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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Mon Jan 11, 2021 3:31 pm Post subject: MUBO and the DROID DEPOT |
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MUBO
Type: Sixth-generation Droid Builder
Quotes:- "He turns the spit, right? Mmm-hmm! That's what I programmed him to do! You're welcome."
— Mubo, to Bakkar
- "Did you try deactivating and reactivating him again?"
— Mubo, to Bakkar
- "Ugh, we're not getting an X-wing, J-4X."
— Mubo, to Droid Pilot J-4X (aka "Jax")
- "Uh, yeahhh... You ever have one of those times when a cloaked 'trader' in the corner of a dimly lit cantina pays you a lot of credits to transport two special 'packages'? This is like that. But we're certainly not smuggling them! But we're probably also NOT smuggling them... Heh heh... Just get them planet-side."
— Mubo, to "You" (his apprentice technician)
DEXTERITY 2D+2
Dodge 3D+2, brawling parry 3D, running 3D
KNOWLEDGE 2D+2
Business 4D+2, business: droid builder 6D+1, planetary systems 4D, planetary systems: Batuu 6D, streetwise 3D+2, value 4D+2, value: droids 7D+2
MECHANICAL 3D+1
Communications 4D+1, machinery operation 5D+1, sensors 5D+1
PERCEPTION 2D+2
Bargain 4D+2, bargain: droids/droid parts 5D+2, command: Droid Depot staff 4D, con 3D+2, hide 4D, investigation: tinkering 6D+1, persuasion 3D+2
STRENGTH 2D
TECHNICAL 4D+2
Computer programming/repair 6D, (A) droid engineering 3D+1, droid programming 7D, droid repair 6D+1, equipment repair 6D, systems diagnosis 6D
Species: Utai
Gender: Male
Force Points: 1
Character Points: 9
Move: 9
Size: Approximately 1.22 meters tall
Special Abilities & Story Factors:- Darkvision: Utai can see in the dark, up to 20 meters. Darkvision is black and white only, but functions as normal vision otherwise.
- Delightfully awkward or... : Although described by those that have worked with him as "delightfully awkward", Mubo is prone to talking too much about his latest mechanical creation, and he can be stubborn or even mildly abrasive — though often unknowingly — in his dealings with organic customers who disagree with his perspective on a particular project or droid.
"He’s a reasonable fellow, if not to everyone’s taste." — Salju, proprietor of Black Spire Station, to Resistance spy Vi Moradi, re: Mubo.
- Discretion is always the better part of valor: Mubo isn't a coward... per se. He just doesn't want to get hurt or get killed — like most reasonable beings! Thing is, he's more than willing to let others take the heat for him, *if* it saves his skin. Although isn't willing to let innocents die without trying to do something about it, he won't be the one jumping in headfirst blasters blazing either.
Mubo: (To his apprentice technician) "Now, you and I will go to the Batuu Wilds and get those packages back."
Seezelslak: "You know, the Guavian Death Gang probably didn't just stop looking for the cargo they wanted on the ship. Just sayin'."
Mubo: (To self) "Oh right..." (now to his apprentice technician) "YOU'RE going to go out there and find those special packages. Alone. I have important Droid Depot things to do."
R00-BY warbles incredulously at Mubo.
Mubo: (to R00-BY) "Yes, I do! I just haven't told you about them yet."
— Mubo, his apprentice tech, Seezelslak the Azumel bartender, and R00-BY the DRK-1 Dark Eye probe droid, discuss retrieving jettisoned "special" cargo before the Guavian Death Gang does.
- Droid Rights Supporter: Despite not being an outspoken activist on the front lines of the Droids Rights Movement, and despite acknowledging the "service" — and even servile — role droids play in modern society, the Utai engineer does stand up for (relative) droid autonomy whenever he is able. Mubo is opposed to the use of restraining bolts on droids he has built, programmed, or repaired. And if given a choice, he prefers to trust their programmed (or developed) personality matrices whenever possible. And if his hand is forced, and he must make a modification he finds questionable, Mubo will stall, make excuses, and put off the work for as long as he can, so that droids he has worked on continue to enjoy greater (relative) freedom.
- Language Fluency/Proficiency: Mubo is not only fluent in Basic and the Utai species' native tongue Utapese, he can also understand (but not speak) Binary/droidspeak proficiently. In game terms, Mubo's being native to Batuu had exposed him to so many travelers and visitors over the years, that learning Basic came to him quickly. And regarding Binary/droidspeak, thanks to his growing up in a family of droidsmiths, Mubo had long ago made the 10 successful Difficult (or greater difficulty) language checks required to attain fluency, and he no longer needs to make language rolls to understand it.
- Light Sensitivity: Abrupt exposure to bright light (such as direct sunlight) blinds the Utai for 1 round. In addition, they suffer a –1 penalty to actions when operating in bright light without protective eyewear.
- Low-light Vision: Utai gain a +1D bonus to Perception-based rolls in low-light conditions. Utai also retain the ability to distinguish color and detail under these conditions.
- Sixth-generation Droid Builder: Mubo comes from a long line of Utai droidsmiths. And by building upon the accumulated knowledge and experience of his elders, while bringing his own considerable technological know-how to bear, Mubo has proven to be the most successful and industrious practitioner of the family trade to date. In game terms, Gamemasters may wish to have players encounter earlier or later generations of Mubo's droid builder family, depending upon era of play.
Capsule: Anyone that visits Black Spire Outpost is familiar with the Droid Depot, the go-to shop for buying and building your own droid companion. Keeping the entire operation running is the Depot’s Utai proprietor, Mubo.
A sixth-generation droid builder and technological genius, Mubo loves tinkering in his workshop, repairing and programming the droids used throughout Black Spire Outpost. He also loves to talk about the things he’s passionate about, and is constantly showing off his latest creations. To keep business running smoothly, Mubo employs a handful of technicians and droid pilots, some of his own design, to transport parts to Batuu.
Mubo’s latest droid creation is R00-8Y, a DRK-1 Dark Eye probe droid that he’s programmed to be his own personal assistant. With her own set of modified capabilities, including an odor neutralizer, R00-8Y is now Mubo’s constant companion.
Despite R00-BY's and his apprentice technician's best efforts however, Mubo has been known to get in over his head when doing business with shadier customers....
Equipment: "All-kit" multi-purpose tool and assortment of toolkits (Mubo's other toolkits grant him either a +1D bonus to droid programming and repair rolls, or a +2 bonus to other Technical-based skills), bulk cargo transport (capable of carrying 4 speeder-to-starfighter scale cargo containers at once, via front loader prongs; capable of transferring cargo containers to and from other ships while in orbit/space), customized DRK-1 Dark Eye probe droid (R00-8Y, aka "Ruby"), "datagrip" data-nav-comm wrist unit, droid pilot (J-4X, aka "Jax"), hover-pack (used almost exclusively by Mubo's apprentice), insulated tech-weave jumpsuit with Droid Depot logo/branding (+1D protection vs. edged physical damage and +2D protection against fire, flame, or heat damage; flame retardant; covers torso, arms, and legs only), molded shoulder pauldrons and shin guards (+1D protection vs. physical and energy damage; covers shoulders and shins only), shop/workshop at Black Spire Outpost on Batuu ("Droid Depot"), trio of stock configuration training remote droids, Utai work goggles (4D effectiveness vs. flashblinding and brightly-lit conditions, custom-molded to fit Utai eyestalks; provides +1D protection vs. physical and +2 vs. energy), utility belt, vast cache of droid parts and schematics.
- ALL-KIT TOOL
Model: ILMxLAB All-Kit TFGE Model 3
Type: Multi-purpose all-in-one toolkit
Scale: Character
Cost: 375-400 credits
Availability: 2
Game Notes: All-Kit tool has three primary functions: arc probe, fusion cutter, and torque wrench (see below). If used as blunt weapon, melee difficulty: Easy, damage: STR+1D, body strength: 3D+2.
