Post subject: |
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I do recall there being a section in D6 Space on "buying off" Disadvantages, and having it be heavily dependent on story factors, and something to be discussed between the player and GM. Have a character as an addict who subsequently gets clean as part of their character arc sounds like an interesting roleplaying challenge. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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MrNexx Rear Admiral
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Joined: 25 Mar 2016 Posts: 2248 Location: San Antonio
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Posted: Fri Aug 28, 2020 8:59 pm Post subject: |
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CRMcNeill wrote: | I do recall there being a section in D6 Space on "buying off" Disadvantages, and having it be heavily dependent on story factors, and something to be discussed between the player and GM. Have a character as an addict who subsequently gets clean as part of their character arc sounds like an interesting roleplaying challenge. |
You might also borrow from Zorro D6, which links improvement to meeting certain, defined, character challenges. Want to improve your Swordsmanship? You need to seek out a reknowned swordmaker and have a new sword made. You need to get a book of sword techniques from Toledo. You have to defeat Sergeant Gordo Ramirez in single combat. And you can increase your Swordsmanship from 3D to 4D. _________________ "I've Seen Your Daily Routine. You Are Not Busy!"
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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CRMcNeill Director of Engineering
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Joined: 05 Apr 2010 Posts: 16232 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Fri Aug 28, 2020 9:30 pm Post subject: |
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I can see that being appropriate for some Disadvantages, but for something like addiction, I'd go with 1) paying a certain CP cost, set by the GM, and 2) making a certain consecutive number of successful Willpower skill rolls to resist imbibing in the character's substance of choice. Successfully doing so will either 1) buy out of the Disadvantage completely, or 2) if the Disadvantage is Moderate or Major, buy the Disadvantage down a step, at which point the Willpower Difficulties drop by a level, and the character must start accruing CP again. Repeat as needed. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
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Joined: 17 Jul 2005 Posts: 14088 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Aug 29, 2020 2:32 am Post subject: Re: How much is a starting DSP "Worth"? |
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Whill wrote: | [
On a related personal note, October will be five-years without alcohol. |
Congrats! _________________ Confucious sayeth, don't wash cat while drunk! |
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