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Adumari Blastsword v2.0
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shootingwomprats
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PostPosted: Thu Oct 18, 2018 4:48 pm    Post subject: Adumari Blastsword v2.0 Reply with quote

I updated the write-up for the blastsword so it now makes sense in comparison to other like equipment and how it is designed to work. Adding new information and cleared up the wording of the game mechanics.

Adumari Blastsword v2.0
Type: Blaster blade
Scale: Character
Skill: Melee combat: vibroblade
Difficulty: Moderate
Ammo: 10
Cost: 600
Availability: 3, R
Damage: STR+2D (Max: 6D) and Special (4D energy)
Game Notes: The blastsword operates like a vibroblade but is designed to discharges a single blaster bolt with a successful thrust maneuver (the GM may decide this is a +5 difficulty check or requires a 6 on the Wild Die). The bolt automatically hits the target and is considered a separate attack when calculating damage. Newer versions of this sword have a stun setting.
Source: Weapons Stats (p.16), tweaks by Oliver Queen
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Last edited by shootingwomprats on Sat Oct 20, 2018 12:15 am; edited 2 times in total
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garhkal
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PostPosted: Thu Oct 18, 2018 11:02 pm    Post subject: Reply with quote

From what i remember of the novel, don't these swords only 'discharge' the energy bolt, if the swords TIP hits?

Also, is the "Ammo" its power pack?
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shootingwomprats
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PostPosted: Fri Oct 19, 2018 6:21 pm    Post subject: Reply with quote

garhkal wrote:
From what i remember of the novel, don't these swords only 'discharge' the energy bolt, if the swords TIP hits?

Also, is the "Ammo" its power pack?


Good catch, I posted the version without the final write-up. I have corrected the posting now.
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Naaman
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PostPosted: Fri Oct 19, 2018 10:24 pm    Post subject: Reply with quote

One little quibble about the wording:

The "+5 difficulty check"? Does this apply to the weapon's base difficulty, or against the target's melee parry? And, does the attacker have to declare in advance (and thus risk missing all together) or is it a bonus that kicks in automatically if the roll is high enough?

Your mention of the wild die implies that it is a bonus, but the requirement of a thrust attack implies the necessity to declare in advance.
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garhkal
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PostPosted: Sat Oct 20, 2018 2:23 pm    Post subject: Reply with quote

Naaman wrote:
One little quibble about the wording:

The "+5 difficulty check"? Does this apply to the weapon's base difficulty, or against the target's melee parry? And, does the attacker have to declare in advance (and thus risk missing all together) or is it a bonus that kicks in automatically if the roll is high enough?

Your mention of the wild die implies that it is a bonus, but the requirement of a thrust attack implies the necessity to declare in advance.


I'd say the attacker has to declare in advance, and beat EITHER the base diff of the weapon +5, or if the opponent parries, his roll +5.
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shootingwomprats
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PostPosted: Sat Oct 20, 2018 3:22 pm    Post subject: Reply with quote

garhkal wrote:
I'd say the attacker has to declare in advance, and beat EITHER the base diff of the weapon +5, or if the opponent parries, his roll +5.


I put both in as suggestions, allowing the individual GM to apply it however they wanted because I knew there would be fifteen different ways or homebrew rules people would think of.
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garhkal
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PostPosted: Sun Oct 21, 2018 12:50 am    Post subject: Reply with quote

Checking my magic 8 ball, it says you are off by a margin of 3 butters Wink
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Whill
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PostPosted: Sun Oct 21, 2018 9:58 am    Post subject: Reply with quote

garhkal wrote:
Checking my magic 8 ball, it says you are off by a margin of 3 butters Wink

I should have known you consult a magic 8-ball to guide your replies here! I need to get one so I can respond to you properly.

Cool
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CRMcNeill
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PostPosted: Sun Oct 21, 2018 11:13 am    Post subject: Reply with quote

Whill wrote:
garhkal wrote:
Checking my magic 8 ball, it says you are off by a margin of 3 butters Wink

I should have known you consult a magic 8-ball to guide your replies here! I need to get one so I can respond to you properly.

Cool

Some things do make a bit more sense, now.
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Whill
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PostPosted: Sun Oct 21, 2018 12:52 pm    Post subject: Reply with quote

Spike's 8-Ball
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garhkal
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PostPosted: Sun Oct 21, 2018 1:33 pm    Post subject: Reply with quote

Glad i could raise the humor level.. Cool
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