- Arc Probe: 1D-3D effectiveness. Dual arc prongs allow for welding of metals and repairs/construction involving fusing of metal parts. If repair task involves welding of metals, wielder gains a +1D bonus for each round of tool's applied use, to a maximum of a +3D total bonus to Technical skill used to longer term repairs.
- Fusion Cutter: 3D-6D effectiveness. Fusion torch allows for superheated “cutting” of materials. In game terms, it takes one round per 1D of body strength to cut a two-meter-by-one-meter hole. (For example: a blast door with 6D body strength would take six rounds.) If used as a weapon, the fusion cutter has range of 0.3 meters and causes 6D physical damage. If attack is not parried or evaded by target, user must make a Moderate melee combat roll to hit. Blast goggles or blast visor must be used with the cutter; anyone within one meter without proper eye protection must make a Moderate Perception or Willpower roll in order to properly look away or think to react in time to avoid being blinded for 3D rounds. If someone is blinded, apply -4D penalty to visually-based actions, similar to penalty applied for effects of total darkness.
- Torque Wrench: 1D-3D effectiveness. Allows for the tightening or loosening of nuts, bolts, screws, and other applicable fasteners/connectors that would otherwise be far too difficult and/or impossible to do manually. In game terms, if rolls are needed, tool grants a +1D to +3D bonus to the user's Strength, with +1D added to user's Strength or Lifting roll per round of use on same target item to be tightened or loosened. In terms of real life analogues, this mode functions like a "power screwdriver."
- DATAGRIP
Model: ILMxLAB TFGE Model Dg-L
Type: Wrist-mounted DataNavComm unit
Scale: Character
Cost: 1750 credits
Availability: 2
Game Notes: Datagrip wrist gauntlet tracks your health, sends/receives transmissions, scans objects, and can display local navigation map overlaps. Body strength: 2D.
- Automap Navigation: It is virtually impossible for a character using an Automap to get lost. As long as the device is remotely uplinked to a larger “live” source of data input (such as a ship’s sensors or a weather satellite) the device relays accurate information regarding the user’s precise location, including known surroundings and potential navigational hazards. An initial uplink requires a Moderate computer programming/repair roll to establish a viable connection to available live data streams and networks, but only a Very Easy sensors roll is needed per use thereafter, to maintain or to reactivate once connected. Automap may be set to display compass-like directional prompts, if desired destination is keyed in by user.
- Health Tracker: If user submits vital statistics to onboard wrist monitor, health tracker unit track and assess user's relative health with a fair degree of accuracy. In game terms, this health tracker may relay to its user, the character's own wound status. Treat Health Tracker's internal computer has having diagnostic ability of first aid 4D. Properly assessing wearer's wound status requires a sensors roll from user, and the difficulties are as follows: Uninjured (Very Easy), stunned (Very Easy), Wounded and Wounded Twice (Easy), Incapacitated (Moderate), Mortally Wounded (Difficult), Dead (Very Easy).
- HoloComm: Unit can send/receive holotransmissions, via audio/visual input reticule and holo-output display, as well as standard audio signals. Energy cell lasts for 10 standard days of operation before recharge is needed. Device also functions as a basic datapad, but is limited to record-keeping and date recording purposes. Skill: Communications. Range: 50 kilometers over land and up to low orbit.
- Scanner: Able to scan for data/metadata encoded in signage, cargo manifests, and computer console interfaces. Typically used for cargo/shipping identification. If content ID of target is not scrambled, shielded, or otherwise rendered scanner-resistant/scanner-proof, the base difficulty to scan and identify/reveal target information is Easy. Skill: Sensors. Range: 0.3 meters.
- R00-8Y ("RUBY")
Type: Sassy Personal Assistant
Model: Reprogrammed Arakyd Industries DRK-1 “Dark Eye” Probe Droid
DEXTERITY 3D
Blaster 4D, dodge 4D
KNOWLEDGE 3D
Bureaucracy 4D, intimidation: sass 5D, scholar: logistics 4D, willpower 4D
MECHANICAL 1D
Sensors 3D
PERCEPTION 3D
Hide 5D, search 5D, sneak 5D
STRENGTH 1D
TECHNICAL 1D
Equipped With:- Anti-scan shell (scan-absorbing shell provides a +1D+1 bonus to hide skill rolls)
- Comlink
- Improved sensor package (+2 bonus to all search skill rolls)
- Infrared vision (droid can see in the dark up to 30 meters, may ignore 4D penalty for total darkness if heat sources are present)
- Laser cannon (5D damage, range: 3-7/25/50, ammo: 50)
- Low-light vision (reduce darkness penalties by 2D when in low-light conditions)
- Motion sensors (+2 bonus to Perception or search checks to detect moving targets)
- Odor neutralizer spray (5D effectiveness, nozzle range: 0-1 meter, skill: missile weapons)
- Recording unit (can record and play back up to 5 minutes of holo-footage)
- Reinforced chassis / plating (+1D vs. physical and energy damage, -1 penalty applied to original Move score of 16)
- Self-destruct system (droid will self-destruct/explode under predetermined circumstances)
- Sonic sensors (+2 bonus to Perception or search checks that involve sound)
- Stun blaster (4D stun damage, range: 3-10/30/120, ammo: 100)
- Telescopic vision (the droid’s visual sensors have the equivalent of macrobinocular capability: Search and visually-based Perception checks are increased by 3D when using photoreceptor's macrobinocular mode to view targets or areas more than 100 meters away; range: 100-250/500/1 km. All modes have an Easy sensors difficulty at short range, increasing one level per range band)
- Tool/weapon mounts (the droid has three appendages upon which interchangeable weapons may be attached)
Note: Due to droid's small size, apply a +1D scale modifier (the same concept typically used for targets between 10 to 50 centimeters in size) when Character scale characters or opponents attack/interact with R00-8Y, eg: R00-8Y gains a +1D bonus to attacks rolls she makes against Character scale targets, while attacks attempts against her are made at +1D to the difficulty to hit, and +1D to damage.
Personality Matrix: Feminine
Move: 15
Availability: 4, X
Cost: Not available for sale
Size: 0.2 meters
- DROID DEPOT
Type: Droidsmithing workshop / droid repair and retail business
Headquarters/Location: Black Spire Outpost, Batuu system, Trilon sector, XYZ coordinates: -401.72, -561.84, 004.32
Services: As sign outside of shop advertises: Sales (new and used), Service (ie: maintenance and repair), and Trades
Known Affiliations: Resistance (unofficial — and hush-hush!)
Known Adversaries: Tara Rashin (Quarren cyborged-pirate) and Guavian Death Gang
Key Figures: Mubo (proprietor/chief technician), R00-8Y (Mubo's personal assistant), "You" (apprentice technician, player character of Star Wars: Tales from the Galaxy's Edge video game), J-4X (pilot droid)
Area of Operations: Batuu, Outer Rim and Western Reaches
Capsule: Business is booming for Mubo and the Droid Depot. In fact, the Utai droid builder finds himself so busy nowadays, that he has not only taken on an apprentice (whom he frequently tasks with overseeing offworld parts-pickup and transport), he has also recruited a number of part-time assistants from among Batuu's more technically-inclined residents, to perform many of the shop’s more mundane duties. And because astromech droids are among his shop’s most popular wares, Mubo has now handed off much of the assembly process to staff members chosen from this pool of technically-inclined recruits. After receiving a crash course in droid programming and repair from Mubo, these specially-trained Droid Depot “Imagineers” then host workshops where customers themselves, often a dozen at a time, assemble astromech units from pre-prepared kits, and under staff supervision — all so that the Utai droid builder and his apprentice are free to tackle more challenging and/or more pressing projects.
Game Notes: Mubo has equipped the Droid Depot with a custom-built assortment of both automated and manually controlled hydraulic lifts, pulleys, cables, conveyor-belt platforms and manipulator arms to assist the diminutive Utai and his staff with many physically demanding tasks. If rolls are required, treat the automation/machinery in the shop as having the relevant non-combat "manual labor" skill needed for the scene at a 4D professional level. Exceptions include Mubo's heavy lifters, which are speeder-scale machines with 5D Strength, and are located at various mildly-mobile locales throughout the shop).
