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Omega-Class Assault Dropship
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CRMcNeill
Director of Engineering
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Joined: 05 Apr 2010
Posts: 12052
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Sun Feb 08, 2015 5:02 pm    Post subject: Omega-Class Assault Dropship Reply with quote

Another great picture by AdamKop at Deviant Art.

IMAGE

Omega-Class Assault Dropship

The Omega is Sienar Fleet Systems' entrant into the combat dropship market. Previously dominated by the serviceable F7 Landing Brick and M/T-191 Dropships, the Omega is superior to both models in speed, striking power and transport capacity. Able to transport any of the Imperial Army's current company types with room to spare, it also has the firepower to make assault landings against defended drop zones. On approach to a hot drop zone, the Omega will saturate the landing zone with concussion missiles and turbolaser fire. While on the ground, large bays on either side open to rapidly deploy troops, while the dorsal laser turret and retractable blaster cannon provide covering fire. Once it has delivered its load of troops, the Omega generally has several seconds of high power thrust remaining to rapidly exit the drop zone and return to its mothership to be rearmed and prepped for its next drop.

The Omega shares many features with Sienar's Sentinel-Class Landing Craft, and there is a percentage of part commonality between them, including the main sublight and hyperdrives. To achieve its high drop speed, the Omega is equipped with a SLAM Booster with a 1 minute fuel supply. Unlike the M/T-191 and F7, the Omega does not utilize an ablative coating to make high speed drops; instead, it is equipped with auxiliary bow navigation shields that engage when the SLAM Booster activates to off-set the heat friction generated by a high-speed atmospheric entry.

Craft: Sienar Fleet Systems' Omega-Class
Type: Rapid Assault Troop Transport
Scale: Starship (+6D)
Length: 50 meters
Skill: Starship Piloting: Omega-Class
Crew: 2 (1 @ +10) & 4 Gunners
Crew Skill:
Astrogation 3D
Gunnery 5D
Piloting 5D
Shields 4D
Sensors 4D
Passengers: 160
Cargo Capacity: 250 metric tons
Consumables: 1 week
Hyperdrive Multiplier: x2
Hyperdrive Backup: x20
Nav Computer: 5 jump maximum
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kph
--Drop Mode: Increase Space to 10 and Atmosphere to 415; 1,200 kph, and decrease Maneuverability to 0D. Can be sustained for 12 rounds.
Hull: 5D
Shields: 2D
Sensors:
Passive 20/0D
Scan 40/1D
Search 80/2D
Focus 4/2D+2
Weapons:
2 Light Turbolaser Cannon (Fire-Linked)
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 2-10/25/50
--Orbital: 4km-20km/50km/100km
--Atmosphere: 200m-1km/2.5km/5km
Damage: 7D
1 Dual Laser Cannon
Fire Arc: Turret
Crew: 1
Skill: Starship Gunnery
Fire Control: 2D
Range:
--Space: 1-3/12/25
--Orbital: 2km-6km/24km/50km
--Atmosphere: 100m-300m/1.2km/2.5km
Damage: 5D
2 Concussion Missile Launchers
Fire Arc: Front
Crew: 1 (pilot or co-pilot)
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-3/8/15
Atmosphere Range: 100m-300m/800m/1.5km
Fire Rate: Singly or Volleys of 2 to 12
Damage: 9D
Ammo: 12 missiles per launcher (no reloads)
3 Light Blaster Cannon (Retractable)
Fire Arc: 1 Front/Left, 1 Front/Right, 1 Rear/Left/Right
Scale: Speeder (+4D)
Crew: 1
Skill: Starship Gunnery
Fire Control: 3D
Range:
--Space: 1-3/8/15
--Atmosphere: 100m-300m/800m/1.5km
Rate of Fire: 2D Auto-Fire
Damage: 4D
Small Craft Complement: None, but can carry most types of Speeder-Scale ground vehicles as cargo.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

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Last edited by CRMcNeill on Fri Nov 24, 2017 11:07 pm; edited 1 time in total
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garhkal
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Location: Reynoldsburg, Columbus, Ohio.

PostPosted: Mon Feb 09, 2015 12:51 am    Post subject: Reply with quote

Nice write up. Though if this is superior in speed, firepower, carry capacity etc, what reason would there be for anyone to use those other drop ships you mention? Cost?
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 09, 2015 12:57 am    Post subject: Reply with quote

garhkal wrote:
Nice write up. Though if this is superior in speed, firepower, carry capacity etc, what reason would there be for anyone to use those other drop ships you mention? Cost?

That plus the others are being phased out and replaced with this...

My thinking was that the F7 and the M/T-191 were older models, and this is their replacement. You'll still find the others in a lot of areas, but they are slowly being retired as the Omegas come into service.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
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PostPosted: Mon Feb 09, 2015 4:01 pm    Post subject: Reply with quote

I notice you didn't even list a cost on this..
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 09, 2015 4:03 pm    Post subject: Reply with quote

Not Available For Sale
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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cynanbloodbane
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Joined: 05 Dec 2014
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Location: Cleveland, Go Tribe!

PostPosted: Mon Feb 09, 2015 5:34 pm    Post subject: Reply with quote

crmcneill wrote:
garhkal wrote:
Nice write up. Though if this is superior in speed, firepower, carry capacity etc, what reason would there be for anyone to use those other drop ships you mention? Cost?

That plus the others are being phased out and replaced with this...

My thinking was that the F7 and the M/T-191 were older models, and this is their replacement. You'll still find the others in a lot of areas, but they are slowly being retired as the Omegas come into service.


Do you have a proposed timeline for introduction and replacement of existing dropships?
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CRMcNeill
Director of Engineering
Director of Engineering


Joined: 05 Apr 2010
Posts: 12052
Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Mon Feb 09, 2015 7:06 pm    Post subject: Reply with quote

cynanbloodbane wrote:
Do you have a proposed timeline for introduction and replacement of existing dropships?

Not really. If I had to invent something off the top of my head, I'd just say that, as of Endor, the Empire had upgraded to these in about 25%-33% of its total dropship fleet, with the replacements being in more elite, front-line units.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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garhkal
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PostPosted: Tue Feb 10, 2015 2:25 am    Post subject: Reply with quote

Might make for a 'frightning' experience by a group of rebel PCs, to see one of these bad boys dropping in and pouring out fire while the troops come rushing out!

As a q. You say it can carry 160 people. How many walkers (if any) or speeder bike troops could it carry?
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cynanbloodbane
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PostPosted: Tue Feb 10, 2015 9:53 am    Post subject: Reply with quote

Going by the image provided the habitable hull section cant be more than 10 meters in height or width externally. Assuming 1 meter of thickness for armor and framing, I'm guessing 8 meters internal or 2 decks worth. you could maybe squeeze in 4 AT STs, but you would need to drrop the out the underside to deploy them. I can see maxing out Speederbikes at between 60-70.
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CRMcNeill
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Joined: 05 Apr 2010
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Location: Redding System, California Sector, on the I-5 Hyperspace Route.

PostPosted: Tue Feb 10, 2015 10:08 am    Post subject: Reply with quote

crmcneill wrote:
Able to transport any of the Imperial Army's current company types with room to spare...

I don't know if my numbers entirely bear this out, but my basic ideas was that this thing was big enough to haul a full company as defined by the Imperial Sourcebook OB chapter. This is achieved by trading passenger capacity for cargo at the 1 person = 1 metric ton rate described in GG6. That should give you some guidelines to generate numbers.
_________________
"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

The CRMcNeill Stat/Rule Index
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