View previous topic :: View next topic |
Author |
Message |
ZzaphodD Rear Admiral
Joined: 28 Nov 2009 Posts: 2426
|
Posted: Sat Apr 16, 2011 4:01 pm Post subject: |
|
|
garhkal wrote: | One of the 'scary' moments people loved in sparks when i gmed, was in one game, they saw both Inquisitor Tremelayne and Vader show up on different shuttles with their own stormie squads, and overheard them saying the 2 targets were there with 5 other people of interest.. (It was a group of npcs they were after, but the pcs didn;t know that).. You should have seen the look of concern the 2 party jedi were having and the strain they had to NOT use the force for anything there after.
Even though that 'visit' happens regardless of party make up (kinda flavor backround). |
I find that bringing in too heavy artillery make the players feel railroaded. The know they are meant to run away screaming, spoling the effect. It makes the game feel less 'open' when it comes to interaction with the world. _________________ My Biggest Beard Retard award goes to: The Admiral of course.. |
|
Back to top |
|
|
Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
|
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Apr 17, 2011 1:05 am Post subject: |
|
|
Yeah, that should be some sort of Very Easy Knowledge roll. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Apr 17, 2011 2:15 am Post subject: |
|
|
Bren wrote: | Were you at all concerned that the party needs to rely on out of character knowledge to know their PCs shouldn't tackle Vader or Tremayne? |
Nope.. this group was keeping most everythig IC for the entire 3hr 45 min we were gaming. Heck most conversationing between pcs was IC.. the only OOC talk was when i as gm was asking them (or the other way) something.
One of the few groups i had that lovely experience with in sparks.
Quote: | I think eveyone in the SW galaxy knows not to take on Vader by both his reputation and presense. |
I had a few pcs in home games (and 3 in sparks i have been with) so far, who DID want to try and tackle him! _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Sun Apr 17, 2011 8:31 am Post subject: |
|
|
Whill wrote: | Bren wrote: | Were you at all concerned that the party needs to rely on out of character knowledge to know their PCs shouldn't tackle Vader or Tremayne? |
I think eveyone in the SW galaxy knows not to take on Vader by both his reputation and presense. | Yet we see Han draw against Vader in ESB and IIR he seems surprised when he doesn't win. Also, in the Corporate Sector interview he makes a comment that indicates he was surprised that his draw was unsuccessful.
Also somehow his origin is a total mystery to everyone? I guess the 501st is just very, very quiet.
I think it is not clear to most people in universe how powerful Vader is or how real the Force is. Otherwise it is hard to justify Han's "hokie religions" comment in ANH.
As far as Tremayne goes, I think in universe people see the Inquistoriate as similar to the Gestapo in Nazi Germany. An Inquisitor showing up is bad news, but there is not necessarily a reason to think the inquisitor has party killing weird force abilities. He may just be a vicious little weasel like coat-hanger guy in Raiders of the Lost Ark. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Sun Apr 17, 2011 7:11 pm Post subject: |
|
|
I have ran with an Imp inquisitor who was NOT a force inquisitor.. but more of the interrogator type. _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Sun Apr 17, 2011 7:48 pm Post subject: |
|
|
Bren wrote: | Yet we see Han draw against Vader in ESB and IIR he seems surprised when he doesn't win. Also, in the Corporate Sector interview he makes a comment that indicates he was surprised that his draw was unsuccessful. |
IIRC, that comment was made regarding his shoot-out with Gallandro, not Vader. As far as the Vader incident, he describes it as the best quickdraw of his life (Force Point?), but that Vader just shrugged it off like it was nothing.
Quote: | Also somehow his origin is a total mystery to everyone? I guess the 501st is just very, very quiet. :roll:
I think it is not clear to most people in universe how powerful Vader is or how real the Force is. Otherwise it is hard to justify Han's "hokie religions" comment in ANH. |
One must also factor in the importance of appearance. I worked as a bouncer at a strip club for two years and never got in one single fight, mostly because I'm 6'2" and 350 lbs (i.e. I look like someone you don't want to fight, regardless of how well I can actually handle myself). The Tarkin Doctrine lays out the importance of perception in the proposal for the Death Star, and Vader is in many ways the Character-scale version of the Death Star: 2 meters tall, all in black, scary mask, scary breathing noises, and the attitude of a freight train. Anyone who takes one look at him will think twice about taking him on. Not only does Vader have a lot of sheer intimidation factor going on, he is one of those unique individuals who is actually scarier than he looks.
Quote: | As far as Tremayne goes, I think in universe people see the Inquistoriate as similar to the Gestapo in Nazi Germany. An Inquisitor showing up is bad news, but there is not necessarily a reason to think the inquisitor has party killing weird force abilities. He may just be a vicious little weasel like coat-hanger guy in Raiders of the Lost Ark. |
Something to be said for that, but anyone with Force powers (like Tremayne) can automatically ramp that weaselly creepiness up a notch. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Bren Vice Admiral
Joined: 19 Aug 2010 Posts: 3868 Location: Maryland, USA
|
Posted: Mon Apr 18, 2011 8:13 am Post subject: |
|
|
crmcneill wrote: | Bren wrote: | Yet we see Han draw against Vader in ESB and IIR he seems surprised when he doesn't win. Also, in the Corporate Sector interview he makes a comment that indicates he was surprised that his draw was unsuccessful. |
IIRC, that comment was made regarding his shoot-out with Gallandro, not Vader. As far as the Vader incident, he describes it as the best quickdraw of his life (Force Point?), but that Vader just shrugged it off like it was nothing. | Yes he describes the two best quick draws. I only referenced the draw against Vader since Gallandro wasn't relevant to the point I was making.