Above: R00-8Y and Mubo greet C-3P0
Above: Droid Depot interior
Above: Droid Depot external droid maintenance/recharge/repair bay, storage area, and oil bath station
Above: Droid Depot logo
Sources: Star Wars: Tales from the Galaxy's Edge video game for Oculus Quest platform, Star Wars: Datapad mobile game within Play Disney Parks app, https://www.ilmxlab.com/news/mubo-meet-the-characters-of-tales-from-the-galaxys-edge/ , https://www.youtube.com/watch?v=jqLcfMy1vuo&ab_channel=Ctop , https://www.ilmxlab.com/news/discover-your-role-in-tales-from-the-galaxys-edge/ , Aliens Stats (p.161-162), Droid Stats (p.33), and Equipment Stats (Communications, Information, and Tools sections) fan-made D6 sourcebooks credited to Thiago S. Aranha, and Wookieepedia.
Images: Artwork by Karl Lindberg ( https://twitter.com/PhilSzostak/status/1346876553032994816 ), screen captures of "Droid Problems" exchange seen in Star Wars: Datapad mobile game within Play Disney Parks app, artwork by Chris Trevas and/or Chris Reiff and photograph of "real life" Droid Depot at Disney Parks (Star Wars Galaxy's Edge: Traveler's Guide to Batuu book), renders from https://www.ilmxlab.com/news/discover-your-role-in-tales-from-the-galaxys-edge/ , https://www.ilmxlab.com/news/mubo-meet-the-characters-of-tales-from-the-galaxys-edge/ , https://ziggyknowsdisney.com/droid-depot/ , and Wookieepedia.
Capsule text adapted from https://www.ilmxlab.com/news/mubo-meet-the-characters-of-tales-from-the-galaxys-edge/ . Species stats adapted from Aliens Stats fan-made D6 sourcebook credited to Thiago S. Aranha (p.161-162). Stats and additional original text by Telsij.
Note: See PELI MOTTO for information on Systems Diagnosis skill. _________________ *************************************
OBSCURE CHARACTER ARCHIVE INDEX
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Last edited by Telsij on Wed Jan 27, 2021 7:37 pm; edited 3 times in total |
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deano Lieutenant Commander


Joined: 05 Jan 2008 Posts: 110 Location: UK
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Posted: Sun Jan 24, 2021 3:05 pm Post subject: |
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Looking good buddy _________________ TORIS - toris.magriller.net |
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Tue Feb 02, 2021 1:21 pm Post subject: MARTEZ SISTERS & THE SILVER ANGEL |
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deano wrote: | Looking good buddy |
Hey, long time, no see 'round these parts, pardner!
Thank you for the kind words, Deano — and as others have already said elsewhere, I too am glad TORIS is still up!
***************************************
*** CLONE WARS SEASON 7 SPOILERS ***
I know that these two characters, Trace especially, get a lot of hate from certain sectors of the Internet. BUT I was rather fond of them, and their arcs, especially as they related to Ahsoka's soul-searching walkabout and to TCW's overall world-building.
For me, their episodes touched nicely upon the "gray" areas of life under the Republic, including (albeit briefly) asking the question of how the slavery of the Kessel mines can still be allowed to exist, and highlighting the collateral-turned-personal damage that conflicts with the Jedi can cause to everyday citizens.
That said, I think that the Martez Sisters' 4 episode arc should have been a 3 episode arc. The episode where they wind up back in prison could have been compressed and/or serve as intro to the 4th. Despite this criticism, I very much liked their episodes and characters overall.
On the other hand, I personally found the 'Bad Batch" episodes (which more people, or at least more vocal people, seemed to really enjoy) to be uninteresting/dull. So, to each their own!
********************************
THE MARTEZ SISTERS
The eldest of two sisters, raspy-voiced Rafa Martez ran a galactic laundry facility she won gambling, while making her real living through illegal jobs with the denizens of the Coruscant underworld. Trusting only her sister, the two siblings long ago learned that their survival was dependent on learning the tough lesson that they could only count on themselves. Young sister Trace was an aspiring pilot, who worked as a no-nonsense mechanic in her own repair bay on Level 1313 of the Coruscant underworld. She dreamt of a life among the stars. And with the Nebula-class ship she was rebuilding, she and her sister Rafa will make a living far from the reach of the Jedi and the Clone Wars — if she has her way, that is.
Then, when Rafa's first choice of ship and pilot for a spice-running on behalf of the Pyke Syndicate fell through, she recruits Trace — as well as, albeit reluctantly, Ahsoka Tano. At the helm of the Silver Angel, Trace felt unstoppable. Optimistic, and technically-ingenious though naïve, the younger Martez sister was eager to join her older sister Rafa for the dangerous job.
But after picking up the goods on Kessel, Trace made a rash decision fearing her ship would be taken from her, and landed both sisters and Ahsoka Tano in prison. With her ship in danger, Trace had made a difficult and costly decision, jettisoning a shipment of spice and ensuring the sisters and Ahsoka were indebted to the crime boss Marg Krim.
And in their cell on Oba Diah, Trace and Rafa revealed to Ahsoka, the genesis of their misgivings about the Jedi, so-called "defenders of the Republic." On the hunt for Ziro the Hutt, Jedi had chased the gangster all the way down to Level 1313. And in the ensuing skirmish, the Martez sisters' parents were killed, and their home was destroyed. After that day, they knew they couldn't trust anyone but each other.
But after they watched Ahsoka sacrifice herself and remain imprisoned by the Pykes so they could escape, Trace and Rafa concocted a new plan to rescue their friend, no longer convinced that they only had each other to trust.
********************
RAFA MARTEZ
Type: Gambler/Hustler
Quotes:- Rafa: "Hey, what did I teach you? We can't count on anyone —"
Trace: "So we count on ourselves. I know."
Rafa: "That's right. That's how we survive."
- Rafa: "You show up outta nowhere, suddenly you and my sister are inseparable. What are you after?"
Ahsoka: "Excuse me?"
Rafa: "Come on. Everybody plays an angle. I don't mind. Except when it involves Trace."
- "She's not family, Trace. Remember that."
- "We make our own rules. And we survive just fine!"
DEXTERITY 3D+2
Brawling parry 4D+2, dodge 4D+2
KNOWLEDGE 3D
Business: front for illegal activities 4D, streetwise 4D+2, survival 4D+2, survival: urban 5D+2, willpower 5D
MECHANICAL 2D
Communications 2D+2, sensors 2D+2
PERCEPTION 4D
Bargain 5D+2, con 5D, gambling 5D+2
STRENGTH 2D+2
Brawling: martial arts 4D
TECHNICAL 2D
Species: Human
Gender: Female
Homeworld: Coruscant (level 1313)
Force Points: 1
Character Points: 3
Move: 10
Rafa Martez knows the following Martial Arts techniques:- Front kick/Roundhouse kick: Rafa can perform a number of kicks that add surprising power to attacks from someone of her slender frame. These strikes include a strong front kick and roundhouse kicks — the latter delivered as either as a "haymaker" or as a flurry of kicks at various heights. Her experience with the "street fighting" variants of this technique allowed Rafa to hold her own (albeit briefly) against a much larger Trandoshan opponent. In game terms however, the technique difficulty, damage bonus, and net effects are roughly equivalent.
Difficulty: Moderate. Effect: Rafa gains a +1D bonus to her damage roll, if her skill roll exceeds the technique difficulty number. Failure to beat the difficulty number indicates that she is off-balance, and that her opponent may make an additional attack this round with no multiple action penalty. (Unfortunately, this off-balance result occurred for Rafa *twice* in her fight with the formidable Trandoshan refinery manager.)
