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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14351 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 19, 2014 1:35 pm Post subject: Off hand penalty |
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Ok. Brought out of Darth Omega's thread on advantages/disadvantages etc, and going through some of the prior threads we have had on two weapon use.. What SHOULD be a good off hand penalty for using 2 hands? -1d? -2d? No penalty, it should give a bonus due to the cinematics of it?? _________________ Confucious sayeth, don't wash cat while drunk! |
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gavin storm Lieutenant


Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Wed Mar 19, 2014 2:49 pm Post subject: |
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I'd say 1d _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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CRMcNeill Director of Engineering


Joined: 05 Apr 2010 Posts: 16403 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Wed Mar 19, 2014 3:01 pm Post subject: |
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Would that be 1D for just the off-hand in addition to a MAP? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
The CRMcNeill Stat/Rule Index
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gavin storm Lieutenant


Joined: 07 Mar 2014 Posts: 81 Location: Warrington, UK
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Posted: Wed Mar 19, 2014 3:11 pm Post subject: |
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as people aren't naturally ambedextrus, yes. _________________ Gavin Storm
Causing Imperials headaches, one punch at a time, since 2000 |
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shootingwomprats Rear Admiral


Joined: 11 Sep 2013 Posts: 2766 Location: Online
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Posted: Wed Mar 19, 2014 3:24 pm Post subject: |
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When this becomes a factor, not only in combat, say a skill use requiring two hands, depending on the situation I will give a -1D (this is addition to any MAP) or increase the difficulty (either increase 1 category or +1 pip to +2D difficulty to the TN). _________________ Don Diestler
Host, Shooting Womp Rats
The D6 Podcast
http://d6holocron.com/shootingwomprats
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Dromdarr_Alark Commander


Joined: 07 Apr 2013 Posts: 426 Location: Boston, MA
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Posted: Wed Mar 19, 2014 4:48 pm Post subject: |
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I liked how D&D had penalties for both hands. Doing two different things with two different hands is more difficult for both.
What do you think? _________________ "I still wouldn't have a roll for it - but that's just how I roll." |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14351 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Wed Mar 19, 2014 6:13 pm Post subject: |
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I can see that, so sort of a -2 pips to your active on hand when doing an action with both, and -1d+1 for the off (keeping with adnd's -2/-4 penalty. _________________ Confucious sayeth, don't wash cat while drunk! |
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griff Captain


Joined: 16 Jan 2014 Posts: 508 Location: Tacoma, WA
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Posted: Wed Mar 19, 2014 8:15 pm Post subject: |
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-2D for shooting with both hands (jango gett) if fired in same round. -1D for just using the off hand if the dominate hand is in useable. _________________ "EXECUTE ORDER 67. Wait a minute, that doesn't sound like order 67..... No, wait. Yes, yes it does. EXECUTE ORDER 68" Palpatine's last moments - robot chicken. |
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DarthOmega Lieutenant Commander


Joined: 27 Feb 2014 Posts: 121 Location: Backside of WA state
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Posted: Thu Mar 20, 2014 12:47 am Post subject: |
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Well looks like everyone agrees that there should be a penalty. I personally think that anything done with the off-hand should be done at 1 higher difficulty category (Moderate becomes Difficult, Difficult becomes Very Difficult etc). Mainly because it's simple, and isn't yet another bonus or penalty to apply to a roll, as it seems there are plenty enough of those to go around. _________________ Knowledge is power, and power corrupts...so what does that say about knowledge?
Read my gaming blog at www.alteredrealities.net - click on the tabs near the top for the different pages that usually have character bios and other info. |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Fri Mar 21, 2014 8:09 pm Post subject: |
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Im good with that. I think, cinematically, shooting two blasters should be possible but not overpowered. Unless the player is looking for an advantage, I think the added difficulty works. _________________ Blasted rules. Why can't they just be perfect? |
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atgxtg Rear Admiral


Joined: 22 Mar 2009 Posts: 2460
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Posted: Sat Mar 22, 2014 8:30 am Post subject: |
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I was thinking half die code. But the character can buy a specialty with the off:hand to raise this. |
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jmanski Arbiter-General (Moderator)

Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sat Mar 22, 2014 10:32 am Post subject: |
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I like that idea _________________ Blasted rules. Why can't they just be perfect? |
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cheshire Arbiter-General (Moderator)

Joined: 04 Jan 2004 Posts: 4866
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Posted: Sat Mar 22, 2014 11:49 am Post subject: |
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Wow... you guys are tough. I was just going to go for a -2 pips. But if consensus goes in the other direction, then I would go with consensus rather than a rogue lunatic like me.  _________________ __________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind. |
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garhkal Sovereign Protector


Joined: 17 Jul 2005 Posts: 14351 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sat Mar 22, 2014 3:43 pm Post subject: |
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atgxtg wrote: | I was thinking half die code. But the character can buy a specialty with the off:hand to raise this. |
Sort of like how white wolf's 2e handled splitting actions (doing 2 at once).. you split your dice pool up between the 2 actions. _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)

Joined: 14 Apr 2008 Posts: 10528 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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Posted: Sat Mar 22, 2014 5:07 pm Post subject: |
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I have an off-hand penalty in my game. Using an off-hand for something that would normally default to the primary hand renders a -1D penalty. That's good enough for my cinematic reality.
My character sheets have a Handedness stat, and players must declare and record a handedness at PC creation. I have a few optional Advantages that can be bought with a skill die at character creation, and one of them is Ambidexterity which does nothing but offset the offhand penalty.
I have one 4-arm PC species and the bottom pair of hands are automatically both offhands. Players of that species must choose one of their top two hands for their Handedness, and the Ambidexterity advantage for them offsets the offhand penalty for the other top hand only.
As far as shooting two blasters in the same round with one in each hand, both shots would have the MAP, plus the offhand shot would also have the offhand penalty so it would make more sense to shoot twice from one blaster in your primary hand. It would make no difference to a character with Ambidexterity, but there would still be no advantage to shooting two blasters over shooting one twice.
Billy the Kid in Young Guns seemed to be ambidextrous, but he still alternated the shooting of each gun. The only advantages he seemed to gain from shooting two guns were increased total available ammo before needing to reload (or draw another loaded gun), and doubling the fire rate of a six-shooter. Those concerns aren't as impactful in Star Wars.
RAW isn't concerned with handedness but my level of suspension of disbelief requires it at least exist in my game, but going any deeper than a -1D offhand penalty and an advantage to offset that is splitting hairs too much for me. Handedness just doesn't come into play too much in my game, but it's there just in case someone's primary hand is injured, caught in or holding on to something, or otherwise unavailable. In almost all cases I don't require players to declare which hand their PC is using. By default the primary hand is assumed to be used unless there is some extenuating circumstance. _________________ *
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