Quote: | Quote: | Also somehow his origin is a total mystery to everyone? I guess the 501st is just very, very quiet.
I think it is not clear to most people in universe how powerful Vader is or how real the Force is. Otherwise it is hard to justify Han's "hokie religions" comment in ANH. | One must also factor in the importance of appearance... | Yep, Vader looks tough. But looking tough is very different than - can absorb your best blaster shot, strangle you with a mere gesture, and turn the rest of your friends into lightsaber sushi. That's what we get from the movies that the PCs are not necessarily privy to.
Quote: | Quote: | As far as Tremayne goes, I think in universe people see the Inquistoriate as similar to the Gestapo in Nazi Germany. An Inquisitor showing up is bad news, but there is not necessarily a reason to think the inquisitor has party killing weird force abilities. He may just be a vicious little weasel like coat-hanger guy in Raiders of the Lost Ark. |
Quote: | Something to be said for that, but anyone with Force powers (like Tremayne) can automatically ramp that weaselly creepiness up a notch. |
| Yes, Tremayne has a coat-hanger too...a coat-hanger made out of the Dark Side of the Force. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Mon Apr 18, 2011 12:18 pm Post subject: |
|
|
Bren wrote: | Yep, Vader looks tough. But looking tough is very different than - can absorb your best blaster shot, strangle you with a mere gesture, and turn the rest of your friends into lightsaber sushi. That's what we get from the movies that the PCs are not necessarily privy to. |
As I said, Vader is one of those unique beings who is actually tougher than he looks. There is nothing in the original example that would drive the PCs into a stand-up fight with Vader (unless one of the PCs is a moron who attacks purely on the grounds of "Ah, he's not so tough; I can take him"). A player group of non-FS PCs would take one look at Vader and probably avoid him on general principle, never mind what a FS PC would pick up from the Force. Even if Vader is unknown to the PCs, they could get a pretty obvious clue from how others react to him; stormtroopers and other Imperials kowtowing, civilians running in fear, babies crying, etc. Just because the characters may not know exactly who Vader is doesn't mean that there aren't plenty of other clues to let them know that this is not someone to mess with. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Mon Apr 18, 2011 6:55 pm Post subject: |
|
|
Anyone know what vader's intimidation score is? _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Raven Redstar Rear Admiral
Joined: 10 Mar 2009 Posts: 2648 Location: Salem, OR
|
Posted: Mon Apr 18, 2011 8:58 pm Post subject: |
|
|
11D as of the battle on the 2nd Deathstar. |
|
Back to top |
|
|
garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
|
Posted: Tue Apr 19, 2011 5:55 pm Post subject: |
|
|
That alone should mean the party (with an ave of 3d willpower) is *8d x3.5 = 28. Being there is no official rules i have seen in the main rule book on what effect intimidation has, but i have seen several charts that list penalties for intim over willpower, that 28 is darn near always near the high end.. which has usually been around -4d / -5d... _________________ Confucious sayeth, don't wash cat while drunk! |
|
Back to top |
|
|
Esoomian High Admiral
Joined: 29 Oct 2003 Posts: 6207 Location: Auckland, New Zealand
|
Posted: Tue Apr 19, 2011 10:53 pm Post subject: |
|
|
I'm pretty sure having a high intimidation doesn't make it an automatic function. You still have to attempt to be intimidating.
There are Force powers that generate an aura of menace but just having a lot of dice in a skill shouldn't just generate a penalty.
If Vader was attempting to intimidate a party I'd probably say that it'd be a MAP for every party member he tried to intimidate at once, some sort of strength in numbers situation. _________________ Don't waste money on expensive binoculars.
Simply stand closer to the object you wish to view. |
|
Back to top |
|
|
CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
|
Posted: Tue Apr 19, 2011 11:19 pm Post subject: |
|
|
Esoomian wrote: | I'm pretty sure having a high intimidation doesn't make it an automatic function. You still have to attempt to be intimidating.
There are Force powers that generate an aura of menace but just having a lot of dice in a skill shouldn't just generate a penalty.
If Vader was attempting to intimidate a party I'd probably say that it'd be a MAP for every party member he tried to intimidate at once, some sort of strength in numbers situation. |
Which raises an interesting question. At what point does a character with a high skill rating perform certain actions automatically? With 11D Intimidation, even if Vader rolled straight 1's (temporarily ignoring Wild Dice), he'd still beat anything Easy difficulty and below. I think it's safe to say that, at some level, Vader doesn't have to try to be intimidating; it's just part of who he is. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
|
|
Back to top |
|
|
Rerun941 Commander
Joined: 27 Jul 2004 Posts: 459 Location: San Antonio, TX
|
Posted: Wed Apr 20, 2011 11:57 am Post subject: |
|
|
Most Intimidation checks should be done as opposed rolls vs the opponent's Willpower skill. So, for the group intimidate, the party resisting could take advantage of the combined actions rule.
I don't see Intimidation being rolled against the difficulty chart in most situations. _________________ Han - "How're we doin'?"
Luke - "Same as always."
Han - "That bad, huh?" |
|
Back to top |
|
|
|