Advantages & Disadvantages / Story Factors:- Debt(s) (+2D): Thanks to her volatile gambling record, Rafa owes various debts to various local crimelords and loan sharks throughout the Coruscanti underworld. She currently owes local loan shark Pintu, among others. "Luckily" for the Martez sisters however, Jedi outcast Ahsoka Tano has come along to help *and* Rafa has managed to score a long-gestating and lucrative, but very dangerous deal with the Pyke Syndicate (worth 30,000 credits)!
Ahsoka: "Why not make the best of a bad situation and deliver this spice to someplace that can use it for medicine?"
Rafa: "Because that doesn't pay, and Trace and I have a lot of people on Coruscant waiting for money we owe them."
Ahsoka: "No, you owe them. Not her."
Rafa: "Sisters take care of each other. We can't pay off debt with your morality."
- Familial Responsibility/Protectiveness (+3D): Ever since losing their parents, Rafa has looked out for her younger sister Trace. And while she and Trace are always able to depend on one another, the burden sometimes weighs heavily upon Rafa. Despite her illicit activities, Rafa will always do what she can to protect Trace and shield her from the seedier side of the the Coruscant underworld. However, Rafa sometimes gets in over her head and when this happens, she has twice the worry — for Trace is often put at risk too. Especially when the unsavory characters to whom Rafa owes a debt come to collect! In large part as a result of this, Rafa has (often rightfully) grown distrustful of others when it comes to anything involving "her family."
Rafa: "Hey, what did I teach you? We can't count on anyone —"
Trace: "So we count on ourselves. I know."
Rafa: "That's right. That's how we survive."
Rafa: "You show up outta nowhere, suddenly you and my sister are inseparable. What are you after?"
Ahsoka: "Excuse me?"
Rafa: "Come on. Everybody plays an angle. I don't mind. Except when it involves Trace."
- Lofty Aspirations (+2D): Despite being a streetwise gambler, Rafa still finds herself in trouble more frequently than she'd care to admit, often needing to embark upon a new scheme simply to pay back what debt she's accrued from the last, or to "fix" what when wrong. And while Rafa and Trace had been able to eke out a living between Trace's mechanic bay work and Rafa's small-time schemes, one of the elder Martez sister's scores saw Rafa, Trace *and* Ahsoka Tano running spice for the Pyke Syndicate — something Rafa saw as a lucrative score: "Welcome to the big time."
In game terms, Rafa will often (ie: almost always) overreach when it comes to lining up the next (illegal) job for herself and her sister, in hopes of landing a large windfall. Her desire to portray herself as more accomplished than she also manifests in her behavior and style of dress. Rafa dresses, walks, talks (and talks with her hands) with a swagger and confidence that is meant to impress and intimidate.
Equipment: Assorted items of jewelry (such as a industrial-style necklace, pinky and thumb rings, etc), datapad, fur coat, laundromat on level 1313 of Coruscant undercity (Rafa's Laundry), Sabacc deck and chance cubes.
********************
TRACE MARTEZ
Type: Aspiring Star Pilot
Quotes:- "Seemed like the right thing to do."
- Rafa:"I got a big job coming through that'll make everything good for us."
Trace: "Is it legitimate this time or the usual job?"
- "See... nothing to worry about. We had it all under control."
- "Stop telling me what to do."
- "I've got one of the fastest ships around."
- "No one is taking my ship."
DEXTERITY 3D
Dodge 4D, melee combat 3D+1
KNOWLEDGE 2D
Survival 3D, survival: urban 4D, value: technology 4D, willpower 4D
MECHANICAL 4D
Repulsorlift operation 6D, space transports: Nebula-class freighter 5D
PERCEPTION 2D+1
STRENGTH 2D+2
Brawling 3D+1, climbing/jumping 3D+2
TECHNICAL 4D
Droid repair 5D, repulsorlift repair 5D, space transport repair 5D+2,
space transport repair: Nebula-class freighter 6D+2
Species: Human
Gender: Female
Homeworld: Coruscant (level 1313)
Force Points: 1
Character Points: 5
Move: 10
Advantages & Disadvantages / Story Factors:- Brash/Overeager (+2D): Although daring and creative when it comes to getting out of trouble, Trace is also always prone to rash action due to her inexperience. In her brief time spent with Ahsoka Tano, her inexperience has already manifesting itself in a number of ways: her forgetting to place a restraining bolt on a potentially dangerous droid, or in the case of The Silver Angel's maiden jump to lightspeed, her forgetting to disengage the air brakes (something which could have had dire consequences), and in Trace's rash decision to jettison the spice out of fear of losing her starship.
In game terms, if Trace rolls a mishap on the wild die, the unfortunate result will very likely be of her own making — a consequence of impulsive action born of inexperience, and should be played as such.
- Naïve (+2D): Despite being able to handle herself (reasonably) well in dangerous situations, Trace still wants to see the best in people. Trace seems not only more willing to trust others (as she does Ahsoka after the latter proves kind), but also eager for companionship and friendship. She is thus impressed by, taken with, and perhaps also secretly smitten with, Ahsoka Tano and the Togruta's worldly experience. (There is, in my view, romantic subtext present as well, though it is likely a holdover from Trace's and Rafa's unrealized original characterization as a single male character, Nyx Okami.)
Trace (to Ahsoka): "You seem to know a lot about... everything."
Rafa (to Ahsoka): "How'd you end up with this moof-milker?"
Trace (to Rafa): "She fell from the sky. I mean really. Dropped right in on the mech bay platform."
Wullf Yularen (to Trace): "This is military airspace. Civilian transports are not authorized to be in this sector. I'll have your star pilot license for this!
Trace: "'License'? Do I need one of those?"
Rafa (to Ahsoka): "See why I tried to hire a different pilot? Trace's flying is more of a dream than a reality."
Trace: "What did you say?"
Rafa (to Trace): "Oh, I-I said the ship flies like a dream."
- Orphaned (+2D): Trace and Rafa lost their parents during the Jedi's Hunt for Ziro the Hutt, and inherited their repair bay. While Rafa has assumed the role of guardian, protector and ostensible "provider," Trace is often put at risk when Rafa's schemes go awry. Trace is aware of these dangers, however. Of the two Martez sisters, Trace is the one who would prefer to make an honest living — though she believes Rafa has their best interests at heart. And while doing so is not always possible in the Coruscant underworld, Trace tries to urge her sister to do the right thing whenever possible.
Ahsoka: "Do you ever get a say with Rafa?"
Trace: "She's my older sister. She doesn't always get it right, but I know she's trying to make things better for us."
Equipment: Heavily-modified Nebula-class freighter (Silver Angel), mechanic's repair bay on level 1313 of Coruscant's undercity, spacer's jacket and hoodie, mechanic's toolkits (+1D to most repair-based rolls), utility belt and work-gloves.
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RAFA'S LAUNDRY
Type: Laundromat / Front for illegal operations
An above-board business to keep the citizens of the Coruscant underworld looking their best, Rafa Martez runs a laundry facility she won gambling, which acts as a convenient front for her more lucrative but illegal jobs.
Headquarters/Location: Level 1313 of Coruscant undercity
Services: Self-service washer/dryer laundromat (out-of-date signs which advertise more elaborate laundry/dry-cleaning services are still displayed, one of which reads "Calrissian" and *may* offer a hint as to previous ownership), droid repair and assembly, petty theft, smuggling, and assorted other barely (if at all) profitable illegal activity
Known Affiliations: Pintu Son-El (loan shark)
Known Adversaries Pintu Son-El (loan shark), and (soon thereafter) the Pyke Syndicate (galactically-known drug cartel)
Key Figures: Rafa Martez (proprietor, gambler/hustler/would-be criminal mastermind), Trace Martez (mechanic, pilot, and per Rafa's claims, a droid expert/specialist), Ahsoka (temporary assistant, friend of Trace's, and someone of whom Rafa is suspicious!)
Area of Operations: Coruscant underworld, and (briefly) both Kessel and Oba Diah.
Game Notes: Rafa's Laundry is both a fully-functional laundromat *and* a rendezvous point / HQ for Rafa's more profitable illegal jobs. The laundromat's backlot/storage area has space enough to hold and/or hide substantial items as well, such as three large Type II binary loadlifter droids.
