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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 29, 2016 2:23 am Post subject: |
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So they are starfighters but use airspeeder skill??? _________________ Confucious sayeth, don't wash cat while drunk! |
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Whill Dark Lord of the Jedi (Owner/Admin)
Joined: 14 Apr 2008 Posts: 10297 Location: Columbus, Ohio, USA, Earth, The Solar System, The Milky Way Galaxy
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 29, 2016 10:48 am Post subject: |
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garhkal wrote: | So they are starfighters but use airspeeder skill??? |
No. They are big, tough airspeeders. Scale is just a classification of size, not a design.
EDIT: Thanks, Whill _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 29, 2016 11:40 am Post subject: |
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In fact, if you check the last few iterations of my scale system, you'll see that I specifically stated that all Cloud Cars would be Starship/Starfighter scale. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 29, 2016 11:49 am Post subject: |
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jmanski wrote: | I don't mind so much. I always thought the cloud cars were unfairly weak (and unusable). |
Agreed. Although, one thing WEG did change for 2E (that I kept) was to make cloud cars insanely fast in atmosphere. Using the 1E/2E conversion rules, an Atmosphere of 530; 1,500 kph converts to a 1E Speed Code of 10D or a 2E Space of 20. Even an A-Wing is left eating exhaust in terms of straight-line speed against a Storm IV. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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jmanski Arbiter-General (Moderator)
Joined: 06 Mar 2005 Posts: 2065 Location: Kansas
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Posted: Sun May 29, 2016 12:16 pm Post subject: |
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Yeah but speed only does so much _________________ Blasted rules. Why can't they just be perfect? |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 29, 2016 1:52 pm Post subject: |
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jmanski wrote: | Yeah but speed only does so much |
Under the RAW, yes, but I'm gearing a lot of these stats to mesh with my Starfighter Combat System. One of my latest additions is a rule that gives faster starfighters the advantage in controlling the range, either keeping closer when trailing or staying further away when being tailed. The rule uses 1E Speed Codes, so in atmosphere, a cloud car rolling 10D will have a massive advantage against even the fastest starfighters, being able to either stay right on their tail or stay far out in front of them. _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Sun May 29, 2016 4:13 pm Post subject: |
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Well, by the RAW, speed also matters in relation to missiles and torpedos being fired at you. _________________ Confucious sayeth, don't wash cat while drunk! |
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 29, 2016 5:13 pm Post subject: |
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garhkal wrote: | Well, by the RAW, speed also matters in relation to missiles and torpedos being fired at you. |
That rule wasn't really thought through all that well, though. I ended up just discarding it, with the assumption that the missile or torpedo would automatically be faster than the ship it was being fired at. If the contest-of-speed rule I'm playing with pans out, I will likely go back through and add Speed Dice values to the missiles so as to roll tail chases and the like, but that is for the future... _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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CRMcNeill Director of Engineering
Joined: 05 Apr 2010 Posts: 16178 Location: Redding System, California Sector, on the I-5 Hyperspace Route.
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Posted: Sun May 29, 2016 9:49 pm Post subject: |
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A lot of these ideas are works in progress, and sometimes ideas occur to me that have the potential to change posted stats after the fact.
In this case, I had an idea about airspeeders and cloud cars that ties in with WEG's 50 kilometer edge-of-space rule. In the real world, the Kármán Line (100 kilometers up) is the point where the Earth's atmosphere is too thin for wings to provide lift. However, with repulsorlifts, lift isn't dependent on air density or lifting wings, and I've been looking at other options to explain WEG's altitude restrictions.
In another topic, Zarn suggested that the 50 kilometer limit was due to the fact that airspeeders use air-brake type directional controls to function. While this has some possibilities, it isn't a universal feature on all airspeeders (see Attack of the Clones). However, it did get my mind going in other directions.
My current theory behind repulsorlift function is that, airspeeders or landspeeder, high straight-line speeds require a booster engine of some kind to augment the basic repulsorlift effect. What I'm thinking is that airspeeders use air-breathing booster engines, and 50km is the point where the air gets too thin for the engines to function. Cloud Cars and some starfighters make use of similar drives, but have the mass to carry an onboard supply of gas that can be injected into the intake to offset the thinner air at higher altitudes.
The end result would be that airspeeders would be limited to 50km or below, while cloud cars (and other, bigger speeders like the LAATs from AOTC) could operate up into low orbit, up to 200km.
I haven't put a huge amount of thought into this, but...
Thoughts? _________________ "No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Fri Jun 03, 2016 1:22 pm Post subject: |
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What you are describing sounds like real world nitrous injection. Of course the supply is limited and when its gone, its gone.
Another alternative would be turbochargers or superchargers--that is, forced induction. It increases air intake by spinning a fan faster and faster (so air pressure in the engine is far greater than ambient air pressure). This woupd not be pimited to a set amount and couldd be used as long as there is fuel in thetl tank.
I, myself have also been looking at ways to simulate similar effects, and will keep you posted on what I come up with. |
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JironGhrad Lieutenant Commander
Joined: 20 Jan 2016 Posts: 152
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Posted: Fri Jun 03, 2016 1:48 pm Post subject: |
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Naaman wrote: | What you are describing sounds like real world nitrous injection. Of course the supply is limited and when its gone, its gone.
Another alternative would be turbochargers or superchargers--that is, forced induction. It increases air intake by spinning a fan faster and faster (so air pressure in the engine is far greater than ambient air pressure). This woupd not be pimited to a set amount and couldd be used as long as there is fuel in thetl tank.
I, myself have also been looking at ways to simulate similar effects, and will keep you posted on what I come up with. |
What he's actually describing sounds more like a RAMJET, rather than NOS. A ramjet might actually make a certain kind of sense if the process is modified with Star Warsy hand waving. |
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Naaman Vice Admiral
Joined: 29 Jul 2011 Posts: 3191
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Posted: Fri Jun 03, 2016 1:51 pm Post subject: |
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I was referring to the "on-board supply of gas." |
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garhkal Sovereign Protector
Joined: 17 Jul 2005 Posts: 14034 Location: Reynoldsburg, Columbus, Ohio.
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Posted: Fri Jun 03, 2016 4:01 pm Post subject: |
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Maybe the pilots eat copeous amounts of Chilli and then attach a hose to their butts to get that extra gas!
Though 3 vehicles i would love seeing stats for from the Empire at War game are the Rebel's MPLT-2A, and the Empire's AT-AA walker and SPMA-T walker.. _________________ Confucious sayeth, don't wash cat while drunk! |
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JironGhrad Lieutenant Commander
Joined: 20 Jan 2016 Posts: 152
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Posted: Fri Jun 03, 2016 5:14 pm Post subject: |
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Naaman wrote: | I was referring to the "on-board supply of gas." |
There are a variety of engines currently used in high-altitude operations where the plane carries on-board oxygen as well as fuel. The SR-71 comes to mind as a good example. A ramjet or scramjet would perhaps better explain why airspeeders operate at lower altitude. |
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