Sources: Star Wars: The Clone Wars animated series S7E5-S7E8, https://www.starwars.com/databank/rafa , https://www.starwars.com/databank/trace , https://www.starwars.com/series/clone-wars/gone-with-a-trace-episode-guide , https://www.starwars.com/series/clone-wars/deal-no-deal-episode-guide , https://www.starwars.com/series/clone-wars/dangerous-debt-episode-guide , https://www.starwars.com/series/clone-wars/together-again-episode-guide , https://www.starwars.com/databank/rafa-s-laundry , and Wookieepedia. Images: Screen captures from Star Wars: The Clone Wars animated series S7E5-S7E8. Capsule text adapted from https://www.starwars.com/databank/rafa , https://www.starwars.com/databank/trace , and https://www.starwars.com/databank/rafa-s-laundry . Stats and additional original text by Telsij.
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SILVER ANGEL
A Quote:- Ahsoka: "That's a Nebula-class freighter. Or at least it was."
Trace: "Good eye. I'm turning it into something with a bit more speed. I think." Type: Modified Nebula-class freighter
Scale: Starfighter
Length: Approximately 54 meters
Skill: Space transports: Nebula-class freighter
Crew: 2; skeleton: 1/+5; gunners: 1
Crew Skill: See Trace Martez
Passengers: 4
Consumables: 2 months
Cost: Not available for sale
Cargo Capacity: 150 metric tons
Hyperdrive Multiplier: x1.5 (upgraded from x3)
Hyperdrive Backup: x15 (mishap modifier +2)
Nav Computer: Yes
Space: 6 (upgraded from 3; mishap modifier +2)
Atmosphere: 330; 950 kmh
Maneuverability: 2D
Hull: 4D (3D+2, if exposed engine housing in front of cockpit and at right and left aft, are struck)
Shields: 2D
Sensors: (sensor suite is nose-mounted)- Passive: 15/0D
- Scan: 30/1D
- Search: 50/2D
- Focus: 2/4D

Weapons:
- 1 Laser Cannon (retractable)
Fire Arc: Turret (dorsal)
Crew: 1
Skill: Starship gunnery
Fire Control: 1D (fired from cockpit: swiveling targeting screen/controls may be angled toward either pilot or co-pilot)
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5km
Damage: 4D+2 (upgraded from 4D; mishap modifier +1)
Equipped with:- Remote Cargo Bay Controls: The Silver Angel is equipped with an automated cargo loading/unloading system, on its starboard side, that can be operated from the cockpit. Each of the three compartments in the cargo hold can be remotely extended from the hull of the ship to facilitate in-flight cargo exchange, loading, and unloading. In game terms, using a system of conveyor-tracks, the three compartments can be individually extended (either in-flight or while docked), and released or locked at the press of a button. All three compartments may be locked or jettisoned/released at once if all three buttons are pressed. Each individual compartment is capable of storing 50 metric tons of cargo.
- Upgraded Engine/Hyperdrive Output: Because Trace Martez has reassembled this ship almost entirely from scratch and all on her own, she has streamlined and kitbashed systems wherever and whenever she could — all with an eye toward increasing the ship's speed. Four of the craft's six engines have overclocked output, which has boosted speed at the expense of some durability, as it required some of the hull-plating to be stripped away to allow for proper outgassing and heat dissipation. The hyperdrive has been pushed beyond its original specs as well, but at the cost of a more reliable backup system from which "unnecessary" parts were borrowed.

Capsule: A Nebula-class freighter repurposed for a bit more speed, the Silver Angel is Trace Martez's pride and joy. The aspiring pilot and mechanic has been rebuilding, modifying, and tinkering with the massive ship in hopes of using the vessel as a means to escape her difficult life in the Coruscant underworld.
Sources: Star Wars: The Clone Wars animated series S7E5-S7E8, https://www.starwars.com/databank/the-silver-angel , https://www.starwars.com/series/clone-wars/gone-with-a-trace-episode-guide , https://www.starwars.com/series/clone-wars/deal-no-deal-episode-guide , https://www.starwars.com/series/clone-wars/dangerous-debt-episode-guide , https://www.starwars.com/series/clone-wars/together-again-episode-guide , and Wookieepedia. Images: Silver Angel (as "Black Ace") concept art by JP Balmet ( https://www.starwars.com/series/clone-wars/deal-no-deal-episode-guide ) and screen captures from Star Wars: The Clone Wars animated series S7E5-S7E8. Capsule text: https://www.starwars.com/databank/the-silver-angel . Stats and additional original text by Telsij. _________________ *************************************
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Tue Feb 02, 2021 1:34 pm Post subject: |
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Your write-ups to get better all the time. With your busy schedule I am glad you find time to continue these posts. Thank you. _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Tue Feb 02, 2021 3:21 pm Post subject: |
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shootingwomprats wrote: | Your write-ups to get better all the time. With your busy schedule I am glad you find time to continue these posts. Thank you. | Thank you.
If I budget/plan my time well enough -- including posting/editing these from the office/work, which I am doing as we speak -- and if I forego any other "free time" activity for X number of days/weeks, I find that I'm *maybe* able to do one Obscure Character entry per month, before (unfortunately) completely draining creative batteries and having to get back to the workday grind immediately thereafter.
But I do love this project, so the kind words are much appreciated. _________________ *************************************
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2920 Location: Online
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Posted: Tue Feb 02, 2021 3:39 pm Post subject: |
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Telsij wrote: | ... before (unfortunately) completely draining creative batteries ... |
That is what happened to me. After the G+ communities shut down and we (collectively) finished up R1 and Solo, I was drained. Until recently I think it has been at least 12-18 months since I have tackled a project. In fact the last project I worked on was Leia, Princess of Alderaan which sat 95% done all that time. In the interim I did setup the SWd6 Discord server and kicked out a few small things. Recently the creative juices have returned and I have gotten four projects done and a five all in about three weeks: Leia, Princess of Alderaan, The High Republic: A Test of Courage, The Last Jedi: Cobalt Squad, Guardians of the Whills (in editing but should be out today or tomorrow, then layout), The Weapon of a Jedi: A Luke Skywalker Adventure (yet to enter editing, but very soon), and Moving Target: A Princess Leia Adventure (currently working on).
I also have my next few projects out of prep which are: The High Republic: The Light of the Jedi, Smuggler's Run: A Hand Solo and Chewbacca Adventure, and Splinter of the Mind's Eye _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
@swd6podcast, Twitter |
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Tue Feb 02, 2021 3:57 pm Post subject: |
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Will prob sign off here until next month or two. Best of luck with those projects. _________________ *************************************
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10528 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Tue Feb 02, 2021 6:26 pm Post subject: |
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Whill wrote: | Telsij wrote: | Will prob sign off here until next month or two. |  |
Awww, thank you, Whill! Although no worries -- I mostly meant that I probably would not get the chance to research/work on/post the next new Obscure Character entry for a while. I will still lurk and read the Pit's various forums when able!
EDIT: Adding a link to today's earlier entry on this page too, so that folks know at a glance that there was an update!
Added RAFA MARTEZ, Gambler/Hustler, and TRACE MARTEZ, Aspiring Pilot, with Trace's SILVER ANGEL starship and RAFA's LAUNDRY money-laundering front, from Star Wars: The Clone Wars animated series, 02/02/21! _________________ *************************************
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1093
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Posted: Tue Feb 02, 2021 10:14 pm Post subject: |
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shootingwomprats wrote: | Telsij wrote: | ... before (unfortunately) completely draining creative batteries ... |
That is what happened to me. After the G+ communities shut down and we (collectively) finished up R1 and Solo, I was drained. Until recently I think it has been at least 12-18 months since I have tackled a project. In fact the last project I worked on was Leia, Princess of Alderaan which sat 95% done all that time. In the interim I did setup the SWd6 Discord server and kicked out a few small things. Recently the creative juices have returned and I have gotten four projects done and a five all in about three weeks: Leia, Princess of Alderaan, The High Republic: A Test of Courage, The Last Jedi: Cobalt Squad, Guardians of the Whills (in editing but should be out today or tomorrow, then layout), The Weapon of a Jedi: A Luke Skywalker Adventure (yet to enter editing, but very soon), and Moving Target: A Princess Leia Adventure (currently working on).
I also have my next few projects out of prep which are: The High Republic: The Light of the Jedi, Smuggler's Run: A Hand Solo and Chewbacca Adventure, and Splinter of the Mind's Eye |
FREAKING SWEET!!! |
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Forceally Commodore


Joined: 20 Feb 2007 Posts: 1093
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Posted: Tue Feb 02, 2021 11:16 pm Post subject: |
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What's with the +2D and +3D in the story factors for the Martez sisters? |
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Tue Feb 02, 2021 11:50 pm Post subject: |
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Forceally wrote: | What's with the +2D and +3D in the story factors for the Martez sisters? |
I'm glad you asked! Those are the amounts of bonus starting skill dice gained from their Disadvantages, or lost from Advantages. (I titled that section "Advantages & Disdvantages / Story Factors.") If one of them had the Quick Draw advantage, it'd say Quick Draw (-2D).
I don't typically do it, but because the Martez sisters seemed a lot like starting characters in a PC group, I statted them up as though creating Player Characters (with some tweaks here and there).
And because they had already lived a rough-and-tumble early life, rather than just assigning them extra skill dice in addition to the typical starting 7D, I thought it would be fun/interesting to use D6/REUP's Advantages and Disadvantages system. So, per those D6/REUP guidelines, being "Orphaned" gives you +2D starting skill dice. And I went from there, giving an +2D additional skill dice for Rafa's debts, and so forth, using my judgment on what fit the traits they had that weren't spelled out in the list from the rulebooks and wikis.
I also allowed them to split their starting dice into pips at creation where appropriate, which was more accurate to their onscreen skill levels anyway. So while Trace is an excellent mechanic, rather than "max out" her starting space transport repair at creation, she doesn't quite have 6D in it, but is almost there, and she uses that last pip to trade in for the +1D specialization in her beloved Nebula-class freighter. (When I GM, I use a similar adv/disadv system and usually allow players to break up their starting skill dice anyway, including using one pip for one specialization, two pips for two specializations, etc, rather than trading 1 entire die for 3. I recall others here have said they do something similar.)
Overall, it was fun to write them up this way, making their skills as screen-accurate as possible, while keeping within "real player" rules. _________________ *************************************
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Thu Feb 04, 2021 1:31 pm Post subject: BALOO, Hot Shot Pilot (TailSpin) |
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And although it's not 100% in keeping with this thread's theme, I realized that I should probably add my StarWars-ified write-up of BALOO from TailSpin here too, for reference!
BALOO, Hotshot Pilot (TailSpin) - 02/02/2021 _________________ *************************************
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Thu Feb 18, 2021 1:44 pm Post subject: CAL ALDER & VILDAR BLIN: Kenner Hoth Rebel Soldiers |
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Because of all the snow and freezing cold we've gotten in my area, as well as the climate/govt/infrastructure catastrophe in Texas (which this post in NO way whatsoever intends to make light of, obviously), it seemed timely to share these two write-ups from the old G+ Kenner sourcebook project.
Here are CAL ALDER (Rebel Soldier: Hoth Battle Gear 1980) and VILDAR BLIN (Hoth Rebel Soldier 1997)!
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CAL ALDER
Type: Forward Scout
A Quote: "Sir, all the patrols are in. Still no… still no contact from Skywalker or Solo."
DEXTERITY 2D+2
Blaster 4D, blaster artillery 4D+2, dodge 4D, running 3D+2
KNOWLEDGE 4D
Alien species: indigenous creatures 6D+1, planetary systems 6D, scholar: terrain topography 6D+2, tactics: perimeter patrol 4D+2, survival 6D
MECHANICAL 3D
Beast riding 4D, beast riding: tauntaun 5D, communications 4D, repulsorlift operation 4D, sensors 4D+2
PERCEPTION 3D+1
Command 4D+1, hide 4D, investigation 4D+1, search 5D+2, sneak 4D+2
STRENGTH 3D
Climbing/jumping 4D, stamina 4D
TECHNICAL 2D
Computer programming/repair 3D, first aid 3D+1, security 4D
Species: Human
Gender: Male
Homeworld: Kal’Shebbol
Character Points: 5
Move: 10
Capsule: While some scouts specialized in charting hyperspace routes, others made it their business to know like the back of their hand, the fauna, flora and features of each planet they explored. Cal Alder was one such scout — and he was one of the best. Hailing from the Outer Rim planet Kal’Shebbol, Alder fought in the Alliance Army alongside Major Bren Derlin for several years, and often in the grimmest of circumstances. At the perilous Battle of Nentan, Alder so impressively utilized his knowledge of terrain scouting and indigenous lifeforms in the rescue of refugees from Imperial assault, that he was reassigned to Alliance High Command’s new headquarters on the ice planet of Hoth.
As one of the first to arrive at Echo Base, Alder’s expertise was essential to determining the outpost’s true defensible perimeter. Now a lieutenant, he conducted and coordinated perimeter patrols under Derlin’s command. During one particularly brutal blizzard, Alder had to report the status of both Luke Skywalker and Han Solo as missing, knowing full well that leaving the shield doors open to await their return would make the base vulnerable to Hoth’s harsh elements and threaten the survival of all. After receiving clearance from Princess Leia and Major Derlin, Alder closed the blast doors for the night, doing his duty, however reluctantly.
At the Battle of Hoth, Alder aided in Snowspeeder deployment at the very defensive perimeter he had helped to establish. And in the years that followed, Alder continued to serve the cause with distinction. Eventually, he would even return to his home sector of Kathol, in order to advise in the DarkStryder campaign to overthrow the regime of rogue Imperial warlord, Moff Sarne.
Equipment: Anti-glare goggles (provides +2D protection versus glare and snow-blinding/flash-blinding), BlasTech DH-17 blaster (4D damage, range: 5-15/30/120, fire control: 1D, Game Notes: A Difficult blaster repair roll allows the user to modify the weapon to fire in bursts. Only one 20-second burst can be fired, after which weapon becomes completely useless as blaster. For duration of the burst, shooter receives +3D to blaster roll but cannot dodge), cold-weather officer's attire (+1D+2 to resist freezing temperatures; includes headgear, scarf, and padded vest), datapad.
Kenner Toy "Character Identification" Note: The 1980 Kenner sculpt matches the uniform worn by Echo Base officers, rather than the uniform worn by the trooper pictured on the packaging. The character pictured is a field trooper seen holding the remote control unit for a 1.4 FD P-Tower laser cannon. However, Hasbro's "Rebel Soldier (Echo Base Battle Gear)" from their 2011 "Kenner" basic assortment of The Vintage Collection (above), later established a link between the vintage figure and Cal Alder, by using his portrait on the homage packaging, with corresponding likeness and paint deco, explicitly/definitively referencing the 2011 figure as a direct update of the 1980 figure. For these reasons, this write-up identifies the vintage figure as representing Alder.
Sources: The Empire Strikes Back film, Decipher CCG, Kenner 1980 The Empire Strikes Back action figure: Rebel Soldier (Hoth Battle Gear), Hasbro / "Kenner" 2011 The Vintage Collection: The Empire Strikes Back action figure: Rebel Soldier (Echo Base Battle Gear), Wookieepedia, Star Wars CCG by Decipher, and https://www.jeditemplearchives.com/content/modules.php?name=JReviews&rop=showcontent&id=873 . Images: Screen capture from The Empire Strikes Back film, http://www.rebelscum.com/vintrebsoldier.asp , and https://www.jeditemplearchives.com/content/modules.php?name=JReviews&rop=showcontent&id=873 . Stats and text by Telsij.
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VILDAR BLIN
Type: SpecForce First Responder
DEXTERITY 2D+2
Blaster 4D+1, blaster artillery 4D, dodge 3D+2, melee combat: portable plasma cutter 3D+2
KNOWLEDGE 3D
Law enforcement: Corulag 4D, scholar: salvage operations 4D, survival 5D,
tactics: artillery observation 5D, tactics: first response 5D+2, value 4D+2
MECHANICAL 3D
Communications 4D, sensors 4D
PERCEPTION 3D
Command: SpecForce first responders 4D, search 4D, search: target acquisition 5D, sneak 4D
STRENGTH 3D
Brawling 4D, stamina 4D
TECHNICAL 3D+1
Computer programming/repair 3D+2, first aid 4D, security 5D, systems diagnosis 4D+1
Species: Human
Gender: Male
Homeworld: Corulag
Character Points: 1
Move: 10
Equipment: Anti-glare goggles (provides +2D protection versus glare and snow-blinding/flash-blinding), BlasTech A280 blaster rifle (5D+2 damage, range: 4-40/120/300, ammo: 100), cold-weather battle gear: boots, gloves, leggings, padded vest, thermal flak jacket (+2D to resist freezing temperatures), comlink, macrobinoculars (+1D bonus to search at distances greater than 50 meters), portable plasma cutter (Damage: 7D; Game Notes: It takes one round per 1D of body strength to cut a two-meter-by-one-meter hole, eg: blast door of 6D body strength would take six rounds. If used as a weapon, plasma cutter causes 7D physical damage. A Moderate melee combat roll is needed to hit. Blast goggles or blast visor must be used with cutter. Anyone without proper eye protection within two meters must make a Moderate willpower or Perception roll to look away or be blinded for three minutes. If someone is blinded, an attacker gets +10 to hit in combat), survival backpack.
Capsule: Vildar Blin was once a member of the local security force on the planet Corulag, patrolling the Bormea sector of the Core Worlds. It was not until his brother betrayed the family by declaring open support for the New Order that Blin felt compelled to join the sector's Rebel underground. In time, Blin was assigned to Echo Base on Hoth, where he served with the Alliance Special Forces, as a corporal. And it was on Hoth that Vildar Blin would met his demise.
During one of the Alliance's worst battlefield defeats of the Galactic Civil War, Blin fought in the defensive trenches surrounding Echo Base, under the command of Colonel Ledick Firest. Trained in reconnaissance, Blin helped spot for the Rebels' blaster artillery and marked for capture, any salvageable Imperial equipment from fallen All Terrain Armored Transports.
In the skies above, ace Rogue Group pilot Wedge Antilles downed one of the AT-ATs by ensnaring its legs with high-tension cable from his snowspeeder — the first Imperial walker neutralized during the Battle of Hoth. Blin and his assistant stormed out of the trenches at Firest's behest, headed for the grounded AT-AT. They reached the walker before any Imperials emerged and were about to begin their salvage operations, when a snowspeeder pilot fired upon the vulnerable AT-AT, destroying it.
Blin and his assistant were killed in the explosion... as a direct result of friendly fire. The loss of these two brave men proved once again that even in the most diligent of operations, the chaos of war can bring about avoidable tragedy — at any time.
Sources: Kenner 1997 The Power of the Force action figure: Hoth Rebel Soldier, The Empire Strikes Back film, http://www.rebelscum.com/POTF2hothrebelsoldier.asp , Star Wars CCG by Decipher, https://res.starwarsccg.org/cards/Images-HT/starwars/Hoth-Light/large/rebelscout.gif , https://www.starwars.com/news/echo-base-personnel-meet-the-rebels-on-ice , and Wookieepedia. Images: Figure photo by Dan Emmons (2014) https://www.starwarscollector.com/hd-photo-gallery/the-power-of-the-force-freeze-frame/655-the-power-of-the-force-freeze-frame-action-figures-basic/9094-hoth-rebel-soldier and The Empire Strikes Back screen capture. Capsule text adapted from https://starwars.fandom.com/wiki/Vildar_Blin . Stats and additional original text by Telsij.
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In regards to identifying the two other Hoth Rebels released under the Kenner brand, Rebel Commander (1980) and Deluxe Hoth Rebel Soldier with Anti-Vehicle Laser Cannon (1996):
Although a good argument is made here, https://www.banthaskull.com/miaf/character/mi-unidentified-rebel-commander , for the mustachioed Rebel Commander figure representing the yet-unnamed rebel played by Harrison Ellenshaw, the far more compelling ID for the figure is BREN DERLIN, despite the photo and uniform mismatch (the uniform more closely matches the rebel field troopers rather than the officers). Played of course by John Ratzenberger of Cheers fame, Derlin already has official stats.
1996's clean-shaven Deluxe Hoth Rebel Soldier with Anti-Vehicle Laser Cannon on the other hand? Still up for debate, as the character pictured on its packaging has yet to be named. And so, my finding a Canon/Legends character to associate the figure with, remains a work-in-progress! But in regards to the figures as anonymous Rebel soldiers? Great army builders for a collector! _________________ *************************************
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Telsij Captain


Joined: 07 Dec 2016 Posts: 510
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Posted: Thu Feb 25, 2021 7:31 pm Post subject: DAFT PUNK (REVISION) & CYBER POINTS (Optional Rules) |
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Upon reading that DAFT PUNK (1993-2021) had disbanded earlier this week, I thought it appropriate to update my old 2015 entry for them (which was based on their appearance in a 2010 cantina-themed Adidas commercial):
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DAFT PUNK
Type: Electronic Duo
DEXTERITY 2D
Dodge 4D
KNOWLEDGE 3D+2
Artist: musical performer 6D+2, languages 4D, languages: Twi'leki 5D+2, planetary systems 5D, scholar: electronic music composition 7D+2, streetwise 4D+2, streetwise: the Grid 6D, survival 4D, value 4D+2
MECHANICAL 3D
Communications 4D, musical instrument operation 4D+2, musical instrument operation: MI-DI controller 7D, musical instrument operation: Ommni board 7D, repulsorlift operation: landspeeder 4D, sensors 4D
PERCEPTION 3D+1
Bargain 4D+1, bargain: Silent Speech Interface 5D+2, con 4D+1, gambling: speeder racing 4D, persuasion: Silent Speech Interface 6D+1
STRENGTH 2D
Stamina 4D
TECHNICAL 4D
Computer programming/repair: electronic music engineering/production 7D, droid programming 6D, droid repair 5D, equipment repair 5D
Species/Classification: Geranite (formerly) / Droid (currently)
Gender/Matrix: Male / Masculine Programming
Homeworld: Geran
Force Points: 1
Cyber Points: 6
Character Points: 6
Move: 10
Special Abilities and Story Factors:- Cybernetics and Cyber Points (Optional Rules): For every cybernetic enhancement or replacement that a character receives, roll 1D. If this roll is less than the number of Cyber Points that the character has, he loses touch with the organic side of his cybernetic self and becomes a droid-like character with no access to Force skills or to Force Sensitivity. (Player Characters and major NPCs who become droid-like characters retain their Force Points however.) If appropriate, he may even now be subject to memory wipes and modification, as well as other effects previously applicable only to Droids. Any Force Points lost due to the loss of Force Sensitivity may be exchanged for Character Points, at a rate of 1 Force Point for 5 Character Points.
Force Points or Character Points (but not both in combination) may be spent on the roll that determines whether or not a character becomes "more machine than man." However, the Force Point is not spent in the usual way. In this case, spending a Force Point allows for a re-roll, while spending a Character Point adds only + 1 to the total. A maximum of 1 Force Point or 2 Character Points may be spent to influence the outcome of this roll. Characters who have become Droid characters may also begin to register as such on Droid scanners. If a cyborg who has become more "machine than man" attempts to pass for organic, reduce the difficulty level of sensors roll to detect "something odd" about the character by one level, starting at Heroic, for each Cyber Point that a character has.
Note: Both members of Daft Punk have already crossed the threshold between Geranite organic, and a cybernetic being nearly indistinguishable from that of a droid.
- Droid Bodies: Harder, Better, Faster, Stronger: Daft Punk's cybernetic surgeries have essentially transformed the duo into droids. And their mechanical bodies have granted them enhanced abilities. In addition, Daft Punk have successfully retained the status typically afforded to organics in most social hierarchy. Their former state as flesh-and-blood organic Gernanites, as well as their celebrity, has spared them from falling to the indentured servant or slave-like status of droids.
In game terms, due to their cybernetically rebuilt-and-reinforced chassis, Daft Punk gain a +1D bonus to resist physical damage and a +2 bonus to resist energy damage inflicted upon their torso, arms and legs. Like "real" droids however, Daft Punk are now also susceptible to ionization attacks. In addition, Daft Punk may apply a +1D bonus to a single skill use that is either Strength-based or Dexterity-based, per round. And because their droid brains grant them a smoother interface with computers and electronics, Daft Punk also gain a +1D bonus to their computer programming/repair rolls.
- (Formerly) Breathers of Hydron-three Atmosphere: The near-human species known as the Geranites or Geran must breathe Hydron-three gas in order to survive. When away from their homeworld or planets with similar-enough atmospheres, Geranites require the use of breathing apparatuses. These apparatuses usually take the form of fully-enclosed helmets that are equipped with Hydro-three-filled canisters.
Note: As Daft Punk are now more akin to droids than even cyborged Geranites, it is almost certain that they no longer need to breathe as most organics do. That their helmets no longer show any sign of Hydron-three gas canisters or connections is further evidence of this.
- Geranite Physiology... Gone: Although their physical faces remain hidden, making it impossible to verify if Daft Punk still possess any trace of the purple, blue, green, and pink skin tones typical of Geranites — and if so, which — their organic systems have been so thoroughly replaced by cybernetics that it is likewise impossible to distinguish their former species from masked humans or other similar humanoids. For example, rather than three digit Geranite hands, Daft Punk's cybernetic hands each have five digits.
- Seamless Collaboration: Because Daft Punk already had a close friendship and sound working relationship, their ability to coordinate with one another was enhanced by the shared electronic architecture between their droid brains. Daft Punk collaborate on tasks seamlessly, without the need for verbal communication.
In game terms, Daft Punk do not require a successful Command role in order to combine actions. They may do so automatically.
- Self-Destruct Sequencing: If either member of Daft Punk decides it is the time to cease functioning for whatever reason, each is equipped with a self-destruct mechanism. The device is located in their torso and its controls are accessible via a dual-knobbed panel on their backs. This panel is almost always concealed beneath their signature costumes. When activated, the explosive device/mechanism will begin a 60 second countdown by default, until detonation. Neither member of Daft Punk can initiate this self-destruct on his own, however. If a member of Daft Punk wishes to end it all, he must have his partner activate the self-destruct for him.
In game terms, Daft Punk's self-destruct sequence can be initiated at any time, though it must be activated by someone other than he, with self-destruction occurring at the end of a 60 second duration, or as soon as the start of the following round if desired. Damage: 8D/6D/4D/2D. Blast radius: 0-1/3/6/12. Please note that because the explosive device is located internally, Daft Punk do not gain the damage resistance bonuses offered to them by their droid bodies and Alterian LE-DFX Helmets. If detonated, Daft Punk resist damage to their self-destruct device using only their base Strength attribute.
- Silence: Although Geranites are fully capable of verbal communication, in their current post-transition state, Daft Punk simply... do not speak. They prefer to communicate via the scrolling text and graphic screens on their helmets. In game terms, if tasks require verbalization and Daft Punk cannot otherwise communicate the idea/concept via the scrolling screens of their helmets or through body language, they must find some other means of communicating the idea in question.
Caspule: As Geranites, Bangalter and de Homem-Christo — better known collectively by their stage name, Daft Punk — already wore special Hydron-three helmets in order to survive when on tour away from their homeworld. But it was only after a mishap with machinery in their recording studio that this electronic music duo became a *robotic duo* as well. Requiring extensive reconstructive surgery, the cybernetic beings that emerged from the aftermath of the accident now had droid brains, coupled with humanoid hearts. This synergy is what has allowed Daft Punk to craft and hone the signature sound of their music. They were harder, better, faster, stronger.
After making a name for themselves, first around their world — a-round their wo-rld — then on the galactic music scene at large, as well as within the mysterious virtual realm known as The Grid, Daft Punk realized that with winning success, came making enemies. At some point before the Battle of Yavin, and shortly before the start of the Boonta Speeder Race (in which they had sponsored a landspeeder in competition), the duo found themselves in trouble on Tatooine. And so, the duo ventured into the desert planet's wretched hive of scum of villainy, in hopes of making a quick getaway. Despite not communicating verbally, Daft Punk were able to contract Han Solo and his Millennium Falcon, making good their escape from Mos Eisley, with Da Funk intact. Daft Punk survived one more time, to perform another day.
And yet, whether in the far-flung future or far too soon, should one or both members of Daft Punk decide he had fulfilled his purpose, reached his logical end, or had simply grown too weary to continue on, each knows he may count on the other to ensure that his old friend and partner deactivates for good. Unable to initiate their self-destruct sequence themselves, Bangalter and de Homem-Christo trust one another to do what he must.
Equipment: Alterian LE-DFX Helmets (see below), chromed cyber-interface gauntlets and gloves (STR+1D to brawling damage; treat as datapad with controls for performance-related visual and audio effects), dapper attire (currently/primarily consisting of black leather-jacket ensembles with Daft Punk logo on back, their signature outfits grant them +1 protection vs. edged physical damage), racing landspeeder, Ommni soundboards, pyramid of MI-DI (Musical Instrument Digital Interface) controllers.
- Alterian LE-DFX Helmets: Although Daft Punk no longer require the use of the Hydron-Three breathing apparatus that is standard for Geranite helmets (hence the absence of connected respiratory gas canisters), the duo's customized headgear do provide a number of unique effects. Rendered in aurodium and silver respectively, Daft Punk's helmets also undergo upgrades regularly, as well as periodic refinement to their appearance to suit the duo's evolving aesthetic needs.
Game Notes: Each helmet provides its wearer +2D protection vs. physical damage and +1D vs. energy damage; covers head only. The helmets' opaque visors grant wearers a +3D bonus to resist flash-blinding and light-based attacks. In addition, each helmet is capable of displaying scrolling or flashing text, as well as imagery and animation that is in sync with the group's live or preprogrammed performance. Daft Punk may communicate silently, with one another and with others, using their helmet displays, via their unique social skill specialization, Silent Speech Interface, with the task difficulty dependent upon the complexity of a given message. The helmets' imaging effects may be controlled or triggered via illuminated control panels on Daft Punk's gauntlets.
Sources: 2010 Star Wars cantina-themed Adidas television commercial ( https://youtu.be/PnB3VIsa8WI ), Daft Punk's discography, https://en.wikipedia.org/wiki/Daft_Punk , https://www.theverge.com/22291958/today-i-learned-daft-punk-robot-helmets , https://twitter.com/Daft_Wub/status/1362285526435340288 , https://twitter.com/Daft_Wub/status/1364036592608796678 , 2021 farewell video "Epilogue" https://www.youtube.com/watch?v=DuDX6wNfjqc&ab_channel=DaftPunk , Tron: Legacy film, and Wookieepedia.
Images: Screen captures from 2010 Star Wars cantina-themed Adidas television commercial, and cropped version of "History of Daft Punk Helmets" artwork by Cyber-Hornet ( https://www.reddit.com/r/DaftPunk/comments/fx98fv/history_of_daft_punk_helmets_by_cyberhornet/ ).
Stats and text by Telsij. _________________ *************************************
OBSCURE CHARACTER ARCHIVE INDEX
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Last edited by Telsij on Sun Mar 28, 2021 6:23 pm; edited 14 times in total |
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